Removed enableBuffer() and enableTranslation() from the public API.
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@ -48,8 +48,6 @@ import org.lwjgl.LWJGLException;
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* <br>
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* A raw Keyboard interface. This can be used to poll the current state of the
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* keys, or read all the keyboard presses / releases since the last read.
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* Buffering must be explicitly enabled; the size of the buffer is determined
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* by the native implementation at its discretion.
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*
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* @author cix_foo <cix_foo@users.sourceforge.net>
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* @author elias_naur <elias_naur@users.sourceforge.net>
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@ -244,7 +242,7 @@ public class Keyboard {
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/**
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* The key events from the last read: a sequence of pairs of key number,
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* followed by state. If translation is enabled, the state is followed by
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* followed by state. The state is followed by
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* a 2 byte java char representing the translated character.
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*/
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private static IntBuffer readBuffer;
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@ -295,6 +293,8 @@ public class Keyboard {
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return;
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Display.getImplementation().createKeyboard();
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created = true;
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enableBuffer();
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enableTranslation();
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}
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/**
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@ -318,11 +318,9 @@ public class Keyboard {
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* Polls the keyboard for its current state. Access the polled values using the
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* <code>isKeyDown</code> method.
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* By using this method, it is possible to "miss" keyboard keys if you don't
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* poll fast enough. To receive all events, enable buffering by calling
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* <code>enableBuffer</code>.
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* poll fast enough.
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*
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* This method also reads all keyboard events since last read if keyboard buffering is enabled.
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* To use these values, you have to call <code>next</code> for each event you
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* To use buffered values, you have to call <code>next</code> for each event you
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* want to read. You can query which key caused the event by using
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* <code>getEventKey</code>. To get the state of that key, for that event, use
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* <code>getEventKeyState</code> - finally use <code>getEventCharacter</code> to get the
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@ -331,7 +329,6 @@ public class Keyboard {
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* @see org.lwjgl.input.Keyboard#isKeyDown(int key)
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* @see org.lwjgl.input.Keyboard#isStateKeySet(int key)
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* @see org.lwjgl.input.Keyboard#next()
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* @see org.lwjgl.input.Keyboard#enableBuffer()
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* @see org.lwjgl.input.Keyboard#getEventKey()
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* @see org.lwjgl.input.Keyboard#getEventKeyState()
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* @see org.lwjgl.input.Keyboard#getEventCharacter()
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@ -355,7 +352,7 @@ public class Keyboard {
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* Enable keyboard translation. Must be called after the keyboard is created,
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* and keyboard buffering must be enabled.
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*/
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public static void enableTranslation() throws LWJGLException {
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private static void enableTranslation() throws LWJGLException {
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if (!created)
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throw new IllegalStateException("Keyboard must be created before you can read events");
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if (readBuffer == null)
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@ -367,7 +364,7 @@ public class Keyboard {
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/**
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* Enable keyboard buffering. Must be called after the keyboard is created.
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*/
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public static void enableBuffer() throws LWJGLException {
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private static void enableBuffer() throws LWJGLException {
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if (!created)
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throw new IllegalStateException("Keyboard must be created before you can enable buffering");
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readBuffer = BufferUtils.createIntBuffer(EVENT_SIZE*BUFFER_SIZE);
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@ -386,20 +383,6 @@ public class Keyboard {
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return keyDownBuffer.get(key) != 0;
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}
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/**
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* @return true if buffering is enabled
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*/
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public static boolean isBuffered() {
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return readBuffer != null;
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}
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/**
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* @return true if translation is enabled
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*/
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public static boolean isTranslationEnabled() {
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return translationEnabled;
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}
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/**
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* Checks whether one of the state keys are "active"
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*
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@ -270,6 +270,7 @@ public class Mouse {
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if (currentCursor != null)
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setNativeCursor(currentCursor);
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setGrabbed(isGrabbed);
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enableBuffer();
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}
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/**
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@ -279,13 +280,6 @@ public class Mouse {
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return created;
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}
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/**
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* @return true if buffering is enabled
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*/
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public static boolean isBuffered() {
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return readBuffer != null;
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}
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/**
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* "Destroy" the mouse.
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*/
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@ -302,11 +296,9 @@ public class Mouse {
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* Polls the mouse for its current state. Access the polled values using the
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* get<value> methods.
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* By using this method, it is possible to "miss" mouse click events if you don't
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* poll fast enough. To receive all button events, enable buffering by calling
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* <code>enableBuffer</code>.
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* poll fast enough.
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*
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* If buffering is enabled, this method also reads all button events since last read.
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* To use these values, you have to call <code>next</code> for each event you
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* To use buffered values, you have to call <code>next</code> for each event you
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* want to read. You can query which button caused the event by using
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* <code>getEventButton</code>. To get the state of that button, for that event, use
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* <code>getEventButtonState</code>.
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@ -320,7 +312,6 @@ public class Mouse {
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* @see org.lwjgl.input.Mouse#getDX()
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* @see org.lwjgl.input.Mouse#getDY()
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* @see org.lwjgl.input.Mouse#getDWheel()
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* @see org.lwjgl.input.Mouse#enableBuffer()
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*/
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public static void poll() {
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if (!created) throw new IllegalStateException("Mouse must be created before you can poll it");
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@ -396,7 +387,7 @@ public class Mouse {
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/**
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* Enable mouse button buffering. Must be called after the mouse is created.
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*/
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public static void enableBuffer() throws LWJGLException {
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private static void enableBuffer() throws LWJGLException {
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if (!created) throw new IllegalStateException("Mouse must be created before you can enable buffering");
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readBuffer = BufferUtils.createIntBuffer(EVENT_SIZE * BUFFER_SIZE);
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readBuffer.limit(0);
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@ -565,7 +565,6 @@ public final class Display {
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if (!Mouse.isCreated() && !Boolean.getBoolean("org.lwjgl.opengl.Display.nomouse")) {
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try {
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Mouse.create();
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Mouse.enableBuffer();
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} catch (LWJGLException e) {
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if (Sys.DEBUG) {
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e.printStackTrace(System.err);
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@ -577,8 +576,6 @@ public final class Display {
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if (!Keyboard.isCreated() && !Boolean.getBoolean("org.lwjgl.opengl.Display.nokeyboard")) {
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try {
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Keyboard.create();
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Keyboard.enableBuffer();
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Keyboard.enableTranslation();
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} catch (LWJGLException e) {
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if (Sys.DEBUG) {
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e.printStackTrace(System.err);
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@ -127,8 +127,6 @@ public class KeyboardTest {
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private void createKeyboard() {
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try {
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Keyboard.create();
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Keyboard.enableBuffer();
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Keyboard.enableTranslation();
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} catch (Exception e) {
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e.printStackTrace();
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System.exit(-1);
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