Removed Sys.setProcessPriority

This commit is contained in:
Elias Naur 2005-01-18 19:05:34 +00:00
parent f8ae518d0f
commit 89074eafa2
4 changed files with 0 additions and 142 deletions

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@ -50,35 +50,6 @@ public final class Sys {
public static final String VERSION = "0.94";
/** Low process priority. @see #setProcessPriority() */
public static final int LOW_PRIORITY = -1;
/**
* Normal process priority. This priority equates to the priority that the
* JVM has when it is started up normally. Note that if the JVM is started
* inside a process which is already a different priority then this will not
* be the initial priority.
*
* @see #setProcessPriority(int)
*/
public static final int NORMAL_PRIORITY = 0;
/** High process priority. @see #setProcessPriority() */
public static final int HIGH_PRIORITY = 1;
/**
* Realtime priority. Use at your own risk. This will set the java process
* priority to the highest priority the OS will normally allow. It is likely
* that this puts it at a higher priority than many OS critical tasks, such
* as disk writes or mouse input and the like. Hence it is quite possible to
* completely freeze your machine if you have an errant thread.
*
* This priority is <strong>not</strong> recommended for gaming applications.
*
* @see #setProcessPriority(int)
*/
public static final int REALTIME_PRIORITY = 2;
/** The native library name */
private static String LIBRARY_NAME = "lwjgl";
@ -166,27 +137,6 @@ public final class Sys {
}
private static native long ngetTime();
/**
* Set the process priority in a system independent way. Because of the various
* differences in operating systems this might or might not have any effect or
* the correct effect.
*
* The default process priority is NORMAL_PRIORITY.
*
* REALTIME_PRIORITY processes should theoretically be the maximum priority of
* any process on the system and may have side effects on I/O and other fundamental
* operating system functions - use with caution.
*
* It is unlikely that any games will want to change the priority of the Java
* process; but there are some other applications for this library which require
* process priority adjustments, such as in soft-realtime graphics rendering
* for broadcast television.
*
* @param priority a priority class, which will be one of REALTIME_PRIORITY,
* HIGH_PRIORITY, NORMAL_PRIORITY, or LOW_PRIORITY.
*/
public static native void setProcessPriority(int priority);
/**
* Attempt to display a modal alert to the user. This method should be used
* when a game fails to initialize properly or crashes out losing its display

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@ -39,7 +39,6 @@
* @version $Revision$
*/
#include <sched.h>
#include <sys/time.h>
#include <sys/resource.h>
#include "org_lwjgl_Sys.h"
@ -85,59 +84,6 @@ JNIEXPORT jlong JNICALL Java_org_lwjgl_Sys_ngetTime
return (jlong) hires_timer;
}
/*
* Class: org_lwjgl_Sys
* Method: setProcessPriority
* Signature: (I)V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_Sys_setProcessPriority
(JNIEnv * env, jclass clazz, jint priority)
{
int linux_priority;
int max_pri, min_pri;
struct sched_param sched_pri;
if (sched_getscheduler(0) != SCHED_OTHER) {
// Reset scheduler to normal
sched_pri.sched_priority = 0;
if (sched_setscheduler(0, SCHED_OTHER, &sched_pri) != 0) {
printfDebugJava(env, "Could not set realtime priority");
return;
}
}
switch (priority) {
case org_lwjgl_Sys_REALTIME_PRIORITY:
min_pri = sched_get_priority_min(SCHED_FIFO);
max_pri = sched_get_priority_max(SCHED_FIFO);
if (min_pri == -1 || max_pri == -1) {
printfDebugJava(env, "Failed to set realtime priority");
return;
}
sched_pri.sched_priority = (max_pri + min_pri)/2;
if (sched_setscheduler(0, SCHED_FIFO, &sched_pri) != 0) {
printfDebugJava(env, "Could not set realtime priority");
return;
}
return;
case org_lwjgl_Sys_HIGH_PRIORITY:
linux_priority = -20;
break;
case org_lwjgl_Sys_NORMAL_PRIORITY:
linux_priority = 0;
break;
case org_lwjgl_Sys_LOW_PRIORITY:
linux_priority = 20;
break;
default:
return;
}
if (setpriority(PRIO_PROCESS, 0, linux_priority) == -1) {
printfDebugJava(env, "Failed to set priority.");
}
}
JNIEXPORT void JNICALL Java_org_lwjgl_Sys_nAlert(JNIEnv * env, jclass clazz, jstring title, jstring message)
{
char * eMessageText = GetStringNativeChars(env, message);

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@ -85,11 +85,6 @@ JNIEXPORT jstring JNICALL Java_org_lwjgl_Sys_getNativeLibraryVersion(JNIEnv *env
return getVersionString(env);
}
JNIEXPORT void JNICALL Java_org_lwjgl_Sys_setProcessPriority(JNIEnv * env, jclass clazz, jint priority) {
printfDebug("WARNING: setProcessPriority unsupported\n");
}
JNIEXPORT void JNICALL Java_org_lwjgl_Sys_nAlert(JNIEnv * env, jclass clazz, jstring title, jstring message)
{
}

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@ -80,39 +80,6 @@ JNIEXPORT jlong JNICALL Java_org_lwjgl_Sys_ngetTime
return (jlong) hires_timer;
}
/*
* Class: org_lwjgl_Sys
* Method: setProcessPriority
* Signature: (I)V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_Sys_setProcessPriority
(JNIEnv * env, jclass clazz, jint priority)
{
HANDLE me = GetCurrentProcess();
int win32priority;
switch (priority) {
case org_lwjgl_Sys_REALTIME_PRIORITY:
win32priority = REALTIME_PRIORITY_CLASS;
break;
case org_lwjgl_Sys_HIGH_PRIORITY:
win32priority = HIGH_PRIORITY_CLASS;
break;
case org_lwjgl_Sys_NORMAL_PRIORITY:
win32priority = NORMAL_PRIORITY_CLASS;
break;
case org_lwjgl_Sys_LOW_PRIORITY:
win32priority = IDLE_PRIORITY_CLASS;
break;
default:
return;
}
if (!SetPriorityClass(me, win32priority)) {
printfDebug("Failed to set priority class.\n");
}
}
/*
* Class: org_lwjgl_Sys
* Method: alert