using .dylibs for devil on mac
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@ -583,23 +583,13 @@ public class IL {
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String[] illPaths = LWJGLUtil.getLibraryPaths(new String[]{
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"DevIL", "DevIL.dll",
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"IL", "libIL.so",
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"IL", "IL"}, IL.class.getClassLoader());
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"IL", "libIL.dylib"}, IL.class.getClassLoader());
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nCreate(illPaths);
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created = true;
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try {
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IL.initNativeStubs();
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IL.ilInit();
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// We need to initialize everything in one fell swoop on mac
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if(LWJGLUtil.getPlatform() == LWJGLUtil.PLATFORM_MACOSX) {
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ILU.initNativeStubs();
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ILU.setCreated(true);
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ILUT.initNativeStubs();
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ILUT.setCreated(true);
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}
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created = true;
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} catch (LWJGLException e) {
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destroy();
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@ -613,17 +603,6 @@ public class IL {
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public static void destroy() {
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resetNativeStubs(IL.class);
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// We need to destroy everything on mac in one go
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if(LWJGLUtil.getPlatform() == LWJGLUtil.PLATFORM_MACOSX) {
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ILU.resetNativeStubs(ILU.class);
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ILU.nDestroy();
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ILU.setCreated(false);
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ILUT.resetNativeStubs(ILUT.class);
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ILUT.nDestroy();
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ILUT.setCreated(false);
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}
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if (created) {
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nDestroy();
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}
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@ -163,15 +163,10 @@ public class ILU {
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throw new LWJGLException("Cannot create ILU without having created IL instance");
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}
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// We need to do nothing when running on mac, since all is loaded in IL
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if(LWJGLUtil.getPlatform() == LWJGLUtil.PLATFORM_MACOSX) {
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return;
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}
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String[] iluPaths = LWJGLUtil.getLibraryPaths(new String[]{
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"ILU", "ILU.dll",
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"ILU", "libILU.so",
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"ILU", "ILU"}, ILU.class.getClassLoader());
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"ILU", "libILU.dylib"}, ILU.class.getClassLoader());
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nCreate(iluPaths);
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created = true;
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@ -193,12 +188,6 @@ public class ILU {
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* Exit cleanly by calling destroy.
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*/
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public static void destroy() {
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// We need to do nothing when running on mac, since all is destroyed in IL
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if(LWJGLUtil.getPlatform() == LWJGLUtil.PLATFORM_MACOSX) {
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return;
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}
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resetNativeStubs(ILU.class);
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if (created) {
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nDestroy();
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@ -128,15 +128,10 @@ public class ILUT {
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throw new LWJGLException("Cannot create ILUT without having created IL instance");
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}
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// We need to do nothing when running on mac, since all is loaded in IL
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if(LWJGLUtil.getPlatform() == LWJGLUtil.PLATFORM_MACOSX) {
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return;
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}
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String[] ilutPaths = LWJGLUtil.getLibraryPaths(new String[]{
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"ILUT", "ILUT.dll",
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"ILUT", "libILUT.so",
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"ILUT", "IL"}, ILU.class.getClassLoader());
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"ILUT", "libILUT.dylib"}, ILUT.class.getClassLoader());
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nCreate(ilutPaths);
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created = true;
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@ -158,12 +153,6 @@ public class ILUT {
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* Exit cleanly by calling destroy.
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*/
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public static void destroy() {
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// We need to do nothing when running on mac, since all is destroyed in IL
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if(LWJGLUtil.getPlatform() == LWJGLUtil.PLATFORM_MACOSX) {
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return;
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}
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resetNativeStubs(ILUT.class);
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if (created) {
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nDestroy();
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@ -11,9 +11,7 @@ static void* devILUhandle;
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#include <mach-o/dyld.h>
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#include <stdlib.h>
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#include <string.h>
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// note, we use the IL handle since it's all in one lib
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extern const struct mach_header* devILhandle;
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static const struct mach_header* devILUhandle; // never actually used, just makes it shut up
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static const struct mach_header* devILUhandle;
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#include "extilu.h"
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#endif
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@ -34,7 +32,7 @@ static void *NativeGetFunctionPointer(const char *function) {
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return NULL;
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mac_symbol_name[0] = '_';
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strcpy(&(mac_symbol_name[1]), function);
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NSSymbol symbol = NSLookupSymbolInImage(devILhandle, mac_symbol_name, NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR);
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NSSymbol symbol = NSLookupSymbolInImage(devILUhandle, mac_symbol_name, NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR);
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free(mac_symbol_name);
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if (symbol == NULL)
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return NULL;
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@ -11,9 +11,7 @@ static void* devILUThandle;
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#include <mach-o/dyld.h>
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#include <stdlib.h>
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#include <string.h>
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// note, we use the IL handle since it's all in one lib
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extern const struct mach_header* devILhandle;
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static const struct mach_header* devILUThandle; // never actually used, just makes it shut up
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static const struct mach_header* devILUThandle;
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#include "extilut.h"
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#endif
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@ -34,7 +32,7 @@ static void *NativeGetFunctionPointer(const char *function) {
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return NULL;
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mac_symbol_name[0] = '_';
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strcpy(&(mac_symbol_name[1]), function);
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NSSymbol symbol = NSLookupSymbolInImage(devILhandle, mac_symbol_name, NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR);
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NSSymbol symbol = NSLookupSymbolInImage(devILUThandle, mac_symbol_name, NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR);
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free(mac_symbol_name);
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if (symbol == NULL)
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return NULL;
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