Remove some leftover applet tests
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5f66c07685
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/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.test.opengl.awt;
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import java.awt.Frame;
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import java.awt.Color;
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import java.awt.event.WindowAdapter;
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import java.awt.event.WindowEvent;
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import org.lwjgl.LWJGLException;
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/**
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* <p>
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* AWT version of the gears demo
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* <p>
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* @version $Revision$
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* @author Brian Matzon <brian@matzon.dk>
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* $Id$
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*/
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public class AWTGears extends Frame {
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/**
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* C'tor
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*/
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public AWTGears() throws LWJGLException {
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setTitle("Gears");
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setBackground(Color.BLACK);
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AWTGearsCanvas canvas = new AWTGearsCanvas();
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canvas.setSize(300, 300);
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add(canvas);
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addWindowListener(new WindowAdapter() {
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public void windowClosing(WindowEvent e) {
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dispose();
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System.exit(0);
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}
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});
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setResizable(true);
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pack();
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setVisible(true);
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}
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public static void main(String[] args) throws LWJGLException {
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new AWTGears();
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}
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}
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@ -1,326 +0,0 @@
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/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.test.opengl.awt;
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import java.nio.FloatBuffer;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.LWJGLException;
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import org.lwjgl.opengl.AWTGLCanvas;
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import org.lwjgl.opengl.GLContext;
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import org.lwjgl.test.applet.Test;
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import static org.lwjgl.opengl.ARBTransposeMatrix.*;
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import static org.lwjgl.opengl.GL11.*;
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/**
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* <p>
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* AWT version of the gears demo
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* <p>
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* @version $Revision$
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* @author Brian Matzon <brian@matzon.dk>
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* $Id$
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*/
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public class AWTGearsCanvas extends AWTGLCanvas implements Test {
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private float view_rotx = 20.0f;
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private float view_roty = 30.0f;
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private float view_rotz;
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private int gear1;
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private int gear2;
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private int gear3;
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private float angle;
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long startTime;
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long fps;
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int current_width;
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int current_height;
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/**
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* C'tor
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*/
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public AWTGearsCanvas() throws LWJGLException {
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super();
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}
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public void paintGL() {
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if(startTime == 0) {
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setup();
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startTime = System.currentTimeMillis() + 5000;
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}
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try {
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angle += 2.0f;
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if (getWidth() != current_width || getHeight() != current_height) {
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current_width = getWidth();
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current_height = getHeight();
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glViewport(0, 0, current_width, current_height);
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}
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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glRotatef(view_rotx, 1.0f, 0.0f, 0.0f);
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glRotatef(view_roty, 0.0f, 1.0f, 0.0f);
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glRotatef(view_rotz, 0.0f, 0.0f, 1.0f);
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glPushMatrix();
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glTranslatef(-3.0f, -2.0f, 0.0f);
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glRotatef(angle, 0.0f, 0.0f, 1.0f);
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glCallList(gear1);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(3.1f, -2.0f, 0.0f);
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glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f);
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glCallList(gear2);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(-3.1f, 4.2f, 0.0f);
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glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f);
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glCallList(gear3);
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glPopMatrix();
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glPopMatrix();
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swapBuffers();
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repaint();
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} catch (LWJGLException e) {
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throw new RuntimeException(e);
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}
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if (startTime > System.currentTimeMillis()) {
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fps++;
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} else {
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long timeUsed = 5000 + (startTime - System.currentTimeMillis());
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startTime = System.currentTimeMillis() + 5000;
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System.out.println(fps + " frames in " + timeUsed / 1000f + " seconds = "
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+ (fps / (timeUsed / 1000f)));
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fps = 0;
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}
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}
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private void setup() {
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// setup ogl
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FloatBuffer pos = BufferUtils.createFloatBuffer(4).put(new float[] { 5.0f, 5.0f, 10.0f, 0.0f});
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FloatBuffer red = BufferUtils.createFloatBuffer(4).put(new float[] { 0.8f, 0.1f, 0.0f, 1.0f});
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FloatBuffer green = BufferUtils.createFloatBuffer(4).put(new float[] { 0.0f, 0.8f, 0.2f, 1.0f});
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FloatBuffer blue = BufferUtils.createFloatBuffer(4).put(new float[] { 0.2f, 0.2f, 1.0f, 1.0f});
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pos.flip();
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red.flip();
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green.flip();
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blue.flip();
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glLight(GL_LIGHT0, GL_POSITION, pos);
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glEnable(GL_CULL_FACE);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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glEnable(GL_DEPTH_TEST);
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/* make the gears */
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gear1 = glGenLists(1);
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glNewList(gear1, GL_COMPILE);
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glMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
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gear(1.0f, 4.0f, 1.0f, 20, 0.7f);
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glEndList();
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gear2 = glGenLists(1);
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glNewList(gear2, GL_COMPILE);
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glMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
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gear(0.5f, 2.0f, 2.0f, 10, 0.7f);
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glEndList();
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gear3 = glGenLists(1);
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glNewList(gear3, GL_COMPILE);
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glMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
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gear(1.3f, 2.0f, 0.5f, 10, 0.7f);
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glEndList();
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glEnable(GL_NORMALIZE);
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glMatrixMode(GL_PROJECTION);
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System.err.println("GL_VENDOR: " + glGetString(GL_VENDOR));
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System.err.println("GL_RENDERER: " + glGetString(GL_RENDERER));
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System.err.println("GL_VERSION: " + glGetString(GL_VERSION));
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System.err.println();
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System.err.println("glLoadTransposeMatrixfARB() supported: " + GLContext.getCapabilities().GL_ARB_transpose_matrix);
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if (!GLContext.getCapabilities().GL_ARB_transpose_matrix) {
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// --- not using extensions
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glLoadIdentity();
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} else {
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// --- using extensions
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final FloatBuffer identityTranspose = BufferUtils.createFloatBuffer(16).put(
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new float[] { 1, 0, 0, 0, 0, 1, 0, 0,
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0, 0, 1, 0, 0, 0, 0, 1});
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identityTranspose.flip();
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glLoadTransposeMatrixARB(identityTranspose);
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}
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float h = (float) 300 / (float) 300;
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glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0f, 0.0f, -40.0f);
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}
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/**
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* Draw a gear wheel. You'll probably want to call this function when
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* building a display list since we do a lot of trig here.
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*
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* @param inner_radius radius of hole at center
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* @param outer_radius radius at center of teeth
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* @param width width of gear
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* @param teeth number of teeth
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* @param tooth_depth depth of tooth
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*/
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private void gear(float inner_radius, float outer_radius, float width, int teeth, float tooth_depth) {
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int i;
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float r0, r1, r2;
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float angle, da;
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float u, v, len;
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r0 = inner_radius;
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r1 = outer_radius - tooth_depth / 2.0f;
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r2 = outer_radius + tooth_depth / 2.0f;
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da = 2.0f * (float) Math.PI / teeth / 4.0f;
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glShadeModel(GL_FLAT);
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glNormal3f(0.0f, 0.0f, 1.0f);
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/* draw front face */
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glBegin(GL_QUAD_STRIP);
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for (i = 0; i <= teeth; i++) {
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angle = i * 2.0f * (float) Math.PI / teeth;
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glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), width * 0.5f);
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glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), width * 0.5f);
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if (i < teeth) {
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glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), width * 0.5f);
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glVertex3f(r1 * (float) Math.cos(angle + 3.0f * da), r1 * (float) Math.sin(angle + 3.0f * da),
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width * 0.5f);
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}
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}
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glEnd();
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/* draw front sides of teeth */
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glBegin(GL_QUADS);
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for (i = 0; i < teeth; i++) {
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angle = i * 2.0f * (float) Math.PI / teeth;
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glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), width * 0.5f);
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glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), width * 0.5f);
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glVertex3f(r2 * (float) Math.cos(angle + 2.0f * da), r2 * (float) Math.sin(angle + 2.0f * da), width * 0.5f);
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glVertex3f(r1 * (float) Math.cos(angle + 3.0f * da), r1 * (float) Math.sin(angle + 3.0f * da), width * 0.5f);
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}
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glEnd();
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/* draw back face */
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glBegin(GL_QUAD_STRIP);
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for (i = 0; i <= teeth; i++) {
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angle = i * 2.0f * (float) Math.PI / teeth;
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glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), -width * 0.5f);
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glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), -width * 0.5f);
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glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), -width * 0.5f);
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glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), -width * 0.5f);
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}
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glEnd();
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/* draw back sides of teeth */
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glBegin(GL_QUADS);
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for (i = 0; i < teeth; i++) {
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angle = i * 2.0f * (float) Math.PI / teeth;
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glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), -width * 0.5f);
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glVertex3f(r2 * (float) Math.cos(angle + 2 * da), r2 * (float) Math.sin(angle + 2 * da), -width * 0.5f);
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glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), -width * 0.5f);
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glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), -width * 0.5f);
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}
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glEnd();
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/* draw outward faces of teeth */
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glBegin(GL_QUAD_STRIP);
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for (i = 0; i < teeth; i++) {
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angle = i * 2.0f * (float) Math.PI / teeth;
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glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), width * 0.5f);
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glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), -width * 0.5f);
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u = r2 * (float) Math.cos(angle + da) - r1 * (float) Math.cos(angle);
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v = r2 * (float) Math.sin(angle + da) - r1 * (float) Math.sin(angle);
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len = (float) Math.sqrt(u * u + v * v);
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u /= len;
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v /= len;
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glNormal3f(v, -u, 0.0f);
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glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), width * 0.5f);
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glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), -width * 0.5f);
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glNormal3f((float) Math.cos(angle), (float) Math.sin(angle), 0.0f);
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glVertex3f(r2 * (float) Math.cos(angle + 2 * da), r2 * (float) Math.sin(angle + 2 * da), width * 0.5f);
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glVertex3f(r2 * (float) Math.cos(angle + 2 * da), r2 * (float) Math.sin(angle + 2 * da), -width * 0.5f);
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u = r1 * (float) Math.cos(angle + 3 * da) - r2 * (float) Math.cos(angle + 2 * da);
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v = r1 * (float) Math.sin(angle + 3 * da) - r2 * (float) Math.sin(angle + 2 * da);
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glNormal3f(v, -u, 0.0f);
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glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), width * 0.5f);
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glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), -width * 0.5f);
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glNormal3f((float) Math.cos(angle), (float) Math.sin(angle), 0.0f);
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}
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glVertex3f(r1 * (float) Math.cos(0), r1 * (float) Math.sin(0), width * 0.5f);
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glVertex3f(r1 * (float) Math.cos(0), r1 * (float) Math.sin(0), -width * 0.5f);
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glEnd();
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glShadeModel(GL_SMOOTH);
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/* draw inside radius cylinder */
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glBegin(GL_QUAD_STRIP);
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for (i = 0; i <= teeth; i++) {
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angle = i * 2.0f * (float) Math.PI / teeth;
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glNormal3f(-(float) Math.cos(angle), -(float) Math.sin(angle), 0.0f);
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glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), -width * 0.5f);
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glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), width * 0.5f);
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}
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glEnd();
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}
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/*
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* @see org.lwjgl.test.applet.Test#start()
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*/
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public void start() {
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}
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/*
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* @see org.lwjgl.test.applet.Test#stop()
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*/
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public void stop() {
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}
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}
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@ -1,140 +0,0 @@
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/*
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* Copyright (c) 2002-2008 LWJGL Project
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||||
* All rights reserved.
|
||||
*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'LWJGL' nor the names of
|
||||
* its contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package org.lwjgl.test.opengl.awt;
|
||||
|
||||
import java.awt.Frame;
|
||||
import java.awt.GridLayout;
|
||||
import java.awt.event.WindowAdapter;
|
||||
import java.awt.event.WindowEvent;
|
||||
|
||||
import org.lwjgl.LWJGLException;
|
||||
import org.lwjgl.opengl.AWTGLCanvas;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
import static org.lwjgl.util.glu.GLU.*;
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* Tests AWTGLCanvas functionality
|
||||
* <p>
|
||||
* @version $Revision$
|
||||
* @author $Author$
|
||||
* $Id$
|
||||
*/
|
||||
public class AWTTest extends Frame {
|
||||
|
||||
/** AWT GL canvas */
|
||||
private AWTGLCanvas canvas0, canvas1;
|
||||
|
||||
private volatile float angle;
|
||||
|
||||
/**
|
||||
* C'tor
|
||||
*/
|
||||
public AWTTest() throws LWJGLException {
|
||||
setTitle("LWJGL AWT Canvas Test");
|
||||
setSize(640, 320);
|
||||
setLayout(new GridLayout(1, 2));
|
||||
add(canvas0 = new AWTGLCanvas() {
|
||||
int current_height;
|
||||
int current_width;
|
||||
public void paintGL() {
|
||||
try {
|
||||
if (getWidth() != current_width || getHeight() != current_height) {
|
||||
current_width = getWidth();
|
||||
current_height = getHeight();
|
||||
glViewport(0, 0, current_width, current_height);
|
||||
}
|
||||
glViewport(0, 0, getWidth(), getHeight());
|
||||
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluOrtho2D(0.0f, (float) getWidth(), 0.0f, (float) getHeight());
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glColor3f(1f, 1f, 0f);
|
||||
glTranslatef(getWidth() / 2.0f, getHeight() / 2.0f, 0.0f);
|
||||
glRotatef(angle, 0f, 0f, 1.0f);
|
||||
glRectf(-50.0f, -50.0f, 50.0f, 50.0f);
|
||||
glPopMatrix();
|
||||
swapBuffers();
|
||||
repaint();
|
||||
} catch (LWJGLException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
});
|
||||
add(canvas1 = new AWTGLCanvas() {
|
||||
int current_height;
|
||||
int current_width;
|
||||
public void paintGL() {
|
||||
try {
|
||||
angle += 1.0f;
|
||||
if (getWidth() != current_width || getHeight() != current_height) {
|
||||
current_width = getWidth();
|
||||
current_height = getHeight();
|
||||
glViewport(0, 0, current_width, current_height);
|
||||
}
|
||||
glViewport(0, 0, getWidth(), getHeight());
|
||||
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluOrtho2D(0.0f, (float) getWidth(), 0.0f, (float) getHeight());
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glTranslatef(getWidth() / 2.0f, getHeight() / 2.0f, 0.0f);
|
||||
glRotatef(2*angle, 0f, 0f, -1.0f);
|
||||
glRectf(-50.0f, -50.0f, 50.0f, 50.0f);
|
||||
glPopMatrix();
|
||||
swapBuffers();
|
||||
repaint();
|
||||
} catch (LWJGLException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
});
|
||||
addWindowListener(new WindowAdapter() {
|
||||
public void windowClosing(WindowEvent e) {
|
||||
dispose();
|
||||
System.exit(0);
|
||||
}
|
||||
});
|
||||
setResizable(true);
|
||||
setVisible(true);
|
||||
}
|
||||
|
||||
public static void main(String[] args) throws LWJGLException {
|
||||
new AWTTest();
|
||||
}
|
||||
}
|
|
@ -1,639 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2002-2008 LWJGL Project
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'LWJGL' nor the names of
|
||||
* its contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package org.lwjgl.test.opengl.awt;
|
||||
|
||||
import java.awt.BorderLayout;
|
||||
import java.awt.Button;
|
||||
import java.awt.Frame;
|
||||
import java.awt.GridBagConstraints;
|
||||
import java.awt.GridBagLayout;
|
||||
import java.awt.Label;
|
||||
import java.awt.List;
|
||||
import java.awt.Panel;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import java.awt.event.ItemEvent;
|
||||
import java.awt.event.ItemListener;
|
||||
import java.awt.event.WindowAdapter;
|
||||
import java.awt.event.WindowEvent;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.util.Enumeration;
|
||||
import java.util.Hashtable;
|
||||
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.LWJGLException;
|
||||
import org.lwjgl.opengl.AWTGLCanvas;
|
||||
import org.lwjgl.opengl.GLContext;
|
||||
|
||||
import static org.lwjgl.opengl.ARBTransposeMatrix.*;
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* </p>
|
||||
* @version $Revision$
|
||||
* @author Brian Matzon <brian@matzon.dk>
|
||||
* $Id$
|
||||
*/
|
||||
public class DemoBox extends Frame {
|
||||
|
||||
/** GL canvas */
|
||||
private DemoBoxGLCanvas demoCanvas;
|
||||
|
||||
/** Demo selection panel */
|
||||
private Panel selectionPanel;
|
||||
|
||||
/** Hashtable of demos */
|
||||
private Hashtable<String, Demo> selectableDemos;
|
||||
|
||||
/**
|
||||
* Creates a new demo box instance
|
||||
*/
|
||||
public DemoBox() {
|
||||
selectableDemos = new Hashtable<String, Demo>();
|
||||
selectableDemos.put("default", new NullDemoBox());
|
||||
selectableDemos.put("clear_color", new ClearColorDemoBox());
|
||||
selectableDemos.put("gears", new GearsDemoBox());
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
public boolean initialize() {
|
||||
setTitle("LWJGL - Demo Box");
|
||||
setSize(640, 480);
|
||||
setLayout(new GridBagLayout());
|
||||
|
||||
// Setup selection panel
|
||||
// =================================
|
||||
selectionPanel = new Panel();
|
||||
selectionPanel.setLayout(new BorderLayout());
|
||||
selectionPanel.add(new Label("Demo", Label.CENTER), BorderLayout.NORTH);
|
||||
|
||||
Button fullScreen = new Button("Fullscreen");
|
||||
fullScreen.addActionListener(new ActionListener() {
|
||||
|
||||
public void actionPerformed(ActionEvent event) {
|
||||
toggleFullscreen();
|
||||
}
|
||||
});
|
||||
selectionPanel.add(fullScreen, BorderLayout.SOUTH);
|
||||
|
||||
final List demos = new List();
|
||||
for (Enumeration e = selectableDemos.keys(); e.hasMoreElements();) {
|
||||
demos.add(e.nextElement().toString());
|
||||
}
|
||||
selectionPanel.add(demos, BorderLayout.CENTER);
|
||||
|
||||
demos.addItemListener(new ItemListener() {
|
||||
|
||||
public void itemStateChanged(ItemEvent event) {
|
||||
demoSelected(event.getItemSelectable().getSelectedObjects()[0].toString());
|
||||
}
|
||||
});
|
||||
|
||||
GridBagConstraints gbc = new GridBagConstraints();
|
||||
gbc.gridx = 0;
|
||||
gbc.gridy = 0;
|
||||
gbc.fill = java.awt.GridBagConstraints.BOTH;
|
||||
gbc.weightx = 0.05;
|
||||
gbc.weighty = 1.0;
|
||||
add(selectionPanel, gbc);
|
||||
// ---------------------------------
|
||||
|
||||
// setup demo canvas
|
||||
// =================================
|
||||
try {
|
||||
demoCanvas = new DemoBoxGLCanvas(this);
|
||||
|
||||
gbc = new GridBagConstraints();
|
||||
gbc.gridx = 1;
|
||||
gbc.gridy = 0;
|
||||
gbc.fill = java.awt.GridBagConstraints.BOTH;
|
||||
gbc.weightx = 0.95;
|
||||
gbc.weighty = 1.0;
|
||||
add(demoCanvas, gbc);
|
||||
} catch (LWJGLException le) {
|
||||
le.printStackTrace();
|
||||
return false;
|
||||
}
|
||||
// ---------------------------------
|
||||
|
||||
addWindowListener(new WindowAdapter() {
|
||||
|
||||
public void windowClosing(WindowEvent e) {
|
||||
demoCanvas.destroyCanvas();
|
||||
dispose();
|
||||
System.exit(0);
|
||||
}
|
||||
});
|
||||
|
||||
//demos.select(0);
|
||||
//demoSelected(demos.getSelectedItem());
|
||||
return true;
|
||||
}
|
||||
|
||||
public void updateFPS(float fps) {
|
||||
if(fps != -1) {
|
||||
setTitle("LWJGL - Demo Box (FPS: " + fps + ")");
|
||||
} else {
|
||||
setTitle("LWJGL - Demo Box");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Enter fullscreen mode for this demo
|
||||
*/
|
||||
protected void toggleFullscreen() {
|
||||
System.out.println("Toggle Fullscreen");
|
||||
}
|
||||
|
||||
/**
|
||||
* Selected a demo
|
||||
* @param demo Name of demo that was selected
|
||||
*/
|
||||
protected void demoSelected(String demo) {
|
||||
System.out.println("Selecting demo: " + demo);
|
||||
demoCanvas.setActiveDemo(selectableDemos.get(demo));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param args
|
||||
* @throws LWJGLException
|
||||
*/
|
||||
public static void main(String[] args) throws LWJGLException {
|
||||
DemoBox demo = new DemoBox();
|
||||
demo.initialize();
|
||||
demo.setVisible(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Interface for a demo
|
||||
*/
|
||||
public interface Demo {
|
||||
boolean isInitialized();
|
||||
boolean initialize();
|
||||
void render();
|
||||
void destroy();
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
private class DemoBoxGLCanvas extends AWTGLCanvas implements Runnable {
|
||||
|
||||
/** Parent demo box */
|
||||
DemoBox parent;
|
||||
|
||||
/** Currently active demo */
|
||||
Demo activeDemo;
|
||||
|
||||
/** last active demo */
|
||||
Demo lastActiveDemo;
|
||||
|
||||
/** Render thread */
|
||||
private Thread renderThread;
|
||||
|
||||
private DemoBoxGLCanvas(DemoBox parent) throws LWJGLException {
|
||||
super();
|
||||
this.parent = parent;
|
||||
}
|
||||
|
||||
// FPS
|
||||
long startTime;
|
||||
long fps;
|
||||
|
||||
protected void paintGL() {
|
||||
synchronized (this) {
|
||||
if (lastActiveDemo != null && lastActiveDemo != activeDemo) {
|
||||
lastActiveDemo.destroy();
|
||||
lastActiveDemo = null;
|
||||
if (activeDemo != null) {
|
||||
activeDemo.initialize();
|
||||
startTime = System.currentTimeMillis() + 5000;
|
||||
} else {
|
||||
parent.updateFPS(-1);
|
||||
}
|
||||
}
|
||||
|
||||
if (activeDemo != null) {
|
||||
|
||||
if(!activeDemo.isInitialized()) {
|
||||
activeDemo.initialize();
|
||||
}
|
||||
|
||||
activeDemo.render();
|
||||
try {
|
||||
swapBuffers();
|
||||
} catch (LWJGLException le) {
|
||||
le.printStackTrace();
|
||||
}
|
||||
|
||||
if (startTime > System.currentTimeMillis()) {
|
||||
fps++;
|
||||
} else {
|
||||
long timeUsed = 5000 + (startTime - System.currentTimeMillis());
|
||||
startTime = System.currentTimeMillis() + 5000;
|
||||
parent.updateFPS((fps / (timeUsed / 1000f)));
|
||||
fps = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void destroyCanvas() {
|
||||
setActiveDemo(null);
|
||||
renderThread = null;
|
||||
}
|
||||
|
||||
public void setActiveDemo(Demo activeDemo) {
|
||||
synchronized (this) {
|
||||
// setting no current demo
|
||||
if (activeDemo == null) {
|
||||
lastActiveDemo = this.activeDemo;
|
||||
this.activeDemo = null;
|
||||
return;
|
||||
}
|
||||
|
||||
// setting to new demo
|
||||
lastActiveDemo = this.activeDemo;
|
||||
this.activeDemo = activeDemo;
|
||||
}
|
||||
|
||||
if (renderThread == null) {
|
||||
renderThread = new Thread(this);
|
||||
renderThread.setName("DemoBox-Renderer");
|
||||
renderThread.start();
|
||||
}
|
||||
}
|
||||
|
||||
private DemoBoxGLCanvas() throws LWJGLException {
|
||||
super();
|
||||
}
|
||||
|
||||
public void run() {
|
||||
long sleep_time = 1000;
|
||||
while (renderThread != null) {
|
||||
|
||||
// check for change of demo
|
||||
synchronized (this) {
|
||||
// if no demo set, just sleep
|
||||
if (activeDemo == null) {
|
||||
sleep_time = 1000;
|
||||
} else {
|
||||
// we have a demo!
|
||||
sleep_time = 16;
|
||||
repaint();
|
||||
}
|
||||
}
|
||||
sleep(sleep_time);
|
||||
}
|
||||
System.out.println("dead");
|
||||
}
|
||||
|
||||
private void sleep(long time) {
|
||||
try {
|
||||
Thread.sleep(time);
|
||||
} catch (InterruptedException inte) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Demo box demo
|
||||
// ========================================================
|
||||
public class ClearColorDemoBox implements Demo {
|
||||
|
||||
private boolean initialized;
|
||||
|
||||
int direction = 1;
|
||||
|
||||
float color;
|
||||
|
||||
public boolean isInitialized() {
|
||||
return initialized;
|
||||
}
|
||||
|
||||
public boolean initialize() {
|
||||
return initialized = true;
|
||||
}
|
||||
|
||||
public void render() {
|
||||
glClearColor(color, color, color, 1f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
color += direction * .05f;
|
||||
|
||||
if (color > 1f) {
|
||||
color = 1f;
|
||||
direction = -1 * direction;
|
||||
} else if (color < 0f) {
|
||||
direction = -1 * direction;
|
||||
color = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
public void destroy() {
|
||||
initialized = false;
|
||||
}
|
||||
}
|
||||
|
||||
// --------------------------------------------------------
|
||||
|
||||
// Demo box demo
|
||||
// ========================================================
|
||||
public class NullDemoBox implements Demo {
|
||||
|
||||
private boolean initialized;
|
||||
|
||||
public boolean isInitialized() {
|
||||
return initialized;
|
||||
}
|
||||
|
||||
public boolean initialize() {
|
||||
glClearColor(0, 0, 0, 1f);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void render() {
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
public void destroy() {
|
||||
initialized = false;
|
||||
}
|
||||
}
|
||||
// --------------------------------------------------------
|
||||
|
||||
// Demo box demo
|
||||
// ========================================================
|
||||
public class GearsDemoBox implements Demo {
|
||||
|
||||
private boolean initialized;
|
||||
|
||||
private float view_rotx = 20.0f;
|
||||
|
||||
private float view_roty = 30.0f;
|
||||
|
||||
private float view_rotz;
|
||||
|
||||
private int gear1;
|
||||
|
||||
private int gear2;
|
||||
|
||||
private int gear3;
|
||||
|
||||
private float angle;
|
||||
|
||||
public boolean isInitialized() {
|
||||
return initialized;
|
||||
}
|
||||
|
||||
public boolean initialize() {
|
||||
// setup ogl
|
||||
FloatBuffer pos = BufferUtils.createFloatBuffer(4).put(new float[] { 5.0f, 5.0f, 10.0f, 0.0f});
|
||||
FloatBuffer red = BufferUtils.createFloatBuffer(4).put(new float[] { 0.8f, 0.1f, 0.0f, 1.0f});
|
||||
FloatBuffer green = BufferUtils.createFloatBuffer(4).put(new float[] { 0.0f, 0.8f, 0.2f, 1.0f});
|
||||
FloatBuffer blue = BufferUtils.createFloatBuffer(4).put(new float[] { 0.2f, 0.2f, 1.0f, 1.0f});
|
||||
pos.flip();
|
||||
red.flip();
|
||||
green.flip();
|
||||
blue.flip();
|
||||
|
||||
glClearColor(0, 0, 0, 1f);
|
||||
|
||||
glLight(GL_LIGHT0, GL_POSITION, pos);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
/* make the gears */
|
||||
gear1 = glGenLists(1);
|
||||
glNewList(gear1, GL_COMPILE);
|
||||
glMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
|
||||
gear(1.0f, 4.0f, 1.0f, 20, 0.7f);
|
||||
glEndList();
|
||||
|
||||
gear2 = glGenLists(1);
|
||||
glNewList(gear2, GL_COMPILE);
|
||||
glMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
|
||||
gear(0.5f, 2.0f, 2.0f, 10, 0.7f);
|
||||
glEndList();
|
||||
|
||||
gear3 = glGenLists(1);
|
||||
glNewList(gear3, GL_COMPILE);
|
||||
glMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
|
||||
gear(1.3f, 2.0f, 0.5f, 10, 0.7f);
|
||||
glEndList();
|
||||
|
||||
glEnable(GL_NORMALIZE);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
|
||||
System.err.println("GL_VENDOR: " + glGetString(GL_VENDOR));
|
||||
System.err.println("GL_RENDERER: " + glGetString(GL_RENDERER));
|
||||
System.err.println("GL_VERSION: " + glGetString(GL_VERSION));
|
||||
System.err.println();
|
||||
System.err.println("glLoadTransposeMatrixfARB() supported: " + GLContext.getCapabilities().GL_ARB_transpose_matrix);
|
||||
if (!GLContext.getCapabilities().GL_ARB_transpose_matrix) {
|
||||
// --- not using extensions
|
||||
glLoadIdentity();
|
||||
} else {
|
||||
// --- using extensions
|
||||
final FloatBuffer identityTranspose = BufferUtils.createFloatBuffer(16).put(
|
||||
new float[] { 1, 0, 0, 0, 0, 1, 0, 0,
|
||||
0, 0, 1, 0, 0, 0, 0, 1});
|
||||
identityTranspose.flip();
|
||||
glLoadTransposeMatrixARB(identityTranspose);
|
||||
}
|
||||
|
||||
float h = (float) 300 / (float) 300;
|
||||
glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0.0f, 0.0f, -40.0f);
|
||||
return initialized = true;
|
||||
}
|
||||
|
||||
public void render() {
|
||||
angle += 2.0f;
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(view_rotx, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(view_roty, 0.0f, 1.0f, 0.0f);
|
||||
glRotatef(view_rotz, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(-3.0f, -2.0f, 0.0f);
|
||||
glRotatef(angle, 0.0f, 0.0f, 1.0f);
|
||||
glCallList(gear1);
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(3.1f, -2.0f, 0.0f);
|
||||
glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f);
|
||||
glCallList(gear2);
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(-3.1f, 4.2f, 0.0f);
|
||||
glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f);
|
||||
glCallList(gear3);
|
||||
glPopMatrix();
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a gear wheel. You'll probably want to call this function when
|
||||
* building a display list since we do a lot of trig here.
|
||||
*
|
||||
* @param inner_radius radius of hole at center
|
||||
* @param outer_radius radius at center of teeth
|
||||
* @param width width of gear
|
||||
* @param teeth number of teeth
|
||||
* @param tooth_depth depth of tooth
|
||||
*/
|
||||
private void gear(float inner_radius, float outer_radius, float width, int teeth, float tooth_depth) {
|
||||
int i;
|
||||
float r0, r1, r2;
|
||||
float angle, da;
|
||||
float u, v, len;
|
||||
|
||||
r0 = inner_radius;
|
||||
r1 = outer_radius - tooth_depth / 2.0f;
|
||||
r2 = outer_radius + tooth_depth / 2.0f;
|
||||
|
||||
da = 2.0f * (float) Math.PI / teeth / 4.0f;
|
||||
|
||||
glShadeModel(GL_FLAT);
|
||||
|
||||
glNormal3f(0.0f, 0.0f, 1.0f);
|
||||
|
||||
/* draw front face */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (i = 0; i <= teeth; i++) {
|
||||
angle = i * 2.0f * (float) Math.PI / teeth;
|
||||
glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), width * 0.5f);
|
||||
glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), width * 0.5f);
|
||||
if (i < teeth) {
|
||||
glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), width * 0.5f);
|
||||
glVertex3f(r1 * (float) Math.cos(angle + 3.0f * da), r1 * (float) Math.sin(angle + 3.0f * da),
|
||||
width * 0.5f);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
|
||||
/* draw front sides of teeth */
|
||||
glBegin(GL_QUADS);
|
||||
for (i = 0; i < teeth; i++) {
|
||||
angle = i * 2.0f * (float) Math.PI / teeth;
|
||||
glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), width * 0.5f);
|
||||
glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), width * 0.5f);
|
||||
glVertex3f(r2 * (float) Math.cos(angle + 2.0f * da), r2 * (float) Math.sin(angle + 2.0f * da), width * 0.5f);
|
||||
glVertex3f(r1 * (float) Math.cos(angle + 3.0f * da), r1 * (float) Math.sin(angle + 3.0f * da), width * 0.5f);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
/* draw back face */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (i = 0; i <= teeth; i++) {
|
||||
angle = i * 2.0f * (float) Math.PI / teeth;
|
||||
glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), -width * 0.5f);
|
||||
glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), -width * 0.5f);
|
||||
glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), -width * 0.5f);
|
||||
glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), -width * 0.5f);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
/* draw back sides of teeth */
|
||||
glBegin(GL_QUADS);
|
||||
for (i = 0; i < teeth; i++) {
|
||||
angle = i * 2.0f * (float) Math.PI / teeth;
|
||||
glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), -width * 0.5f);
|
||||
glVertex3f(r2 * (float) Math.cos(angle + 2 * da), r2 * (float) Math.sin(angle + 2 * da), -width * 0.5f);
|
||||
glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), -width * 0.5f);
|
||||
glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), -width * 0.5f);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
/* draw outward faces of teeth */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (i = 0; i < teeth; i++) {
|
||||
angle = i * 2.0f * (float) Math.PI / teeth;
|
||||
glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), width * 0.5f);
|
||||
glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), -width * 0.5f);
|
||||
u = r2 * (float) Math.cos(angle + da) - r1 * (float) Math.cos(angle);
|
||||
v = r2 * (float) Math.sin(angle + da) - r1 * (float) Math.sin(angle);
|
||||
len = (float) Math.sqrt(u * u + v * v);
|
||||
u /= len;
|
||||
v /= len;
|
||||
glNormal3f(v, -u, 0.0f);
|
||||
glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), width * 0.5f);
|
||||
glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), -width * 0.5f);
|
||||
glNormal3f((float) Math.cos(angle), (float) Math.sin(angle), 0.0f);
|
||||
glVertex3f(r2 * (float) Math.cos(angle + 2 * da), r2 * (float) Math.sin(angle + 2 * da), width * 0.5f);
|
||||
glVertex3f(r2 * (float) Math.cos(angle + 2 * da), r2 * (float) Math.sin(angle + 2 * da), -width * 0.5f);
|
||||
u = r1 * (float) Math.cos(angle + 3 * da) - r2 * (float) Math.cos(angle + 2 * da);
|
||||
v = r1 * (float) Math.sin(angle + 3 * da) - r2 * (float) Math.sin(angle + 2 * da);
|
||||
glNormal3f(v, -u, 0.0f);
|
||||
glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), width * 0.5f);
|
||||
glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), -width * 0.5f);
|
||||
glNormal3f((float) Math.cos(angle), (float) Math.sin(angle), 0.0f);
|
||||
}
|
||||
glVertex3f(r1 * (float) Math.cos(0), r1 * (float) Math.sin(0), width * 0.5f);
|
||||
glVertex3f(r1 * (float) Math.cos(0), r1 * (float) Math.sin(0), -width * 0.5f);
|
||||
glEnd();
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
/* draw inside radius cylinder */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (i = 0; i <= teeth; i++) {
|
||||
angle = i * 2.0f * (float) Math.PI / teeth;
|
||||
glNormal3f(-(float) Math.cos(angle), -(float) Math.sin(angle), 0.0f);
|
||||
glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), -width * 0.5f);
|
||||
glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), width * 0.5f);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
public void destroy() {
|
||||
glDeleteLists(gear1, 1);
|
||||
glDeleteLists(gear2, 1);
|
||||
glDeleteLists(gear3, 1);
|
||||
initialized = false;
|
||||
}
|
||||
}
|
||||
// --------------------------------------------------------
|
||||
}
|
|
@ -1,133 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2002-2008 LWJGL Project
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'LWJGL' nor the names of
|
||||
* its contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package org.lwjgl.test.opengl.awt;
|
||||
|
||||
import java.awt.Canvas;
|
||||
import java.awt.Frame;
|
||||
import java.awt.GridLayout;
|
||||
import java.awt.event.WindowAdapter;
|
||||
import java.awt.event.WindowEvent;
|
||||
|
||||
import org.lwjgl.LWJGLException;
|
||||
import org.lwjgl.input.Keyboard;
|
||||
import org.lwjgl.input.Mouse;
|
||||
import org.lwjgl.opengl.Display;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
import static org.lwjgl.util.glu.GLU.*;
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* Tests Display.setParent()
|
||||
* <p>
|
||||
* @version $Revision$
|
||||
* @author $Author$
|
||||
* $Id$
|
||||
*/
|
||||
public class DisplayParentTest extends Frame {
|
||||
boolean killswitch;
|
||||
public DisplayParentTest() throws LWJGLException {
|
||||
setTitle("LWJGL Display Parent Test");
|
||||
setSize(640, 320);
|
||||
setLayout(new GridLayout(1, 2));
|
||||
final Canvas display_parent = new Canvas();
|
||||
display_parent.setFocusable(true);
|
||||
display_parent.setIgnoreRepaint(true);
|
||||
add(display_parent);
|
||||
addWindowListener(new WindowAdapter() {
|
||||
public void windowClosing(WindowEvent e) {
|
||||
killswitch = true;
|
||||
}
|
||||
});
|
||||
setResizable(true);
|
||||
setVisible(true);
|
||||
Display.setParent(display_parent);
|
||||
Display.setVSyncEnabled(true);
|
||||
Display.create();
|
||||
float angle = 0f;
|
||||
|
||||
while (isVisible() && !killswitch) {
|
||||
angle += 1.0f;
|
||||
int width;
|
||||
int height;
|
||||
if (!Display.isFullscreen()) {
|
||||
width = display_parent.getWidth();
|
||||
height = display_parent.getHeight();
|
||||
} else {
|
||||
width = Display.getDisplayMode().getWidth();
|
||||
height = Display.getDisplayMode().getHeight();
|
||||
}
|
||||
|
||||
if(width < 1 || height < 1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluOrtho2D(0.0f, (float) width, 0.0f, (float) height);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glTranslatef(width / 2.0f, height / 2.0f, 0.0f);
|
||||
glRotatef(2*angle, 0f, 0f, -1.0f);
|
||||
glRectf(-50.0f, -50.0f, 50.0f, 50.0f);
|
||||
glPopMatrix();
|
||||
Display.update();
|
||||
while(Keyboard.next()) {
|
||||
// closing on ESCAPE
|
||||
if(Keyboard.getEventKey() == Keyboard.KEY_ESCAPE && Keyboard.getEventKeyState()) {
|
||||
Display.destroy();
|
||||
dispose();
|
||||
break;
|
||||
}
|
||||
|
||||
if(Keyboard.getEventKey() == Keyboard.KEY_SPACE && Keyboard.getEventKeyState()) {
|
||||
Mouse.setGrabbed(!Mouse.isGrabbed());
|
||||
}
|
||||
if(Keyboard.getEventKey() == Keyboard.KEY_F && Keyboard.getEventKeyState()) {
|
||||
Display.setFullscreen(!Display.isFullscreen());
|
||||
}
|
||||
}
|
||||
/* while (Mouse.next()) {
|
||||
System.out.println(" Mouse.getEventX() = " + Mouse.getEventX() + " | Mouse.getEventY() = " + Mouse.getEventY());
|
||||
}*/
|
||||
}
|
||||
Display.destroy();
|
||||
dispose();
|
||||
}
|
||||
|
||||
public static void main(String[] args) throws LWJGLException {
|
||||
new DisplayParentTest();
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue