Template fixes.

This commit is contained in:
Ioannis Tsakpinis 2012-12-28 18:17:28 +02:00
parent a59964ccae
commit 683f488444
4 changed files with 14 additions and 8 deletions

View File

@ -65,6 +65,9 @@ public interface ARB_ES2_compatibility {
GL_MEDIUM_INT = 0x8DF4, GL_MEDIUM_INT = 0x8DF4,
GL_HIGH_INT = 0x8DF5; GL_HIGH_INT = 0x8DF5;
/** Accepted by the <format> parameter of most commands taking sized internal formats: */
int GL_RGB565 = 0x8D62;
@Reuse("GL41") @Reuse("GL41")
void glReleaseShaderCompiler(); void glReleaseShaderCompiler();

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@ -41,9 +41,9 @@ public interface ARB_texture_compression_rgtc {
* CopyTexImage2D, and CompressedTexImage2D and the <format> parameter * CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
* of CompressedTexSubImage2D: * of CompressedTexSubImage2D:
*/ */
int GL_COMPRESSED_RED_RGTC1 = 0x8DBB; int GL_COMPRESSED_RED_RGTC1 = 0x8DBB,
int GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC; GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC,
int GL_COMPRESSED_RED_GREEN_RGTC2 = 0x8DBD; GL_COMPRESSED_RG_RGTC2 = 0x8DBD,
int GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 = 0x8DBE; GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE;
} }

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@ -876,10 +876,10 @@ public interface GL30 {
* CopyTexImage2D, and CompressedTexImage2D and the <format> parameter * CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
* of CompressedTexSubImage2D: * of CompressedTexSubImage2D:
*/ */
int GL_COMPRESSED_RED_RGTC1 = 0x8DBB; int GL_COMPRESSED_RED_RGTC1 = 0x8DBB,
int GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC; GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC,
int GL_COMPRESSED_RED_GREEN_RGTC2 = 0x8DBD; GL_COMPRESSED_RG_RGTC2 = 0x8DBD,
int GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 = 0x8DBE; GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE;
// -------------------------------------------------------------- // --------------------------------------------------------------
// ----------------------[ ARB_texture_rg ]---------------------- // ----------------------[ ARB_texture_rg ]----------------------

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@ -68,6 +68,9 @@ public interface GL41 {
GL_MEDIUM_INT = 0x8DF4, GL_MEDIUM_INT = 0x8DF4,
GL_HIGH_INT = 0x8DF5; GL_HIGH_INT = 0x8DF5;
/** Accepted by the <format> parameter of most commands taking sized internal formats: */
int GL_RGB565 = 0x8D62;
void glReleaseShaderCompiler(); void glReleaseShaderCompiler();
void glShaderBinary(@AutoSize("shaders") @GLsizei int count, @Const @GLuint IntBuffer shaders, void glShaderBinary(@AutoSize("shaders") @GLsizei int count, @Const @GLuint IntBuffer shaders,