mac fix as per: http://lwjgl.org/forum/viewtopic.php?t=903
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build.xml
15
build.xml
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@ -301,10 +301,19 @@
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</target>
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<!-- Compiles LWJGL on Mac OS X platforms -->
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<target name="-compile_native_mac" if="lwjgl.platform.mac">
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<target name="-compile_native_mac" >
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<echo>Checking for valid OpenAL install</echo>
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<property name="openal.home" value="/projects/openal"/>
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<available file="${openal.home}" type="dir" property="isValidOpenALHome"/>
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<fail message="openal.home in build.xml in target compile_native_mac does not point to valid OpenAL install. Please change this to the location of your OpenAL install." unless="isValidOpenALHome"/>
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<echo>Valid OpenAL install located</echo>
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<echo>Compiling Mac OS X LWJGL version</echo>
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<exec dir="platform_build/mac_xcode" executable="xcodebuild" failonerror="true" />
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<move file="platform_build/mac_xcode/build/liblwjgl.jnilib" tofile="${lwjgl.lib}/liblwjgl.jnilib" />
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<exec dir="${lwjgl.src.native}/macosx" executable="make" failonerror="true">
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<env key="AL" path="${openal.home}/include/AL/" />
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</exec>
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<move file="${lwjgl.src.native}/macosx/liblwjgl.jnilib" tofile="${lwjgl.lib}/liblwjgl.jnilib" />
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</target>
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<!-- Packages the java files -->
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@ -1,7 +1,3 @@
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AL=/Users/oddlabs/cvs/openal
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CC=gcc
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LINKER=gcc
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STRIP=strip
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