More glGetActive changes.
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@ -219,40 +219,39 @@ public interface ARB_shader_objects {
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@OutParameter @GLenum @Check("1") IntBuffer type,
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@OutParameter @GLcharARB ByteBuffer name);
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/** Overloads glGetActiveUniformARB. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1). */
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@Alternate("glGetActiveUniformARB")
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@GLreturn(value = "name", maxLength = "maxLength")
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void glGetActiveUniformARB2(@GLhandleARB int programObj, @GLuint int index, @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("name_length, 0") IntBuffer length,
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@OutParameter @Check("1") IntBuffer size,
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@OutParameter @GLenum @Check("1") IntBuffer type,
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@OutParameter @GLcharARB ByteBuffer name);
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/** This version returns both size and type in the sizeType buffer (at .position() and .position() + 1). */
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@Alternate("glGetActiveUniformARB")
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@GLreturn(value = "name", maxLength = "maxLength")
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void glGetActiveUniformARB3(@GLhandleARB int programObj, @GLuint int index, @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("name_length, 0") IntBuffer length,
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@OutParameter @Check("2") IntBuffer sizeType,
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@OutParameter @GLenum @Constant("sizeType, sizeType.position() + 1") IntBuffer type,
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@OutParameter @GLcharARB ByteBuffer name);
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/** This version returns only the uniform size. */
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/** Overloads glGetActiveUniformARB. This version returns only the uniform name. */
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@Alternate(value = "glGetActiveUniformARB", javaAlt = true)
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@GLreturn(value = "name", maxLength = "maxLength")
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void glGetActiveUniformARB(@GLhandleARB int programObj, @GLuint int index, @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("name_length, 0, APIUtils.getBufferInt(), 0, APIUtils.getBufferInt(), 1") IntBuffer length,
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@OutParameter @GLcharARB ByteBuffer name);
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/** Overloads glGetActiveUniformARB. This version returns only the uniform size. */
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@Alternate(value = "glGetActiveUniformARB", javaAlt = true)
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@GLreturn(value = "size")
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void glGetActiveUniformSizeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter IntBuffer size,
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@OutParameter @GLenum @Constant("size, 1") IntBuffer type, // Reuse size buffer and ignore
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@GLcharARB @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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@OutParameter @GLcharARB @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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/** This version returns only the uniform type. */
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/** Overloads glGetActiveUniformARB. This version returns only the uniform type. */
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@Alternate(value = "glGetActiveUniformARB", javaAlt = true)
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@GLreturn(value = "type")
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void glGetActiveUniformTypeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter @Constant("type, 1") IntBuffer size, // Reuse type buffer and ignore
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@OutParameter @GLenum IntBuffer type,
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@GLcharARB @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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@OutParameter @GLcharARB @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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@StripPostfix("params")
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void glGetUniformfvARB(@GLhandleARB int programObj, int location, @OutParameter @Check FloatBuffer params);
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@ -142,29 +142,39 @@ public interface ARB_vertex_shader {
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@OutParameter @GLenum @Check("1") IntBuffer type,
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@OutParameter @GLcharARB ByteBuffer name);
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/** Overloads glGetActiveAttribARB. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1). */
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@Alternate("glGetActiveAttribARB")
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@GLreturn(value = "name", maxLength = "maxLength")
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void glGetActiveAttribARB2(@GLhandleARB int programObj, @GLuint int index, @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("name_length, 0") IntBuffer length,
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@OutParameter @Check("1") IntBuffer size,
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@OutParameter @GLenum @Check("1") IntBuffer type,
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@OutParameter @Check("2") IntBuffer sizeType,
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@OutParameter @GLenum @Constant("sizeType, sizeType.position() + 1") IntBuffer type,
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@OutParameter @GLcharARB ByteBuffer name);
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/** Overloads glGetActiveAttribARB. This version returns only the uniform name. */
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@Alternate(value = "glGetActiveAttribARB", javaAlt = true)
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@GLreturn(value = "name", maxLength = "maxLength")
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void glGetActiveAttribARB(@GLhandleARB int programObj, @GLuint int index, @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("name_length, 0, APIUtils.getBufferInt(), 0, APIUtils.getBufferInt(), 1") IntBuffer length,
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@OutParameter @GLcharARB ByteBuffer name);
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/** Overloads glGetActiveAttribARB. This version returns only the uniform size. */
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@Alternate(value = "glGetActiveAttribARB", javaAlt = true)
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@GLreturn(value = "size")
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void glGetActiveAttribSizeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter IntBuffer size,
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@OutParameter @GLenum @Constant("size, 1") IntBuffer type, // Reuse size buffer and ignore
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@GLcharARB @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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@OutParameter @GLcharARB @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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/** Overloads glGetActiveAttribARB. This version returns only the uniform type. */
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@Alternate(value = "glGetActiveAttribARB", javaAlt = true)
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@GLreturn(value = "type")
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void glGetActiveAttribTypeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter @Constant("type, 1") IntBuffer size, // Reuse type buffer and ignore
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@OutParameter @GLenum IntBuffer type,
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@GLcharARB @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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@OutParameter @GLcharARB @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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int glGetAttribLocationARB(@GLhandleARB int programObj, @NullTerminated @Const @GLcharARB ByteBuffer name);
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@ -242,40 +242,39 @@ public interface GL20 {
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@OutParameter @GLenum @Check("1") IntBuffer type,
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@OutParameter @GLchar ByteBuffer name);
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/** Overloads glGetActiveUniform. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1). */
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@Alternate("glGetActiveUniform")
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@GLreturn(value = "name", maxLength = "maxLength")
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void glGetActiveUniform2(@GLuint int program, @GLuint int index, @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("name_length, 0") IntBuffer length,
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@OutParameter @GLsizei @Check("1") IntBuffer size,
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@OutParameter @GLenum @Check("1") IntBuffer type,
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@OutParameter @GLchar ByteBuffer name);
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/** This version returns both size and type in the sizeType buffer (at .position() and .position() + 1). */
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@Alternate("glGetActiveUniform")
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@GLreturn(value = "name", maxLength = "maxLength")
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void glGetActiveUniform3(@GLuint int program, @GLuint int index, @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("name_length, 0") IntBuffer length,
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@OutParameter @Check("2") IntBuffer sizeType,
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@OutParameter @GLenum @Constant("sizeType, sizeType.position() + 1") IntBuffer type,
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@OutParameter @GLchar ByteBuffer name);
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/** This version returns only the uniform size. */
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/** Overloads glGetActiveUniformARB. This version returns only the uniform name. */
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@Alternate(value = "glGetActiveUniform", javaAlt = true)
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@GLreturn(value = "name", maxLength = "maxLength")
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void glGetActiveUniform(@GLuint int program, @GLuint int index, @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("name_length, 0, APIUtils.getBufferInt(), 0, APIUtils.getBufferInt(), 1") IntBuffer length,
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@OutParameter @GLchar ByteBuffer name);
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/** Overloads glGetActiveUniform. This version returns only the uniform size. */
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@Alternate(value = "glGetActiveUniform", javaAlt = true)
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@GLreturn(value = "size")
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void glGetActiveUniformSize(@GLuint int program, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter IntBuffer size,
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@OutParameter @GLenum @Constant("size, 1") IntBuffer type, // Reuse size buffer and ignore
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@GLchar @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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@OutParameter @GLchar @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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/** This version returns only the uniform type. */
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/** Overloads glGetActiveUniform. This version returns only the uniform type. */
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@Alternate(value = "glGetActiveUniform", javaAlt = true)
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@GLreturn(value = "type")
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void glGetActiveUniformType(@GLuint int program, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter @Constant("type, 1") IntBuffer size, // Reuse type buffer and ignore
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@OutParameter @GLenum IntBuffer type,
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@GLchar @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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@OutParameter @GLchar @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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@StripPostfix("params")
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void glGetUniformfv(@GLuint int program, int location, @OutParameter @Check FloatBuffer params);
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@ -137,14 +137,40 @@ public interface NV_transform_feedback {
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@OutParameter @GLenum @Check("1") IntBuffer type,
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@OutParameter @GLchar ByteBuffer name);
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/** Overloads glGetActiveVaryingNV. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1). */
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@Alternate("glGetActiveVaryingNV")
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@GLreturn(value = "name", maxLength = "bufSize")
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void glGetActiveVaryingNV2(@GLuint int program, @GLuint int index, @GLsizei int bufSize,
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@OutParameter @GLsizei @Constant("name_length, 0") IntBuffer length,
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@OutParameter @GLsizei @Check("1") IntBuffer size,
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@OutParameter @GLenum @Check("1") IntBuffer type,
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@OutParameter @Check("2") IntBuffer sizeType,
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@OutParameter @GLenum @Constant("sizeType, sizeType.position() + 1") IntBuffer type,
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@OutParameter @GLchar ByteBuffer name);
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/** Overloads glGetActiveVaryingNV. This version returns only the varying name. */
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@Alternate(value = "glGetActiveVaryingNV", javaAlt = true)
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@GLreturn(value = "name", maxLength = "bufSize")
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void glGetActiveVaryingNV(@GLuint int program, @GLuint int index, @GLsizei int bufSize,
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@OutParameter @GLsizei @Constant("name_length, 0, APIUtils.getBufferInt(), 0, APIUtils.getBufferInt(), 1") IntBuffer length,
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@OutParameter @GLchar ByteBuffer name);
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/** Overloads glGetActiveVaryingNV. This version returns only the varying size. */
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@Alternate(value = "glGetActiveVaryingNV", javaAlt = true)
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@GLreturn(value = "size")
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void glGetActiveVaryingSizeNV(@GLuint int program, @GLuint int index, @Constant("0") @GLsizei int bufSize,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter IntBuffer size,
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@OutParameter @GLenum @Constant("size, 1") IntBuffer type, // Reuse size buffer and ignore
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@OutParameter @GLchar @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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/** Overloads glGetActiveVaryingNV. This version returns only the varying type. */
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@Alternate(value = "glGetActiveVaryingNV", javaAlt = true)
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@GLreturn(value = "type")
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void glGetActiveVaryingTypeNV(@GLuint int program, @GLuint int index, @Constant("0") @GLsizei int bufSize,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter @Constant("type, 1") IntBuffer size, // Reuse type buffer and ignore
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@OutParameter @GLenum IntBuffer type,
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@OutParameter @GLchar @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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void glActiveVaryingNV(@GLuint int program, @NullTerminated @Const @GLchar ByteBuffer name);
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@Alternate("glActiveVaryingNV")
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