Use jawt_md.h instead of jawt.h since that is apparently the official way of using JAWT (from the example in jawt.h) and is required for lwjgl to compile with the ibm 1.5 jdk
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@ -41,7 +41,7 @@
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#define __LWJGL_AWT_TOOLS_H
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#include <jni.h>
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#include <jawt.h>
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#include <jawt_md.h>
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typedef struct {
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JAWT awt;
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@ -38,7 +38,7 @@
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*/
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#include <jni.h>
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#include <jawt.h>
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#include <jawt_md.h>
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#include "org_lwjgl_opengl_AWTSurfaceLock.h"
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#include "awt_tools.h"
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#include "common_tools.h"
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@ -47,7 +47,7 @@
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#include <stdlib.h>
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#include <assert.h>
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#include <jni.h>
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#include <jawt.h>
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#include <jawt_md.h>
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#include "common_tools.h"
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#include "extgl.h"
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#include "extgl_glx.h"
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@ -38,7 +38,6 @@
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*/
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#include <jni.h>
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#include <jawt.h>
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#include <jawt_md.h>
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#include <X11/X.h>
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#include <X11/Xlib.h>
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@ -38,7 +38,6 @@
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*/
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#include <jni.h>
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#include <jawt.h>
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#include <jawt_md.h>
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#include "awt_tools.h"
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#include "org_lwjgl_opengl_MacOSXCanvasPeerInfo.h"
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@ -38,7 +38,6 @@
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*/
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#include <jni.h>
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#include <jawt.h>
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#include <jawt_md.h>
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#include "awt_tools.h"
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#include "org_lwjgl_opengl_WindowsAWTGLCanvasPeerInfo.h"
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