Template fixes.
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@ -65,6 +65,9 @@ public interface ARB_ES2_compatibility {
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GL_MEDIUM_INT = 0x8DF4,
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GL_HIGH_INT = 0x8DF5;
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/** Accepted by the <format> parameter of most commands taking sized internal formats: */
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int GL_RGB565 = 0x8D62;
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@Reuse("GL41")
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void glReleaseShaderCompiler();
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@ -41,9 +41,9 @@ public interface ARB_texture_compression_rgtc {
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* CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
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* of CompressedTexSubImage2D:
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*/
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int GL_COMPRESSED_RED_RGTC1 = 0x8DBB;
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int GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC;
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int GL_COMPRESSED_RED_GREEN_RGTC2 = 0x8DBD;
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int GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 = 0x8DBE;
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int GL_COMPRESSED_RED_RGTC1 = 0x8DBB,
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GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC,
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GL_COMPRESSED_RG_RGTC2 = 0x8DBD,
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GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE;
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}
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@ -876,10 +876,10 @@ public interface GL30 {
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* CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
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* of CompressedTexSubImage2D:
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*/
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int GL_COMPRESSED_RED_RGTC1 = 0x8DBB;
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int GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC;
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int GL_COMPRESSED_RED_GREEN_RGTC2 = 0x8DBD;
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int GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 = 0x8DBE;
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int GL_COMPRESSED_RED_RGTC1 = 0x8DBB,
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GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC,
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GL_COMPRESSED_RG_RGTC2 = 0x8DBD,
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GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE;
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// --------------------------------------------------------------
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// ----------------------[ ARB_texture_rg ]----------------------
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@ -68,6 +68,9 @@ public interface GL41 {
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GL_MEDIUM_INT = 0x8DF4,
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GL_HIGH_INT = 0x8DF5;
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/** Accepted by the <format> parameter of most commands taking sized internal formats: */
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int GL_RGB565 = 0x8D62;
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void glReleaseShaderCompiler();
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void glShaderBinary(@AutoSize("shaders") @GLsizei int count, @Const @GLuint IntBuffer shaders,
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