Removed unnecessary TEXTURE_COORD_ARRAY enable. Caused a crash on NV GPUs.
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5747615c41
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@ -174,7 +174,6 @@ public final class SpriteShootout {
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// Setup geometry
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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Util.checkGLError();
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}
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@ -416,8 +415,6 @@ public final class SpriteShootout {
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glUniform1i(glGetUniformLocation(progID, "COLOR_MAP"), 0);
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updateBallSize();
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glEnableClientState(GL_VERTEX_ARRAY);
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}
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public void updateBallSize() {
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@ -172,7 +172,6 @@ public final class SpriteShootout2P {
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// Setup geometry
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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Util.checkGLError();
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}
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@ -181,7 +181,6 @@ public final class SpriteShootoutMapped {
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// Setup geometry
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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Util.checkGLError();
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}
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