Converted GLU to use Buffers instead of arrays to match the rest of lwjgl
This commit is contained in:
parent
df9e7af261
commit
7fe1db23ec
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@ -32,6 +32,8 @@
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package org.lwjgl.util.glu;
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package org.lwjgl.util.glu;
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import java.nio.ByteBuffer;
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import java.nio.ByteBuffer;
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import java.nio.IntBuffer;
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import java.nio.FloatBuffer;
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import org.lwjgl.opengl.ARBImaging;
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import org.lwjgl.opengl.ARBImaging;
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import org.lwjgl.opengl.EXTFramebufferObject;
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import org.lwjgl.opengl.EXTFramebufferObject;
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@ -295,10 +297,10 @@ public class GLU {
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* @return
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* @return
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*/
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*/
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public static boolean gluProject(float objx, float objy, float objz,
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public static boolean gluProject(float objx, float objy, float objz,
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float[][] modelMatrix,
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FloatBuffer modelMatrix,
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float[][] projMatrix,
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FloatBuffer projMatrix,
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int[] viewport,
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IntBuffer viewport,
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float[] win_pos)
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FloatBuffer win_pos)
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{
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{
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return Project.gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, win_pos);
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return Project.gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, win_pos);
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}
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}
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@ -315,10 +317,10 @@ public class GLU {
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* @return
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* @return
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*/
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*/
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public static boolean gluUnProject(float winx, float winy, float winz,
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public static boolean gluUnProject(float winx, float winy, float winz,
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float[][] modelMatrix,
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FloatBuffer modelMatrix,
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float[][] projMatrix,
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FloatBuffer projMatrix,
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int[] viewport,
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IntBuffer viewport,
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float[] obj_pos)
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FloatBuffer obj_pos)
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{
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{
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return Project.gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, obj_pos);
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return Project.gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, obj_pos);
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}
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}
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@ -336,7 +338,7 @@ public class GLU {
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float y,
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float y,
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float width,
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float width,
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float height,
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float height,
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int[] viewport) {
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IntBuffer viewport) {
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Project.gluPickMatrix(x, y, width, height, viewport);
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Project.gluPickMatrix(x, y, width, height, viewport);
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}
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}
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@ -32,6 +32,7 @@
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package org.lwjgl.util.glu;
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package org.lwjgl.util.glu;
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import java.nio.FloatBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL11;
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@ -54,9 +55,9 @@ public class Project extends Util {
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0.0f, 0.0f, 0.0f, 1.0f };
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0.0f, 0.0f, 0.0f, 1.0f };
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private static final FloatBuffer matrix = BufferUtils.createFloatBuffer(16);
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private static final FloatBuffer matrix = BufferUtils.createFloatBuffer(16);
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private static final float[][] finalMatrix = new float[4][4];
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private static final FloatBuffer finalMatrix = BufferUtils.createFloatBuffer(16);
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private static final float[][] tempMatrix = new float[4][4];
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private static final FloatBuffer tempMatrix = BufferUtils.createFloatBuffer(16);
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private static final float[] in = new float[4];
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private static final float[] in = new float[4];
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private static final float[] out = new float[4];
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private static final float[] out = new float[4];
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@ -73,12 +74,6 @@ public class Project extends Util {
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m.position(oldPos);
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m.position(oldPos);
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}
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}
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private static void __gluMakeIdentityf(float[][] m) {
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for (int i = 0; i < 16; i++) {
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m[i>>2][i%4] = IDENTITY_MATRIX[i];
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}
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}
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/**
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/**
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* Method __gluMultMatrixVecf
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* Method __gluMultMatrixVecf
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*
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*
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@ -86,13 +81,13 @@ public class Project extends Util {
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* @param in
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* @param in
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* @param out
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* @param out
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*/
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*/
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private static void __gluMultMatrixVecf(float[][] finalMatrix, float[] in, float[] out) {
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private static void __gluMultMatrixVecf(FloatBuffer m, float[] in, float[] out) {
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 4; i++) {
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out[i] =
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out[i] =
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in[0] * finalMatrix[0][i]
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in[0] * m.get(m.position() + 0*4 + i)
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+ in[1] * finalMatrix[1][i]
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+ in[1] * m.get(m.position() + 1*4 + i)
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+ in[2] * finalMatrix[2][i]
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+ in[2] * m.get(m.position() + 2*4 + i)
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+ in[3] * finalMatrix[3][i];
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+ in[3] * m.get(m.position() + 3*4 + i);
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}
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}
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}
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}
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@ -103,15 +98,14 @@ public class Project extends Util {
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*
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*
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* @return
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* @return
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*/
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*/
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private static boolean __gluInvertMatrixf(float[][] src, float[][] inverse) {
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private static boolean __gluInvertMatrixf(FloatBuffer src, FloatBuffer inverse) {
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int i, j, k, swap;
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int i, j, k, swap;
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float t;
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float t;
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float[][] temp = Project.tempMatrix;
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FloatBuffer temp = Project.tempMatrix;
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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for (i = 0; i < 16; i++) {
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temp[i][j] = src[i][j];
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temp.put(i, src.get(i + src.position()));
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}
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}
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}
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__gluMakeIdentityf(inverse);
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__gluMakeIdentityf(inverse);
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@ -124,7 +118,7 @@ public class Project extends Util {
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/*
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/*
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* if (fabs(temp[j][i]) > fabs(temp[i][i])) { swap = j;
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* if (fabs(temp[j][i]) > fabs(temp[i][i])) { swap = j;
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*/
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*/
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if (Math.abs(temp[j][i]) > Math.abs(temp[i][i])) {
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if (Math.abs(temp.get(j*4 + i)) > Math.abs(temp.get(i* 4 + i))) {
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swap = j;
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swap = j;
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}
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}
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}
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}
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@ -134,19 +128,19 @@ public class Project extends Util {
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* * Swap rows.
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* * Swap rows.
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*/
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*/
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for (k = 0; k < 4; k++) {
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for (k = 0; k < 4; k++) {
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t = temp[i][k];
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t = temp.get(i*4 + k);
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temp[i][k] = temp[swap][k];
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temp.put(i*4 + k, temp.get(swap*4 + k));
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temp[swap][k] = t;
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temp.put(swap*4 + k, t);
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t = inverse[i][k];
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t = inverse.get(i*4 + k);
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inverse[i][k] = inverse[swap][k];
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inverse.put(i*4 + k, inverse.get(swap*4 + k));
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//inverse.put((i << 2) + k, inverse.get((swap << 2) + k));
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//inverse.put((i << 2) + k, inverse.get((swap << 2) + k));
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inverse[swap][k] = t;
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inverse.put(swap*4 + k, t);
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//inverse.put((swap << 2) + k, t);
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//inverse.put((swap << 2) + k, t);
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}
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}
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}
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}
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if (temp[i][i] == 0) {
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if (temp.get(i*4 + i) == 0) {
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/*
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/*
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* * No non-zero pivot. The matrix is singular, which shouldn't *
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* * No non-zero pivot. The matrix is singular, which shouldn't *
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* happen. This means the user gave us a bad matrix.
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* happen. This means the user gave us a bad matrix.
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@ -154,17 +148,17 @@ public class Project extends Util {
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return false;
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return false;
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}
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}
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t = temp[i][i];
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t = temp.get(i*4 + i);
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for (k = 0; k < 4; k++) {
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for (k = 0; k < 4; k++) {
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temp[i][k] /= t;
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temp.put(i*4 + k, temp.get(i*4 + k)/t);
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inverse[i][k] = inverse[i][k] / t;
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inverse.put(i*4 + k, inverse.get(i*4 + k)/t);
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}
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}
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for (j = 0; j < 4; j++) {
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for (j = 0; j < 4; j++) {
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if (j != i) {
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if (j != i) {
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t = temp[j][i];
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t = temp.get(j*4 + i);
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for (k = 0; k < 4; k++) {
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for (k = 0; k < 4; k++) {
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temp[j][k] -= temp[i][k] * t;
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temp.put(j*4 + k, temp.get(j*4 + k) - temp.get(i*4 + k) * t);
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inverse[j][k] = inverse[j][k] - inverse[i][k] * t;
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inverse.put(j*4 + k, inverse.get(j*4 + k) - inverse.get(i*4 + k) * t);
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/*inverse.put(
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/*inverse.put(
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(j << 2) + k,
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(j << 2) + k,
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inverse.get((j << 2) + k) - inverse.get((i << 2) + k) * t);*/
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inverse.get((j << 2) + k) - inverse.get((i << 2) + k) * t);*/
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@ -180,11 +174,11 @@ public class Project extends Util {
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* @param b
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* @param b
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* @param r
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* @param r
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*/
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*/
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private static void __gluMultMatricesf(float[][] a, float[][] b, float[][] r) {
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private static void __gluMultMatricesf(FloatBuffer a, FloatBuffer b, FloatBuffer r) {
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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for (int j = 0; j < 4; j++) {
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r[i][j] =
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r.put(r.position() + i*4 + j,
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a[i][0] * b[0][j] + a[i][1] * b[1][j] + a[i][2] * b[2][j] + a[i][3] * b[3][j];
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a.get(a.position() + i*4 + 0) * b.get(b.position() + 0*4 + j) + a.get(a.position() + i*4 + 1) * b.get(b.position() + 1*4 + j) + a.get(a.position() + i*4 + 2) * b.get(b.position() + 2*4 + j) + a.get(a.position() + i*4 + 3) * b.get(b.position() + 3*4 + j));
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}
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}
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}
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}
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}
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}
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@ -300,10 +294,10 @@ public class Project extends Util {
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float objx,
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float objx,
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float objy,
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float objy,
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float objz,
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float objz,
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float[][] modelMatrix,
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FloatBuffer modelMatrix,
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float[][] projMatrix,
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FloatBuffer projMatrix,
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int[] viewport,
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IntBuffer viewport,
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float[] win_pos) {
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FloatBuffer win_pos) {
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float[] in = Project.in;
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float[] in = Project.in;
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float[] out = Project.out;
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float[] out = Project.out;
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@ -327,9 +321,9 @@ public class Project extends Util {
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in[2] = in[2] * in[3] + 0.5f;
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in[2] = in[2] * in[3] + 0.5f;
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// Map x,y to viewport
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// Map x,y to viewport
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win_pos[0] = in[0] * viewport[2] + viewport[0];
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win_pos.put(0, in[0] * viewport.get(viewport.position() + 2) + viewport.get(viewport.position() + 0));
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win_pos[1] = in[1] * viewport[3] + viewport[1];
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win_pos.put(1, in[1] * viewport.get(viewport.position() + 3) + viewport.get(viewport.position() + 1));
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win_pos[2] = in[2];
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win_pos.put(2, in[2]);
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return true;
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return true;
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}
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}
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@ -351,10 +345,10 @@ public class Project extends Util {
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float winx,
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float winx,
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float winy,
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float winy,
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float winz,
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float winz,
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float[][] modelMatrix,
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FloatBuffer modelMatrix,
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float[][] projMatrix,
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FloatBuffer projMatrix,
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int[] viewport,
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IntBuffer viewport,
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float[] obj_pos) {
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FloatBuffer obj_pos) {
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float[] in = Project.in;
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float[] in = Project.in;
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float[] out = Project.out;
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float[] out = Project.out;
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in[3] = 1.0f;
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in[3] = 1.0f;
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// Map x and y from window coordinates
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// Map x and y from window coordinates
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in[0] = (in[0] - viewport[0]) / viewport[2];
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in[0] = (in[0] - viewport.get(viewport.position() + 0)) / viewport.get(viewport.position() + 2);
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in[1] = (in[1] - viewport[1]) / viewport[3];
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in[1] = (in[1] - viewport.get(viewport.position() + 1)) / viewport.get(viewport.position() + 3);
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// Map to range -1 to 1
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// Map to range -1 to 1
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in[0] = in[0] * 2 - 1;
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in[0] = in[0] * 2 - 1;
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out[3] = 1.0f / out[3];
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out[3] = 1.0f / out[3];
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obj_pos[0] = out[0] * out[3];
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obj_pos.put(obj_pos.position() + 0, out[0] * out[3]);
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obj_pos[1] = out[1] * out[3];
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obj_pos.put(obj_pos.position() + 1, out[1] * out[3]);
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obj_pos[2] = out[2] * out[3];
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obj_pos.put(obj_pos.position() + 2, out[2] * out[3]);
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return true;
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return true;
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}
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}
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@ -405,16 +399,16 @@ public class Project extends Util {
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float y,
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float y,
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float deltaX,
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float deltaX,
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float deltaY,
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float deltaY,
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int[] viewport) {
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IntBuffer viewport) {
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if (deltaX <= 0 || deltaY <= 0) {
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if (deltaX <= 0 || deltaY <= 0) {
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return;
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return;
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}
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}
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/* Translate and scale the picked region to the entire window */
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/* Translate and scale the picked region to the entire window */
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GL11.glTranslatef(
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GL11.glTranslatef(
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(viewport[2] - 2 * (x - viewport[0])) / deltaX,
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(viewport.get(viewport.position() + 2) - 2 * (x - viewport.get(viewport.position() + 0))) / deltaX,
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(viewport[3] - 2 * (y - viewport[1])) / deltaY,
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(viewport.get(viewport.position() + 3) - 2 * (y - viewport.get(viewport.position() + 1))) / deltaY,
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0);
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0);
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GL11.glScalef(viewport[2] / deltaX, viewport[3] / deltaY, 1.0f);
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GL11.glScalef(viewport.get(viewport.position() + 2) / deltaX, viewport.get(viewport.position() + 3) / deltaY, 1.0f);
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}
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}
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}
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}
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