yes, we really should...
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89c9c9a356
commit
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@ -467,7 +467,7 @@ public class Mouse {
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}
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}
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/**
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/**
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* @return Current events delta x. Only valid when the mouse is grabbed.
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* @return Current events delta x.
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*/
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*/
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public static int getEventDX() {
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public static int getEventDX() {
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synchronized (OpenGLPackageAccess.global_lock) {
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synchronized (OpenGLPackageAccess.global_lock) {
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@ -476,7 +476,7 @@ public class Mouse {
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}
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}
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/**
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/**
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* @return Current events delta y. Only valid when the mouse is grabbed.
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* @return Current events delta y.
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*/
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*/
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public static int getEventDY() {
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public static int getEventDY() {
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synchronized (OpenGLPackageAccess.global_lock) {
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synchronized (OpenGLPackageAccess.global_lock) {
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@ -485,7 +485,7 @@ public class Mouse {
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}
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}
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/**
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/**
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* @return Current events absolute x. Only valid when the mouse is not grabbed.
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* @return Current events absolute x.
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*/
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*/
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public static int getEventX() {
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public static int getEventX() {
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synchronized (OpenGLPackageAccess.global_lock) {
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synchronized (OpenGLPackageAccess.global_lock) {
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@ -494,7 +494,7 @@ public class Mouse {
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}
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}
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/**
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/**
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* @return Current events absolute y. Only valid when the mouse is not grabbed.
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* @return Current events absolute y.
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*/
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*/
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public static int getEventY() {
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public static int getEventY() {
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synchronized (OpenGLPackageAccess.global_lock) {
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synchronized (OpenGLPackageAccess.global_lock) {
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@ -550,7 +550,7 @@ public class Mouse {
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}
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}
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/**
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/**
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* @return Movement on the x axis since last time getDX() was called. Only valid when the mouse is grabbed.
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* @return Movement on the x axis since last time getDX() was called.
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*/
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*/
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public static int getDX() {
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public static int getDX() {
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synchronized (OpenGLPackageAccess.global_lock) {
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synchronized (OpenGLPackageAccess.global_lock) {
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@ -561,7 +561,7 @@ public class Mouse {
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}
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}
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/**
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/**
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* @return Movement on the y axis since last time getDY() was called. Only valid when the mouse is grabbed.
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* @return Movement on the y axis since last time getDY() was called.
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*/
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*/
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public static int getDY() {
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public static int getDY() {
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synchronized (OpenGLPackageAccess.global_lock) {
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synchronized (OpenGLPackageAccess.global_lock) {
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