Use jawt_md.h instead of jawt.h since that is apparently the official way of using JAWT (from the example in jawt.h) and is required for lwjgl to compile with the ibm 1.5 jdk

This commit is contained in:
Elias Naur 2007-03-13 08:18:00 +00:00
parent 3c44d0c7be
commit 55a889d053
6 changed files with 3 additions and 6 deletions

View File

@ -41,7 +41,7 @@
#define __LWJGL_AWT_TOOLS_H
#include <jni.h>
#include <jawt.h>
#include <jawt_md.h>
typedef struct {
JAWT awt;

View File

@ -38,7 +38,7 @@
*/
#include <jni.h>
#include <jawt.h>
#include <jawt_md.h>
#include "org_lwjgl_opengl_AWTSurfaceLock.h"
#include "awt_tools.h"
#include "common_tools.h"

View File

@ -47,7 +47,7 @@
#include <stdlib.h>
#include <assert.h>
#include <jni.h>
#include <jawt.h>
#include <jawt_md.h>
#include "common_tools.h"
#include "extgl.h"
#include "extgl_glx.h"

View File

@ -38,7 +38,6 @@
*/
#include <jni.h>
#include <jawt.h>
#include <jawt_md.h>
#include <X11/X.h>
#include <X11/Xlib.h>

View File

@ -38,7 +38,6 @@
*/
#include <jni.h>
#include <jawt.h>
#include <jawt_md.h>
#include "awt_tools.h"
#include "org_lwjgl_opengl_MacOSXCanvasPeerInfo.h"

View File

@ -38,7 +38,6 @@
*/
#include <jni.h>
#include <jawt.h>
#include <jawt_md.h>
#include "awt_tools.h"
#include "org_lwjgl_opengl_WindowsAWTGLCanvasPeerInfo.h"