Added getContext() to Window
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@ -73,29 +73,12 @@ public final class Window {
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/** Tracks VBO state for the window context */
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/** Tracks VBO state for the window context */
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private static VBOTracker vbo_tracker;
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private static VBOTracker vbo_tracker;
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/** A unique context object, so we can track different contexts between creates() and destroys() */
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private static Window context;
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/**
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/**
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* Construct a Window. Some OSs may not support non-fullscreen windows; in
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* Only constructed by ourselves
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* which case the window will be fullscreen regardless.
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*
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* A fullscreen window MUST track changes to the display settings and change its
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* width and height accordingly.
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*
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* In this abstract base class, no actual window peer is constructed. This should be
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* done in specialised derived classes.
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*
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* Only one Window can be created() at a time; to create another Window you must
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* first destroy() the first window.
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*
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* The dimensions may be ignored if the window cannot be made non-
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* fullscreen. The position may be ignored in either case.
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*
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* @param title The window's title
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* @param x Position on x axis of top left corner of window.
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* @param y Position on y axis of top left corner of window.
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* @param width Width of window
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* @param height Height of window
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* @throws RuntimeException if you attempt to create more than one window at the same time
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*/
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*/
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private Window() {
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private Window() {
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}
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}
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@ -312,6 +295,7 @@ public final class Window {
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nCreate(title, x, y, width, height, fullscreen, color, alpha, depth, stencil, extensions);
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nCreate(title, x, y, width, height, fullscreen, color, alpha, depth, stencil, extensions);
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GLCaps.determineAvailableExtensions(extensions);
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GLCaps.determineAvailableExtensions(extensions);
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created = true;
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created = true;
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context = new Window();
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}
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}
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/**
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/**
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@ -322,6 +306,14 @@ public final class Window {
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return;
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return;
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nDestroy();
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nDestroy();
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created = false;
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created = false;
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context = null;
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}
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/**
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* @return the unique Window context
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*/
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public static final Window getContext() {
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return context;
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}
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}
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/**
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/**
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