Removed unnecessary TEXTURE_COORD_ARRAY enable. Caused a crash on NV GPUs.

This commit is contained in:
Ioannis Tsakpinis 2013-12-16 18:53:57 +02:00
parent 5747615c41
commit 561a80af3c
3 changed files with 0 additions and 5 deletions

View File

@ -174,7 +174,6 @@ public final class SpriteShootout {
// Setup geometry
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
Util.checkGLError();
}
@ -416,8 +415,6 @@ public final class SpriteShootout {
glUniform1i(glGetUniformLocation(progID, "COLOR_MAP"), 0);
updateBallSize();
glEnableClientState(GL_VERTEX_ARRAY);
}
public void updateBallSize() {

View File

@ -172,7 +172,6 @@ public final class SpriteShootout2P {
// Setup geometry
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
Util.checkGLError();
}

View File

@ -181,7 +181,6 @@ public final class SpriteShootoutMapped {
// Setup geometry
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
Util.checkGLError();
}