Added a DrawElements version with explicit count & type parameters.
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@ -921,6 +921,9 @@ public interface GL11 {
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@GLushort
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@GLuint Buffer indices);
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@Alternate("glDrawElements")
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void glDrawElements(@GLenum int mode, @GLsizei int count, @GLenum int type, @BufferObject(BufferKind.ElementVBO) @Const @Check("count") ByteBuffer indices);
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void glDrawBuffer(@GLenum int mode);
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void glDrawArrays(@GLenum int mode, int first, @GLsizei int count);
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