Added four boolean properties to alter default behaviour in non-standard apps

This commit is contained in:
Caspian Rychlik-Prince 2004-04-03 21:05:57 +00:00
parent 70e36d8058
commit 7c4412fcf3
1 changed files with 65 additions and 61 deletions

View File

@ -1,31 +1,31 @@
/*
/*
* Copyright (c) 2002-2004 Light Weight Java Game Library Project
* All rights reserved.
*
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
@ -35,7 +35,7 @@ package org.lwjgl.opengl;
/**
* This is the abstract class for a Window in LWJGL. LWJGL windows have some
* peculiar characteristics:
*
*
* - width and height are always fixed and cannot be changed
* - the position of the window may or may not be programmable but once specified
* cannot be changed programmatically
@ -43,7 +43,7 @@ package org.lwjgl.opengl;
* by the user or operating system
* - only one window may ever be open at once
* - the operating system may or may not be able to do fullscreen or windowed windows.
*
*
* @author foo
*/
@ -83,10 +83,10 @@ public final class Window {
/** Tracks VBO state for the window context */
private static VBOTracker vbo_tracker;
/** A unique context object, so we can track different contexts between creates() and destroys() */
private static Window context;
/** Whether we created the Mouse */
private static boolean createdMouse;
@ -128,7 +128,7 @@ public final class Window {
throw new IllegalStateException("Cannot get title on uncreated window");
return title;
}
/**
* @return whether this window is in fullscreen mode
*/
@ -192,7 +192,7 @@ public final class Window {
* Minimize the game and allow the operating system's default display to become
* visible. It is the responsibility of LWJGL's native code to restore the display
* to its normal display settings.
*
*
* If the display is already minimized then this is a no-op.
*/
public static native void minimize();
@ -200,7 +200,7 @@ public final class Window {
/**
* Restore the game and hide the operating system away. It is the responsibility of
* LWJGL's native code to restore the display to its game display settings.
*
*
* If the display is not minimized then this is a no-op/
*/
public static native void restore();
@ -211,7 +211,7 @@ public final class Window {
* every frame regardless, you can ignore this flag altogether. If you are
* trying to be kind to other processes you can check this flag and only
* redraw when it returns true. The flag is cleared when you call paint().
*
*
* @return true if the window has been damaged by external changes
* and needs to repaint itself
*/
@ -262,7 +262,7 @@ public final class Window {
* Swap double buffers.
*/
private static native void swapBuffers();
/**
* Make the Window the current rendering context for GL calls.
*/
@ -272,12 +272,12 @@ public final class Window {
nMakeCurrent();
GLContext.useContext(context);
}
/**
* Make the window the current rendering context for GL calls.
*/
private static native void nMakeCurrent();
/**
* Create a fullscreen window that matches the current display depth. Default common values are chosen
* for common OpenGL rendering operations: you will get at least a 16-bit depth buffer, an 8 bit stencil
@ -306,7 +306,7 @@ public final class Window {
public static void create(String title, int bpp, int alpha, int depth, int stencil) throws LWJGLException {
create(title, bpp, alpha, depth, stencil, 0);
}
/**
* Create a fullscreen window. If the underlying OS does not
* support fullscreen mode, then a window will be created instead. If this
@ -421,42 +421,44 @@ public final class Window {
GL11.glViewport(0, 0, width, height);
// Automatically create mouse, keyboard and controller
if (!Mouse.isCreated()) {
try {
Mouse.create();
createdMouse = true;
Mouse.enableBuffer();
} catch (LWJGLException e) {
if (Sys.DEBUG) {
e.printStackTrace(System.err);
} else {
Sys.log("Failed to create Mouse: "+e);
if (!Boolean.getBoolean("org.lwjgl.opengl.Window.noinput")) {
if (!Mouse.isCreated() && !Boolean.getBoolean("org.lwjgl.opengl.Window.nomouse")) {
try {
Mouse.create();
createdMouse = true;
Mouse.enableBuffer();
} catch (LWJGLException e) {
if (Sys.DEBUG) {
e.printStackTrace(System.err);
} else {
Sys.log("Failed to create Mouse: "+e);
}
}
}
}
if (!Keyboard.isCreated()) {
try {
Keyboard.create();
createdKeyboard = true;
Keyboard.enableBuffer();
Keyboard.enableTranslation();
} catch (LWJGLException e) {
if (Sys.DEBUG) {
e.printStackTrace(System.err);
} else {
Sys.log("Failed to create Keyboard: "+e);
if (!Keyboard.isCreated() && !Boolean.getBoolean("org.lwjgl.opengl.Window.nokeyboard")) {
try {
Keyboard.create();
createdKeyboard = true;
Keyboard.enableBuffer();
Keyboard.enableTranslation();
} catch (LWJGLException e) {
if (Sys.DEBUG) {
e.printStackTrace(System.err);
} else {
Sys.log("Failed to create Keyboard: "+e);
}
}
}
}
if (!Controller.isCreated()) {
try {
Controller.create();
createdController = true;
} catch (LWJGLException e) {
if (Sys.DEBUG) {
e.printStackTrace(System.err);
} else {
Sys.log("Failed to create Controller: "+e);
if (!Controller.isCreated() && !Boolean.getBoolean("org.lwjgl.opengl.Window.nocontroller")) {
try {
Controller.create();
createdController = true;
} catch (LWJGLException e) {
if (Sys.DEBUG) {
e.printStackTrace(System.err);
} else {
Sys.log("Failed to create Controller: "+e);
}
}
}
}
@ -470,7 +472,7 @@ public final class Window {
if (context == null) {
return;
}
// Automatically destroy keyboard, mouse, and controller
if (createdMouse && Mouse.isCreated()) {
Mouse.destroy();
@ -484,12 +486,12 @@ public final class Window {
Controller.destroy();
createdController = false;
}
makeCurrent();
nDestroy();
context = null;
}
/**
* @return the unique Window context (or null, if the Window has not been created)
*/
@ -531,7 +533,7 @@ public final class Window {
}
private static native boolean nIsVSyncEnabled();
/**
* Enable or disable vertical monitor synchronization. This call is a best-attempt at changing
* the vertical refresh synchronization of the monitor, and is not guaranteed to be successful.
@ -545,4 +547,6 @@ public final class Window {
}
private static native void nSetVSyncEnabled(boolean sync);
}