fix: selection of display mode made "better"
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e772198159
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86279b768f
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@ -87,9 +87,9 @@ public class MovingSoundTest extends BasicTest {
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for (int i = 0; i < modes.length; i ++) {
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for (int i = 0; i < modes.length; i ++) {
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if( modes[i].width == 640 &&
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if( modes[i].width == 640 &&
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modes[i].height == 480 &&
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modes[i].height == 480 &&
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modes[i].bpp == 16 &&
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modes[i].bpp >= 16) {
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modes[i].freq == 60) {
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mode = i;
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mode = i;
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break;
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}
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}
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}
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}
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Display.create(modes[mode], false);
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Display.create(modes[mode], false);
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@ -55,9 +55,9 @@ public final class Game {
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for (int i = 0; i < modes.length; i ++) {
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for (int i = 0; i < modes.length; i ++) {
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if( modes[i].width == 640 &&
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if( modes[i].width == 640 &&
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modes[i].height == 480 &&
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modes[i].height == 480 &&
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modes[i].bpp == 16 &&
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modes[i].bpp >= 16) {
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modes[i].freq == 60) {
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mode = i;
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mode = i;
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break;
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}
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}
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}
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}
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// For now let's just pick a mode we're certain to have
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// For now let's just pick a mode we're certain to have
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@ -65,15 +65,13 @@ public class Grass {
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static {
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static {
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try {
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try {
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int mode = -1;
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int mode = -1;
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DisplayMode[] modes = Display.getAvailableDisplayModes();
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DisplayMode[] modes = Display.getAvailableDisplayModes();
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System.out.println("Available display modes(" + modes.length + "):");
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for (int i = 0; i < modes.length; i ++) {
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for (int i = 0; i < modes.length; i ++) {
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//System.out.println(modes[i]);
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if( modes[i].width == 640 &&
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if( modes[i].width == 640 &&
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modes[i].height == 480 &&
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modes[i].height == 480 &&
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modes[i].bpp == 16 &&
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modes[i].bpp >= 16) {
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modes[i].freq == 60) {
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mode = i;
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mode = i;
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break;
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}
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}
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}
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}
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