Folded read into poll to simplify interface

This commit is contained in:
Elias Naur 2004-04-07 07:55:42 +00:00
parent 8065870592
commit 4974a66398
5 changed files with 41 additions and 71 deletions

View File

@ -228,14 +228,6 @@ public class Controller {
return false;
}
/**
* Read the controller's input buffer. This is not yet implemented in LWJGL so
* it always throws a RuntimeException.
*/
public static void read() {
throw new UnsupportedOperationException("Buffering is not implemented for Controllers.");
}
/**
* Gets a button's name
* @param button The button

View File

@ -326,15 +326,37 @@ public class Keyboard {
* poll fast enough. To receive all events, enable buffering by calling
* <code>enableBuffer</code>, and read those events by calling <code>read</code>
*
* This method also reads all keyboard events since last read if keyboard buffering is enabled.
* To use these values, you have to call <code>next</code> for each event you
* want to read. You can query which key caused the event by using
* <code>getEventKey</code>. To get the state of that key, for that event, use
* <code>getEventKeyState</code> - finally use <code>getEventCharacter</code> to get the
* character for that event.
*
* @see org.lwjgl.input.Keyboard#isKeyDown(int key)
* @see org.lwjgl.input.Keyboard#isStateKeySet(int key)
* @see org.lwjgl.input.Keyboard#next()
* @see org.lwjgl.input.Keyboard#enableBuffer()
* @see org.lwjgl.input.Keyboard#read()
* @see org.lwjgl.input.Keyboard#getEventKey()
* @see org.lwjgl.input.Keyboard#getEventKeyState()
* @see org.lwjgl.input.Keyboard#getEventCharacter()
*/
public static void poll() {
if (!created)
throw new IllegalStateException("Keyboard must be created before you can poll the device");
nPoll(keyDownBuffer);
if (readBuffer != null)
read();
}
private static void read() {
readBuffer.compact();
int numEvents = nRead(readBuffer, readBuffer.position());
if (translationEnabled)
readBuffer.position(readBuffer.position() + numEvents*4);
else
readBuffer.position(readBuffer.position() + numEvents*2);
readBuffer.flip();
}
/**
@ -345,34 +367,6 @@ public class Keyboard {
*/
private static native void nPoll(ByteBuffer keyDownBuffer);
/**
* Reads all keyboard events since last read.
* To use these values, you have to call <code>next</code> for each event you
* want to read. You can query which key caused the event by using
* <code>getEventKey</code>. To get the state of that key, for that event, use
* <code>getEventKeyState</code> - finally use <code>getEventCharacter</code> to get the
* character for that event.
*
* @see org.lwjgl.input.Keyboard#next()
* @see org.lwjgl.input.Keyboard#enableBuffer()
* @see org.lwjgl.input.Keyboard#getEventKey()
* @see org.lwjgl.input.Keyboard#getEventKeyState()
* @see org.lwjgl.input.Keyboard#getEventCharacter()
*/
public static void read() {
if (!created)
throw new IllegalStateException("Keyboard must be created before you can read events");
if (readBuffer == null)
throw new IllegalStateException("Event buffering must be enabled before you can read events");
readBuffer.compact();
int numEvents = nRead(readBuffer, readBuffer.position());
if (translationEnabled)
readBuffer.position(readBuffer.position() + numEvents*4);
else
readBuffer.position(readBuffer.position() + numEvents*2);
readBuffer.flip();
}
/**
* Native method to read the keyboard buffer
* @return the total number of events read.

View File

@ -323,6 +323,15 @@ public class Mouse {
* poll fast enough. To receive all button events, enable buffering by calling
* <code>enableBuffer</code>, and read those events by calling <code>read</code>
*
* If buffering is enabled, this method also reads all button events since last read.
* To use these values, you have to call <code>next</code> for each event you
* want to read. You can query which button caused the event by using
* <code>getEventButton</code>. To get the state of that button, for that event, use
* <code>getEventButtonState</code>.
*
* @see org.lwjgl.input.Mouse#next()
* @see org.lwjgl.input.Mouse#getEventButton()
* @see org.lwjgl.input.Mouse#getEventButtonState()
* @see org.lwjgl.input.Mouse#isButtonDown(int button)
* @see org.lwjgl.input.Mouse#getX()
* @see org.lwjgl.input.Mouse#getY()
@ -330,7 +339,6 @@ public class Mouse {
* @see org.lwjgl.input.Mouse#getDY()
* @see org.lwjgl.input.Mouse#getDWheel()
* @see org.lwjgl.input.Mouse#enableBuffer()
* @see org.lwjgl.input.Mouse#read()
*/
public static void poll() {
if (!created)
@ -362,6 +370,15 @@ public class Mouse {
y = Window.getHeight();
}
}
if (readBuffer != null)
read();
}
private static void read() {
readBuffer.compact();
int numEvents = nRead(readBuffer, readBuffer.position());
readBuffer.position(readBuffer.position() + numEvents*2);
readBuffer.flip();
}
/**
@ -426,29 +443,6 @@ public class Mouse {
*/
private static native void nEnableBuffer() throws LWJGLException;
/**
* Reads all button events since last read.
* To use these values, you have to call <code>next</code> for each event you
* want to read. You can query which button caused the event by using
* <code>getEventButton</code>. To get the state of that button, for that event, use
* <code>getEventButtonState</code>.
*
* @see org.lwjgl.input.Mouse#next()
* @see org.lwjgl.input.Mouse#enableBuffer()
* @see org.lwjgl.input.Mouse#getEventButton()
* @see org.lwjgl.input.Mouse#getEventButtonState()
*/
public static void read() {
if (!created)
throw new IllegalStateException("Mouse must be created before you can read events");
if (readBuffer == null)
throw new IllegalStateException("Event buffering must be enabled before you can read events");
readBuffer.compact();
int numEvents = nRead(readBuffer, readBuffer.position());
readBuffer.position(readBuffer.position() + numEvents*2);
readBuffer.flip();
}
/**
* Native method to read the keyboard buffer
* @return the total number of events read.

View File

@ -241,22 +241,13 @@ public final class Window {
// Poll the input devices while we're here
if (Mouse.isCreated()) {
Mouse.poll();
if (Mouse.isBuffered()) {
Mouse.read();
}
Mouse.updateCursor();
}
if (Keyboard.isCreated()) {
Keyboard.poll();
if (Keyboard.isBuffered()) {
Keyboard.read();
}
}
if (Controller.isCreated()) {
Controller.poll();
if (Controller.isBuffered()) {
Controller.read();
}
}
}

View File

@ -128,7 +128,6 @@ public class KeyboardTest {
//check keys, buffered
Keyboard.poll();
Keyboard.read();
int count = Keyboard.getNumKeyboardEvents();
while (Keyboard.next()) {