yes, we really should...

This commit is contained in:
Brian Matzon 2010-04-29 17:37:18 +00:00
parent 89c9c9a356
commit 4dcf4df209
1 changed files with 6 additions and 6 deletions

View File

@ -467,7 +467,7 @@ public class Mouse {
}
/**
* @return Current events delta x. Only valid when the mouse is grabbed.
* @return Current events delta x.
*/
public static int getEventDX() {
synchronized (OpenGLPackageAccess.global_lock) {
@ -476,7 +476,7 @@ public class Mouse {
}
/**
* @return Current events delta y. Only valid when the mouse is grabbed.
* @return Current events delta y.
*/
public static int getEventDY() {
synchronized (OpenGLPackageAccess.global_lock) {
@ -485,7 +485,7 @@ public class Mouse {
}
/**
* @return Current events absolute x. Only valid when the mouse is not grabbed.
* @return Current events absolute x.
*/
public static int getEventX() {
synchronized (OpenGLPackageAccess.global_lock) {
@ -494,7 +494,7 @@ public class Mouse {
}
/**
* @return Current events absolute y. Only valid when the mouse is not grabbed.
* @return Current events absolute y.
*/
public static int getEventY() {
synchronized (OpenGLPackageAccess.global_lock) {
@ -550,7 +550,7 @@ public class Mouse {
}
/**
* @return Movement on the x axis since last time getDX() was called. Only valid when the mouse is grabbed.
* @return Movement on the x axis since last time getDX() was called.
*/
public static int getDX() {
synchronized (OpenGLPackageAccess.global_lock) {
@ -561,7 +561,7 @@ public class Mouse {
}
/**
* @return Movement on the y axis since last time getDY() was called. Only valid when the mouse is grabbed.
* @return Movement on the y axis since last time getDY() was called.
*/
public static int getDY() {
synchronized (OpenGLPackageAccess.global_lock) {