Removed org.lwjgl.util.model

This commit is contained in:
Elias Naur 2006-07-03 11:30:30 +00:00
parent 1efa8258d1
commit 8dd4e47dae
20 changed files with 333 additions and 2174 deletions

View File

@ -31,6 +31,17 @@
<exclude name="org/lwjgl/examples/**" />
</fileset>
<fileset id="lwjgl_util_applet.fileset" dir="${lwjgl.bin}">
<exclude name="**.*"/>
<include name="org/lwjgl/util/applet/**"/>
</fileset>
<fileset id="lwjgl_util_applet_natives.fileset" dir="${lwjgl.lib}">
<include name="win32/**"/>
<include name="linux/**"/>
<include name="macosx/**"/>
</fileset>
<!-- Files to include in the lwjgl_test.jar file -->
<fileset id="lwjgl_test.fileset" dir="${lwjgl.bin}">
<exclude name="**.*" />
@ -53,16 +64,10 @@
<fileset id="lwjgl_util.fileset" dir="${lwjgl.bin}">
<exclude name="**.*" />
<exclude name="org/lwjgl/util/generator/**" />
<exclude name="org/lwjgl/util/model/**" />
<exclude name="org/lwjgl/util/applet/**" />
<include name="org/lwjgl/util/**" />
</fileset>
<!-- Files to include in the lwjgl_model.jar file -->
<fileset id="lwjgl_model.fileset" dir="${lwjgl.bin}">
<exclude name="**.*" />
<include name="org/lwjgl/util/model/**" />
</fileset>
<!-- Files to include in the lwjgl_fmod3.jar file -->
<fileset id="lwjgl_fmod3.fileset" dir="${lwjgl.bin}">
<exclude name="**.*" />
@ -162,7 +167,6 @@
<include name="**" />
<exclude name="jar/lwjgl_fmod3.jar" />
<exclude name="jar/lwjgl_devil.jar" />
<exclude name="jar/lwjgl_model.jar" />
<exclude name="native/win32/lwjgl-*.dll" />
<exclude name="native/win32/DevIL.dll" />
<exclude name="native/win32/ILU.dll" />
@ -171,7 +175,6 @@
<exclude name="native/linux/liblwjgl-*.so" />
<exclude name="native/macosx/libIL*.dylib" />
<exclude name="native/macosx/liblwjgl-*.jnilib" />
<exclude name="res/model/**" />
<exclude name="res/ILtest.*" />
<exclude name="res/Missing_you.mod" />
<exclude name="res/phero*.*" />
@ -182,7 +185,6 @@
<patternset id="lwjgl_optional">
<include name="jar/lwjgl_fmod3.jar" />
<include name="jar/lwjgl_devil.jar" />
<include name="jar/lwjgl_model.jar" />
<include name="native/win32/lwjgl-*.dll" />
<include name="native/win32/DevIL.dll" />
<include name="native/win32/ILU.dll" />
@ -314,6 +316,12 @@
<jar destfile="${lwjgl.temp}/jar/lwjgl.jar" taskname="lwjgl.jar">
<fileset refid="lwjgl.fileset" />
</jar>
<!-- Create lwjgl_util_applet.jar -->
<jar destfile="${lwjgl.temp}/jar/lwjgl_util_applet.jar" taskname="lwjgl_util_applet.jar">
<fileset refid="lwjgl_util_applet.fileset" />
<fileset refid="lwjgl_util_applet_natives.fileset"/>
</jar>
<!-- Create lwjgl_test.jar -->
<jar destfile="${lwjgl.temp}/jar/lwjgl_test.jar" taskname="lwjgl_test.jar">
@ -326,11 +334,6 @@
<fileset refid="lwjgl_util.fileset" />
</jar>
<!-- Create lwjgl_model.jar -->
<jar destfile="${lwjgl.temp}/jar/lwjgl_model.jar" taskname="lwjgl_model.jar">
<fileset refid="lwjgl_model.fileset" />
</jar>
<!-- Create lwjgl_fmod.jar -->
<jar destfile="${lwjgl.temp}/jar/lwjgl_fmod3.jar" taskname="lwjgl_fmod3.jar">
<fileset refid="lwjgl_fmod3.fileset" />
@ -348,18 +351,15 @@
<fileset refid="lwjgl_applet.fileset" />
</jar>
<copy file="${lwjgl.lib}/lwjgl.jar" todir="applet"/>
<copy file="${lwjgl.lib}/lwjgl_util_applet.jar" todir="applet"/>
<copy file="${lwjgl.lib}/lwjgl_util.jar" todir="applet"/>
<copy file="${lwjgl.lib}/lwjgl_fmod3.jar" todir="applet"/>
<copy file="${lwjgl.lib}/lwjgl_devil.jar" todir="applet"/>
<zip destfile="applet/res.jar">
<zipfileset dir="${lwjgl.res}" includes="Footsteps.wav, ILtest.tga, Missing_you.mod"/>
</zip>
<zip destfile="applet/lwjgl.jar" update="true">
<zipfileset dir="${lwjgl.lib}" prefix="native" includes="win32/**"/>
<zipfileset dir="${lwjgl.lib}" prefix="native" includes="linux/**"/>
<zipfileset dir="${lwjgl.lib}" prefix="native" includes="macosx/**"/>
</zip>
<signjar jar="applet/lwjgl.jar" alias="lwjgl" keystore="applet/lwjglkeystore" storepass="123456"/>
<signjar jar="applet/lwjgl_util_applet.jar" alias="lwjgl" keystore="applet/lwjglkeystore" storepass="123456"/>
<signjar jar="applet/lwjgl_fmod3.jar" alias="lwjgl" keystore="applet/lwjglkeystore" storepass="123456"/>
<signjar jar="applet/lwjgl_devil.jar" alias="lwjgl" keystore="applet/lwjglkeystore" storepass="123456"/>
</target>
@ -438,6 +438,7 @@
<target name="headers" description="invokes javah on java classes" depends="compile">
<!-- platform specific classes -->
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/linux" force="yes">
<class name="org.lwjgl.opengl.LinuxKeyboard" />
<class name="org.lwjgl.opengl.LinuxDisplay" />
<class name="org.lwjgl.opengl.LinuxPeerInfo" />
<class name="org.lwjgl.opengl.LinuxPbufferPeerInfo" />

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@ -1,74 +0,0 @@
<?xml version="1.0" standalone="no"?>
<bonemodel xmlns="x-schema:BoneModelSchema.xml"
modelname="plane" material="none" vertexcount="4"
type="boned" bones="1">
<mesh>
<triangle a="0" b="1" c="2" />
<triangle a="2" b="3" c="0" />
</mesh>
<skin>
<texcoord u="0.0" v="1.0" />
<texcoord u="1.0" v="1.0" />
<texcoord u="1.0" v="0.0" />
<texcoord u="0.0" v="0.0" />
</skin>
<colors>
<color red="127" green="0" blue="0" />
<color red="0" green="0" blue="127" />
<color red="0" green="127" blue="0" />
<color red="127" green="127" blue="127" />
</colors>
<animation>
<sequence sequencename="">
<frame>
<bonematrix>
<m00></m00>
<m01></m01>
<m02></m02>
<m03></m03>
<m10></m10>
<m11></m11>
<m12></m12>
<m13></m13>
<m20></m20>
<m21></m21>
<m22></m22>
<m23></m23>
<m30></m30>
<m31></m31>
<m32></m32>
<m33></m33>
</bonematrix>
<time></time>
<action></action>
</frame>
</sequence>
</animation>
<vertices>
<vertex x="-1.0" y="1.0" z="0.0" >
<weights>
<bone></bone>
<weight></weight>
</weights>
</vertex>
<vertex x="1.0" y="1.0" z="0.0" >
<weights>
<bone></bone>
<weight></weight>
</weights>
</vertex>
<vertex x="1.0" y="-1.0" z="0.0" >
<weights>
<bone></bone>
<weight></weight>
</weights>
</vertex>
<vertex x="-1.0" y="-1.0" z="0.0" >
<weights>
<bone></bone>
<weight></weight>
</weights>
</vertex>
</vertices>
</bonemodel>

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@ -1,40 +0,0 @@
<?xml version="1.0" standalone="no"?>
<meshmodel xmlns="x-schema:MeshModelSchema.xml"
modelname="example" material="test" vertexcount="4"
type="meshed">
<mesh>
<triangle a="0" b="1" c="2" />
<triangle a="2" b="3" c="0" />
</mesh>
<skin>
<texcoord u="0.0" v="1.0" />
<texcoord u="1.0" v="1.0" />
<texcoord u="1.0" v="0.0" />
<texcoord u="0.0" v="0.0" />
</skin>
<colors>
<color red="127" green="0" blue="0" />
<color red="0" green="0" blue="127" />
<color red="0" green="127" blue="0" />
<color red="127" green="127" blue="127" />
</colors>
<animation>
<sequence sequencename="plane">
<frame time="1.0">
<vertex x="-1.0" y="1.0" z="0.0" />
<vertex x="1.0" y="1.0" z="0.0" />
<vertex x="1.0" y="-1.0" z="0.0" />
<vertex x="-1.0" y="-1.0" z="0.0" />
<action></action>
</frame>
<frame time="5.0">
<vertex x="1.0" y="1.0" z="0.0" />
<vertex x="-1.0" y="1.0" z="0.0" />
<vertex x="-1.0" y="-1.0" z="0.0" />
<vertex x="1.0" y="-1.0" z="0.0" />
<action></action>
</frame>
</sequence>
</animation>
</meshmodel>

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@ -0,0 +1,312 @@
/*
* Copyright (c) 2006 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.applet;
import java.io.BufferedInputStream;
import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileFilter;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.security.AccessController;
import java.security.PrivilegedAction;
import java.security.PrivilegedExceptionAction;
import org.lwjgl.LWJGLUtil;
/**
* <p>
*
* </p>
* @author Brian Matzon <brian@matzon.dk>
* @version $Revision$
* $Id$
*/
public class LWJGLInstaller {
/**
* Files to install for each supported platform
* @see org.lwjgl.LWJGLUtil#getPlatform()
*/
public static final String[][] PLATFORM_FILES = {
{ "lwjgl", "lwjgl-fmod3", "lwjgl-devil", "openal", "fmod", "IL", "ILU", "ILUT", "jinput-osx"},
{ "lwjgl", "lwjgl-fmod3", "lwjgl-devil", "openal", "fmod", "IL", "ILU", "ILUT", "jinput-linux"},
{ "lwjgl", "lwjgl-fmod3", "lwjgl-devil", "OpenAL32", "fmod", "DevIL", "ILU", "ILUT", "jinput-dx8", "jinput-raw"}
};
/** Whether the installer has been called */
public static boolean installed;
/** Whether to hook uninstall rutine. Must be called prior to installation */
public static boolean disableUninstall = false;
/** Buffer used when copying files */
private static final byte[] COPY_BUFFER = new byte[4096];
private LWJGLInstaller() {
/* Unused */
}
/**
* Create a temporary installation of LWJGL.
* This will extract the relevant native files (for the platform) into
* the users temp directory, and instruct the LWJGL subsystem to load its
* native files from there.
* The files required by the installer, are gotten from the classloader via its
* getResource command, and are assumed to in the path: /native/<win32|linux|macosx>/
* Any call to this method will also add a shutdown hook to the uninstall of the libraries
* Note: Due to the nature of native libraries, we cannot actually uninstall the currently
* loaded files, but rather the "last" installed. This means that the most recent install of LWJGL
* will always be present in the users temp dir.
*
* @see java.lang.ClassLoader#getResource(String)
*/
public static void tempInstall() throws Exception {
// only need to install once
if (installed) {
return;
}
try {
// libraries to validate and install
String[] libraries = PLATFORM_FILES[LWJGLUtil.getPlatform() - 1];
// Validate the certificates of the native files
validateCertificates();
// install shutdown installer hook
if(!disableUninstall) {
AccessController.doPrivileged(new PrivilegedAction() {
public Object run() {
Runtime.getRuntime().addShutdownHook(new Thread() {
public void run() {
uninstall();
}
});
return null;
}
});
}
// create a temporary dir for the native files
String user_temp_dir = getPriviledgedString("java.io.tmpdir");
final String path = createTemporaryDir(user_temp_dir);
// extract natives
for (int i = 0; i < libraries.length; i++) {
String library = System.mapLibraryName(libraries[i]);
extract(library, path);
}
AccessController.doPrivileged(new PrivilegedAction() {
public Object run() {
System.setProperty("org.lwjgl.librarypath", path);
return null;
}
});
} catch (Exception e) {
LWJGLUtil.log("Failed extraction e = " + e.getMessage());
uninstall();
throw e;
}
}
/**
* Validates the certificates of the native libraries.
* When installing native libraries, it is imperative that we also check the certficates.
* The reson for this, is that a user may inject a malicious jar to the classpath
* before the "real" LWJGL jar, containing native libraries with unwanted code.
* By forcing all the native libraries to have the same certificate as the signed
* installer, we can also be sure that the native libraries indeed are correct.
* @throws Exception If we encounter a certificate mismatch
*/
private static void validateCertificates() throws Exception {
/* TODO */
}
/**
* Extracts a file in the classpath to a specified dir
*
* @param file File to extract
* @param path Path to extract to
*/
private static void extract(final String file, final String path) {
AccessController.doPrivileged(new PrivilegedAction() {
public Object run() {
// check for existing file, and get out
File out = new File(path + File.separator + file);
if (out.exists()) {
return null;
}
// create the new file and copy it to its destination
try {
out.createNewFile();
String in = "/native/" + LWJGLUtil.getPlatformName() + "/" + file;
OutputStream os = new BufferedOutputStream(new FileOutputStream(out));
InputStream is = new BufferedInputStream(getClass().getResourceAsStream(in));
// Sanity check
// ===========================================
if (os == null) {
LWJGLUtil.log("Unable to write to outputstream at " + out.getAbsolutePath());
return null;
}
if (is == null) {
LWJGLUtil.log("Unable to read classpath inputstream from " + in);
return null;
}
// -------------------------------------------
// copy the actual file
copyFile(is, os);
} catch (IOException ioe) {
LWJGLUtil.log("Exception while extracting " + file + ": " + ioe.getMessage());
return null;
}
return null;
}
});
}
/**
* Copies an inputstream to an outputstream
* @param is InputStream to read from
* @param os OutputStream to write to
* @throws IOException if the copy process fail in any way
*/
static void copyFile(InputStream is, OutputStream os) throws IOException {
int len;
while ((len = is.read(COPY_BUFFER)) > 0) {
os.write(COPY_BUFFER, 0, len);
}
is.close();
os.close();
}
/**
* Creates the temporary dir to store lwjgl files in.
* The temporary dir will be created in the users temp dir and
* called 'lwjgl-' and appended System.currentTimeMillis(). A watermark file
* called '.lwjglinstaller' will also be created in the directory.
* @return Name of temp directory or null if directory creation failed
*/
static String createTemporaryDir(final String user_temp_dir) throws Exception {
return (String) AccessController.doPrivileged(new PrivilegedExceptionAction() {
public Object run() throws Exception {
// create the temp directory
File tempDir = new File(user_temp_dir + File.separator + "lwjgl-" + System.currentTimeMillis());
if(!tempDir.mkdir()) {
throw new IOException("Failed to create directory: " + tempDir);
}
// add the watermark file
// TODO: Write some info to the file ?
File watermark = new File(tempDir.getAbsolutePath() + File.separator + ".lwjglinstaller");
watermark.createNewFile();
return tempDir.getAbsolutePath();
}
});
}
/**
* Gets a property as a privileged action.
*/
private static String getPriviledgedString(final String property) {
return (String) AccessController.doPrivileged(new PrivilegedAction() {
public Object run() {
return System.getProperty(property);
}
});
}
/**
* Uninstalls any PREVIOUS installations
* We cannot uninstall the current installation, since the files are locked
* by the VM.
*/
private static void uninstall() {
LWJGLUtil.log("running LWJGL uninstaller");
// locate all installer dirs and uninstall them
AccessController.doPrivileged(new PrivilegedAction() {
public Object run() {
String temp = System.getProperty("java.io.tmpdir");
File tempDir = new File(temp);
File[] files = tempDir.listFiles(new FileFilter() {
/*
* @see java.io.FileFilter#accept(java.io.File)
*/
public boolean accept(File pathname) {
return pathname.getAbsolutePath().indexOf("lwjgl") != -1 && isInstallDirectory(pathname);
}
/**
* Checks whether the specified directory is an install directory.
* This is done by checking for the watermark file
* @param directory Directory to check
* @return true if the directory is an install directory
*/
private boolean isInstallDirectory(File directory) {
File installFile = new File(directory.getAbsolutePath() + File.separator + ".lwjglinstaller");
return installFile.exists();
}
});
// uninstall each of the dirs
for (int i = 0; i < files.length; i++) {
uninstall(files[i]);
}
return null;
}
});
}
/**
* Uninstall LWJGL from a directory. This deletes all the files in the directory
* and deletes the directory too.
* @param file directory to uninstall LWJGL from
*/
private static void uninstall(File file) {
File[] files = file.listFiles();
for (int i = 0; i < files.length; i++) {
files[i].delete();
}
file.delete();
}
}

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@ -1,66 +0,0 @@
/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model;
import org.lwjgl.util.vector.Matrix4f;
/**
* A BoneFrame describes a set of new positions for Bones in an animation.
* @author $Author$
* @version $Revision$
* $Id$
*/
public class BoneFrame extends Frame {
public static final long serialVersionUID = 1L;
/** The new transformations for each Bone in the Skeleton */
private final Matrix4f[] bone;
/**
* C'tor
* @param time
* @param action
* @param bone[]
*/
public BoneFrame(float time, String action, Matrix4f[] bone) {
super(time, action);
this.bone = bone;
}
/**
* @return the Bones
*/
public Matrix4f[] getBone() {
return bone;
}
}

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@ -1,80 +0,0 @@
/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model;
import java.util.Map;
import org.lwjgl.util.Color;
import org.lwjgl.util.vector.Vector2f;
/**
*
* A simple animated, skinned, boned 3D model, consisting of a single mesh
* with a single material. The model's internal format is optimised for RAM storage;
* no metadata is held in memory - in other words this is not a good class to use
* for, say, a 3d modelling application.
*
* @author $Author$
* @version $Revision$
* $Id$
*/
public class BonedModel extends Model {
public static final long serialVersionUID = 1L;
/** Vertices */
private final BonedVertex[] vertex;
/**
* C'tor
* @param material
* @param triangle
* @param skin[]
* @param color[]
* @param animation
* @param vertex
*/
public BonedModel(String name, String material, Triangle[] triangle, Vector2f[] skin, Color[] color, Map animation, BonedVertex[] vertex) {
super(name, material, triangle, skin, color, animation);
this.vertex = vertex;
}
/**
* @return Returns the vertices
*/
public BonedVertex[] getVertex() {
return vertex;
}
}

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@ -1,68 +0,0 @@
/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model;
import org.lwjgl.util.vector.ReadableVector3f;
/**
*
* A BonedVerex is a Vertex influenced by bone Weights
*
* @author $Author$
* @version $Revision$
* $Id$
*/
public class BonedVertex extends Vertex {
public static final long serialVersionUID = 1L;
/** Bone weights */
private final Weight[] weight;
/**
* C'tor
* @param coords
* @param normal
* @param skin
*/
public BonedVertex(ReadableVector3f coords, ReadableVector3f normal, Weight[] skin) {
super(coords, normal);
this.weight = skin;
}
/**
* @return Returns the skin.
*/
public Weight[] getWeight() {
return weight;
}
}

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/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model;
import java.io.Serializable;
/**
* The base class for animation frames.
* @author $Author$
* @version $Revision$
* $Id$
*/
public abstract class Frame implements Serializable, Comparable {
public static final long serialVersionUID = 1L;
/** Frame time */
private final float time;
/** User-defined action to occur after this frame has been used. May be null */
private final String action;
/**
* C'tor
* @param time
* @param action
*/
public Frame(float time, String action) {
this.time = time;
this.action = action;
}
/**
* @return the frame time
*/
public final float getTime() {
return time;
}
/* (non-Javadoc)
* @see java.lang.Comparable#compareTo(java.lang.Object)
*/
public int compareTo(Object o) {
if (o == null) {
return 0;
}
if (! (o instanceof Frame)) {
return 0;
}
Frame f = (Frame) o;
if (f.time == time) {
return 0;
} else if (f.time > time) {
return 1;
} else {
return -1;
}
}
/**
* Gets the user-defined animation action. This can be processed by whatever
* is animating the model to perform some special action after the frame is
* used. For example, you could use "stop" to stop the animation, or "rewind"
* to repeat the animation ad infinitum.
* @return String, or null, for no action
*/
public final String getAction() {
return action;
}
}

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/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model;
/**
* A MeshFrame describes a set of new positions for Vertices in an animation.
* @author $Author$
* @version $Revision$
* $Id$
*/
public class MeshFrame extends Frame {
public static final long serialVersionUID = 1L;
/** The vertices */
private final Vertex[] vertex;
/**
* C'tor
* @param time
* @param action
* @param bone[]
*/
public MeshFrame(float time, String action, Vertex[] vertex) {
super(time, action);
this.vertex = vertex;
}
/**
* @return the Vertices
*/
public Vertex[] getVertex() {
return vertex;
}
}

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/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model;
import java.util.Map;
import org.lwjgl.util.Color;
import org.lwjgl.util.vector.Vector2f;
/**
*
* A simple animated 3d mesh, consisting of multiple vertex positions.
* with a single material. The model's internal format is optimised for RAM storage;
* no metadata is held in memory - in other words this is not a good class to use
* for, say, a 3d modelling application.
*
* @author $Author$
* @version $Revision$
* $Id$
*/
public class MeshedModel extends Model {
public static final long serialVersionUID = 1L;
/**
* C'tor
* @param material
* @param triangle
* @param skin[]
* @param color[]
* @param animation
*/
public MeshedModel(String name, String material, Triangle[] triangle, Vector2f[] skin, Color[] color, Map animation) {
super(name, material, triangle, skin, color, animation);
}
}

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/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model;
import java.io.Serializable;
import java.util.Map;
import org.lwjgl.util.Color;
import org.lwjgl.util.vector.Vector2f;
/**
*
* Base class for the two kinds of model supported. A Model has a single "material"
* and a single triangular mesh with a single skin, and any number of animations.
*
* @author $Author$
* @version $Revision$
* $Id$
*/
public abstract class Model implements Serializable {
public static final long serialVersionUID = 1L;
/** Model name */
private final String name;
/** Material */
private final String material;
/** Triangles */
private final Triangle[] triangle;
/** Skin */
private final Vector2f[] skin;
/** Colour */
private final Color[] color;
/** The animations: a Map of string names to Frame[] arrays */
private final Map animation;
/**
* C'tor
* @param name
* @param material
* @param triangle
* @param skin[]
* @param color[]
* @param animation
*/
public Model(String name, String material, Triangle[] triangle, Vector2f[] skin, Color[] color, Map animation) {
this.name = name;
this.material = material;
this.triangle = triangle;
this.skin = skin;
this.color = color;
this.animation = animation;
}
/**
* Get a named animation from the Model
* @param name The name of the animation
* @return the Frames of an animation (or null, if no such animation exists)
*/
public final Frame[] getAnimation(String name) {
return (Frame[]) animation.get(name);
}
/**
* @return Returns the material.
*/
public final String getMaterial() {
return material;
}
/**
* @return Returns the triangles.
*/
public final Triangle[] getTriangle() {
return triangle;
}
/**
* @return Returns the skin.
*/
public final Vector2f[] getSkin() {
return skin;
}
/**
* @return Returns the color
*/
public final Color[] getColor() {
return color;
}
/* (non-Javadoc)
* @see java.lang.Object#toString()
*/
public String toString() {
return "Model["+name+"]";
}
/**
* @return Returns the name.
*/
public final String getName() {
return name;
}
}

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/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model;
import java.io.Serializable;
/**
* @author $Author$
* @version $Revision$
* $Id$
*/
public class Triangle implements Serializable {
public static final long serialVersionUID = 1L;
/** Vertex indices: these look up into the parent Mesh's vertex array */
private final int a, b, c;
/** Adjacency, for stripification */
private final int adjacency;
/**
* C'tor
* @param a
* @param b
* @param c
* @param adjacency
*/
public Triangle(int a, int b, int c, int adjacency) {
this.a = a;
this.b = b;
this.c = c;
this.adjacency = adjacency;
}
/**
* @return Returns the 'a' vertex index
*/
public int getA() {
return a;
}
/**
* @return Returns the 'b' vertex index
*/
public int getB() {
return b;
}
/**
* @return Returns the 'c' vertex index
*/
public int getC() {
return c;
}
/**
* @return Returns the adjacency.
*/
public int getAdjacency() {
return adjacency;
}
}

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/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model;
import java.io.Serializable;
import org.lwjgl.util.vector.ReadableVector3f;
/**
*
* A single vertex in a mesh.
*
* @author $Author$
* @version $Revision$
* $Id$
*/
public class Vertex implements Serializable {
public static final long serialVersionUID = 1L;
/** Coordinates */
private final ReadableVector3f coords;
/** Normal */
private final ReadableVector3f normal;
/**
* C'tor
* @param coords
* @param normal
*/
public Vertex(ReadableVector3f coords, ReadableVector3f normal) {
this.coords = coords;
this.normal = normal;
}
/**
* @return Returns the coords.
*/
public ReadableVector3f getCoords() {
return coords;
}
/**
* @return Returns the normal.
*/
public ReadableVector3f getNormal() {
return normal;
}
}

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/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model;
import java.io.Serializable;
/**
* Describes how a bone influences a vertex.
* @author $Author$
* @version $Revision$
* $Id$
*/
public class Weight implements Serializable {
public static final long serialVersionUID = 1L;
/** Bone index */
private final int bone;
/** Weight */
private final float weight;
/**
* C'tor
*/
public Weight(int bone, float weight) {
this.bone = bone;
this.weight = weight;
}
/**
* @return Returns the bone index.
*/
public int getBone() {
return bone;
}
/**
* @return Returns the weight.
*/
public float getWeight() {
return weight;
}
}

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/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model.loaders;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import org.lwjgl.util.Color;
import org.lwjgl.util.model.BoneFrame;
import org.lwjgl.util.model.BonedModel;
import org.lwjgl.util.model.BonedVertex;
import org.lwjgl.util.model.MeshFrame;
import org.lwjgl.util.model.MeshedModel;
import org.lwjgl.util.model.Model;
import org.lwjgl.util.model.Triangle;
import org.lwjgl.util.model.Vertex;
import org.lwjgl.util.model.Weight;
import org.lwjgl.util.vector.Matrix4f;
import org.lwjgl.util.vector.Vector2f;
import org.lwjgl.util.vector.Vector3f;
import org.w3c.dom.Document;
import org.w3c.dom.Element;
/**
*
* Loads a Model from an XML document. Construct with an XML Document as the argument,
* and then retrieve the Model by calling load().
*
* @author $Author$
* @version $Revision$
* $Id$
*/
public class XMLLoader {
/** The source document */
private final Document src;
/** Expected number of vertices */
private int numVertices;
/** Expected number of bones */
private int numBones;
/**
* C'tor
*/
public XMLLoader(Document src) {
this.src = src;
}
/**
* Load the model from the XML document and return it.
* @return Model
* @throws Exception
*/
public Model load() throws Exception {
String name = XMLUtil.getString(src.getDocumentElement(), "modelname");
String material = XMLUtil.getString(src.getDocumentElement(), "material");
numVertices = XMLUtil.getInt(src.getDocumentElement(), "vertexcount");
if (XMLUtil.getString(src.getDocumentElement(), "type").equals("boned")) {
// It's a boned model
numBones = XMLUtil.getInt(src.getDocumentElement(), "bones", 0);
return new BonedModel(
name,
material,
loadTriangles(),
loadSkin(),
loadColor(),
loadBoneAnimations(),
loadBonedVertices()
);
} else if (XMLUtil.getString(src.getDocumentElement(), "type").equals("meshed")) {
// It's a mesh keyframe model
return new MeshedModel(
name,
material,
loadTriangles(),
loadSkin(),
loadColor(),
loadMeshAnimations()
);
} else {
throw new Exception("Unsupported model type.");
}
}
/**
* Load all the BonedVertices
* @return Vertex[]
* @throws Exception
*/
private BonedVertex[] loadBonedVertices() throws Exception {
Element verticesElement = XMLUtil.getChild(src.getDocumentElement(), "vertices");
if (verticesElement == null) {
return null;
}
List vertexElements = XMLUtil.getChildren(verticesElement, "vertex");
if (vertexElements.size() != numVertices) {
throw new Exception("Vertex count incorrect, got "+vertexElements.size()+", expected "+numVertices);
}
BonedVertex[] vertices = new BonedVertex[vertexElements.size()];
int vertexCount = 0;
for (Iterator i = vertexElements.iterator(); i.hasNext(); ) {
Element vertexElement = (Element) i.next();
vertices[vertexCount++] = loadBonedVertex(vertexElement);
}
return vertices;
}
/**
* Load the skin
* @return Vector2f[]
* @throws Exception
*/
private Vector2f[] loadSkin() throws Exception {
Element skinElement = XMLUtil.getChild(src.getDocumentElement(), "skin");
if (skinElement == null) {
return null;
}
List skinElements = XMLUtil.getChildren(skinElement, "texcoord");
if (skinElements.size() == 0) {
return null;
}
if (skinElements.size() != numVertices) {
throw new Exception("Skin count incorrect, got "+skinElements.size()+", expected "+numVertices);
}
Vector2f[] skins = new Vector2f[skinElements.size()];
int skinCount = 0;
for (Iterator i = skinElements.iterator(); i.hasNext(); ) {
Element texCoordElement = (Element) i.next();
skins[skinCount++] = loadTexCoord(texCoordElement);
}
return skins;
}
/**
* Load the colour
* @return Color[]
* @throws Exception
*/
private Color[] loadColor() throws Exception {
Element colorsElement = XMLUtil.getChild(src.getDocumentElement(), "colors");
if (colorsElement == null) {
return null;
}
List colorElements = XMLUtil.getChildren(colorsElement, "color");
if (colorElements.size() == 0) {
return null;
}
if (colorElements.size() != numVertices) {
throw new Exception("Color count incorrect, got "+colorElements.size()+", expected "+numVertices);
}
Color[] colors = new Color[colorElements.size()];
int colorCount = 0;
for (Iterator i = colorElements.iterator(); i.hasNext(); ) {
Element colorElement = (Element) i.next();
colors[colorCount++] = loadColor(colorElement);
}
return colors;
}
/**
* Load all the Triangles
* @return Triangle[]
* @throws Exception
*/
private Triangle[] loadTriangles() throws Exception {
Element meshElement = XMLUtil.getChild(src.getDocumentElement(), "mesh");
if (meshElement == null) {
return null;
}
List triangleElements = XMLUtil.getChildren(meshElement, "triangle");
Triangle[] triangles = new Triangle[triangleElements.size()];
int triangleCount = 0;
for (Iterator i = triangleElements.iterator(); i.hasNext(); ) {
Element triangleElement = (Element) i.next();
triangles[triangleCount++] = loadTriangle(triangleElement);
}
return triangles;
}
/**
* Load all the bone animations
* @return Map of animation names to BoneFrame[] animations
* @throws Exception
*/
private Map loadBoneAnimations() throws Exception {
Element animationElement = XMLUtil.getChild(src.getDocumentElement(), "animation");
if (animationElement == null) {
return null;
}
List sequenceElements = XMLUtil.getChildren(src.getDocumentElement(), "sequence");
Map animations = new HashMap(sequenceElements.size());
for (Iterator i = sequenceElements.iterator(); i.hasNext(); ) {
Element sequenceElement = (Element) i.next();
animations.put(XMLUtil.getString(sequenceElement, "sequencename"), loadBonedAnimation(sequenceElement));
}
return animations;
}
/**
* Load all the mesh keyframe animations
* @return Map of animation names to MeshFrame[] animations
* @throws Exception
*/
private Map loadMeshAnimations() throws Exception {
Element animationElement = XMLUtil.getChild(src.getDocumentElement(), "animation");
if (animationElement == null) {
return null;
}
List sequenceElements = XMLUtil.getChildren(animationElement, "sequence");
Map animations = new HashMap(sequenceElements.size());
for (Iterator i = sequenceElements.iterator(); i.hasNext(); ) {
Element sequenceElement = (Element) i.next();
animations.put(XMLUtil.getString(sequenceElement, "sequencename"), loadMeshAnimation(sequenceElement));
}
return animations;
}
/**
* Load a Vertex from XML
* @param vertexElement
* @return a Vertex
* @throws Exception
*/
private BonedVertex loadBonedVertex(Element vertexElement) throws Exception {
List weightElements = XMLUtil.getChildren(vertexElement, "weight");
Weight[] weights;
if (weightElements.size() == 0) {
weights = null;
} else {
weights = new Weight[weightElements.size()];
int weightCount = 0;
for (Iterator i = weightElements.iterator(); i.hasNext(); ) {
Element weightElement = (Element) i.next();
weights[weightCount++] = loadWeight(weightElement);
}
}
return new BonedVertex(
new Vector3f(
XMLUtil.getFloat(vertexElement, "x"),
XMLUtil.getFloat(vertexElement, "y"),
XMLUtil.getFloat(vertexElement, "z")
),
XMLUtil.hasAttribute(vertexElement, "nx") ?
new Vector3f(
XMLUtil.getFloat(vertexElement, "nx"),
XMLUtil.getFloat(vertexElement, "ny"),
XMLUtil.getFloat(vertexElement, "nz")
)
: null,
weights
);
}
/**
* Load a Vertex from XML
* @param vertexElement
* @return a Vertex
* @throws Exception
*/
private Vertex loadMeshVertex(Element vertexElement) throws Exception {
return new Vertex(
new Vector3f(
XMLUtil.getFloat(vertexElement, "x"),
XMLUtil.getFloat(vertexElement, "y"),
XMLUtil.getFloat(vertexElement, "z")
),
XMLUtil.hasAttribute(vertexElement, "nx") ?
new Vector3f(
XMLUtil.getFloat(vertexElement, "nx"),
XMLUtil.getFloat(vertexElement, "ny"),
XMLUtil.getFloat(vertexElement, "nz")
)
: null
);
}
/**
* Load a Weight from XML
* @param element
* @return a Skin
* @throws Exception
*/
private Weight loadWeight(Element element) throws Exception {
int bone = XMLUtil.getInt(element, "bone");
if (bone < 0 || bone >= numBones) {
throw new Exception("Bone index out of range");
}
return new Weight(
bone,
XMLUtil.getFloat(element, "weight")
);
}
/**
* Load a Triangle from XML
* @param element
* @param numVertices
* @return a Triangle
* @throws Exception
*/
private Triangle loadTriangle(Element element) throws Exception {
// Perform sanity checks
int a = XMLUtil.getInt(element, "a");
if (a < 0 || a >= numVertices) {
throw new Exception("'a' is out of range");
}
int b = XMLUtil.getInt(element, "b");
if (b < 0 || b >= numVertices) {
throw new Exception("'b' is out of range");
}
int c = XMLUtil.getInt(element, "c");
if (c < 0 || c >= numVertices) {
throw new Exception("'c' is out of range");
}
if (a == b || a == c || b == c) {
throw new Exception("Degenerate triangle");
}
return new Triangle(
a,
b,
c,
XMLUtil.getInt(element, "adjacency", 0)
);
}
/**
* Load a texture coordinate from XML
* @param element
* @return a Vector2f
* @throws Exception
*/
private Vector2f loadTexCoord(Element element) throws Exception {
return new Vector2f(
XMLUtil.getFloat(element, "u"),
XMLUtil.getFloat(element, "v")
);
}
/**
* Load a colour from XML
* @param element
* @return a Color
* @throws Exception
*/
private Color loadColor(Element element) throws Exception {
return new Color(
XMLUtil.getInt(element, "red"),
XMLUtil.getInt(element, "green"),
XMLUtil.getInt(element, "blue"),
XMLUtil.getInt(element, "alpha", 255)
);
}
/**
* Load a boned Animation from XML
* @param element
* @return BoneFrame[]
* @throws Exception
*/
private BoneFrame[] loadBonedAnimation(Element element) throws Exception {
List frameElements = XMLUtil.getChildren(element, "frame");
BoneFrame[] frames = new BoneFrame[frameElements.size()];
int frameCount = 0;
for (Iterator i = frameElements.iterator(); i.hasNext(); ) {
Element frameElement = (Element) i.next();
frames[frameCount++] = loadBoneFrame(frameElement);
}
Arrays.sort(frames);
return frames;
}
/**
* Load a mesh Animation from XML
* @param element
* @return MeshFrame[]
* @throws Exception
*/
private MeshFrame[] loadMeshAnimation(Element element) throws Exception {
List frameElements = XMLUtil.getChildren(element, "frame");
MeshFrame[] frames = new MeshFrame[frameElements.size()];
int frameCount = 0;
for (Iterator i = frameElements.iterator(); i.hasNext(); ) {
Element frameElement = (Element) i.next();
frames[frameCount++] = loadMeshFrame(frameElement);
}
Arrays.sort(frames);
return frames;
}
/**
* Load a Frame from XML
* @param element
* @return BoneFrame
* @throws Exception
*/
private BoneFrame loadBoneFrame(Element element) throws Exception {
List boneElements = XMLUtil.getChildren(element, "bone");
if (boneElements.size() != numBones) {
throw new Exception("Expected "+numBones+" bones in frame, only got "+boneElements.size());
}
Matrix4f[] bones = new Matrix4f[boneElements.size()];
int boneCount = 0;
for (Iterator i = boneElements.iterator(); i.hasNext(); ) {
Element boneElement = (Element) i.next();
bones[boneCount++] = loadBone(boneElement);
}
return new BoneFrame(
XMLUtil.getFloat(element, "time"),
XMLUtil.getString(element, "action", null),
bones
);
}
/**
* Load a Frame from XML
* @param element
* @return MeshFrame
* @throws Exception
*/
private MeshFrame loadMeshFrame(Element element) throws Exception {
List vertexElements = XMLUtil.getChildren(element, "vertex");
Vertex[] vertices = new Vertex[vertexElements.size()];
if (vertices.length != numVertices) {
throw new Exception("Vertex count incorrect");
}
int vertexCount = 0;
for (Iterator i = vertexElements.iterator(); i.hasNext(); ) {
Element vertexElement = (Element) i.next();
vertices[vertexCount++] = loadMeshVertex(vertexElement);
}
return new MeshFrame(
XMLUtil.getFloat(element, "time"),
XMLUtil.getString(element, "action", null),
vertices
);
}
/**
* Load a Bone from XML
* @param element
* @return a Matrix4f
* @throws Exception
*/
private Matrix4f loadBone(Element element) throws Exception {
Matrix4f ret = new Matrix4f();
ret.m00 = XMLUtil.getFloat(element, "m00");
ret.m01 = XMLUtil.getFloat(element, "m01");
ret.m02 = XMLUtil.getFloat(element, "m02");
ret.m03 = XMLUtil.getFloat(element, "m03");
ret.m10 = XMLUtil.getFloat(element, "m10");
ret.m11 = XMLUtil.getFloat(element, "m11");
ret.m12 = XMLUtil.getFloat(element, "m12");
ret.m13 = XMLUtil.getFloat(element, "m13");
ret.m20 = XMLUtil.getFloat(element, "m20");
ret.m21 = XMLUtil.getFloat(element, "m21");
ret.m22 = XMLUtil.getFloat(element, "m22");
ret.m23 = XMLUtil.getFloat(element, "m23");
ret.m30 = XMLUtil.getFloat(element, "m30", 0.0f);
ret.m31 = XMLUtil.getFloat(element, "m31", 0.0f);
ret.m32 = XMLUtil.getFloat(element, "m32", 0.0f);
ret.m33 = XMLUtil.getFloat(element, "m33", 1.0f);
return ret;
}
}

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/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model.loaders;
import java.util.ArrayList;
import java.util.List;
import org.w3c.dom.Element;
import org.w3c.dom.Node;
import org.w3c.dom.NodeList;
/**
* Some simple XML utilities
* @author cas
*/
final class XMLUtil {
/**
* Get a single child element
* @param child
* @return the single child element, or null
* @throws Exception if the child is present multiple times
*/
static Element getChild(Element element, String child) throws Exception {
NodeList nodes = element.getChildNodes();
Element ret = null;
for (int i = 0; i < nodes.getLength(); i ++) {
Node childNode = (Node) nodes.item(i);
if (childNode.getNodeName().equals(child) && childNode.getNodeType() == Node.ELEMENT_NODE) {
if (ret != null) {
throw new Exception("Child element '"+child+"' present multiple times");
} else {
ret = (Element) childNode;
}
}
}
return ret;
}
/**
* @param name The name of the child elements you want
* @return a List of child Elements
*/
static List getChildren(Element element, String name) throws Exception {
NodeList nodes = element.getChildNodes();
ArrayList ret = new ArrayList(nodes.getLength());
for (int i = 0; i < nodes.getLength(); i ++) {
Node childNode = (Node) nodes.item(i);
if (childNode.getNodeName().equals(name) && childNode.getNodeType() == Node.ELEMENT_NODE) {
ret.add(childNode);
}
}
return ret;
}
/**
* A convenience method for getting float values out of XML elements
* @param attribute The name of the attribute
* @throws NumberFormatException If the supplied attribute is not a number
* @throws Exception if the value is missing
* @return the parsed float value
*/
static float getFloat(Element element, String attribute) throws Exception {
String s = element.getAttribute(attribute);
if (s == null || "".equals(s))
throw new Exception("Attribute '"+attribute+"' has not been specified for "+element.getNodeName());
else
return Float.parseFloat(s);
}
/**
* A convenience method for getting float values out of XML elements
* @param attribute The name of the attribute
* @param defaultValue The default value to return if no default is specified
* @throws NumberFormatException If the supplied attribute is not a number
* @return the parsed float value
*/
static float getFloat(Element element, String attribute, float defaultValue) throws Exception {
String s = element.getAttribute(attribute);
if (s == null || "".equals(s))
return defaultValue;
else
return Float.parseFloat(s);
}
/**
* A convenience method for getting integer values out of XML elements
* @param attribute The name of the attribute
* @throws NumberFormatException If the supplied attribute is not a number
* @throws Exception if the value is missing
* @return the parsed integer value
*/
static int getInt(Element element, String attribute) throws Exception {
String s = element.getAttribute(attribute);
if (s == null || "".equals(s))
throw new Exception("Attribute '"+attribute+"' has not been specified for "+element.getNodeName());
else
return Integer.parseInt(s);
}
/**
* A convenience method for getting integer values out of XML elements
* @param attribute The name of the attribute
* @param defaultValue The default value to return if no default is specified
* @throws NumberFormatException If the supplied attribute is not a number
* @return the parsed integer value
*/
static int getInt(Element element, String attribute, int defaultValue) throws Exception {
String s = element.getAttribute(attribute);
if (s == null || "".equals(s))
return defaultValue;
else
return Integer.parseInt(s);
}
/**
* A convenience method for getting string values out of XML elements
* @param attribute The name of the attribute
* @return the string value, which will not be null
* @throws Exception the value is not specified
*/
static String getString(Element element, String attribute) throws Exception {
String s = element.getAttribute(attribute);
if (s == null || "".equals(s))
throw new Exception("Attribute '"+attribute+"' has not been specified for "+element.getNodeName());
else
return s;
}
/**
* A convenience method for getting string values out of XML elements
* @param attribute The name of the attribute
* @param defaultValue The default value to return if no default is specified
* @return the string value, which will not be null
*/
static String getString(Element element, String attribute, String defaultValue) throws Exception {
String s = element.getAttribute(attribute);
if (s == null || "".equals(s))
return defaultValue;
else
return s;
}
/**
* @return true if the specified attribute is present and not empty or null in the element
*/
static boolean hasAttribute(Element element, String attribute) {
String s = element.getAttribute(attribute);
if (s == null || "".equals(s))
return false;
else
return true;
}
}

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/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model.renderer;
/**
* Listens out for events that occur in animations and takes appropriate actions
* @author $Author$
* @version $Revision$
* $Id$
*/
public interface AnimationEventListener {
/**
* Fired when a frame with an action associated with it is rendered
* @param src The source Renderer
* @param action The action
*/
public void receiveAnimationEvent(ModelRenderer src, String action);
}

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/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model.renderer;
import org.lwjgl.util.Renderable;
import org.lwjgl.util.model.Frame;
import org.lwjgl.util.model.Model;
/**
* The interface for processing individual frames of rendered models.
* Typically the processor will process the frame of animation, and store
* the processed results in some data structure that make it easy to render.
* @author $Author$
* @version $Revision$
* $Id$
*/
public interface FrameProcessor extends Renderable {
/**
* Process a frame.
* @param model The model
* @param frame The frame to process
*/
public void process(Model model, Frame frame);
}

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/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model.renderer;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.lwjgl.util.Renderable;
import org.lwjgl.util.Timer;
import org.lwjgl.util.model.Frame;
import org.lwjgl.util.model.Model;
/**
*
* Pluggable model renderer
* <p>
* Material lookups are performed by mapping the material name to a Renderable thing. You must
* suppy appropriate Renderables - typically something that binds a 2D texture and sets up some
* GL state.
* <p>
* To animate things, you will need to call Timer.tick() every frame to update the timers in your
* Renderables. Then they'll just animate themselves. Hurrah!
*
* @author $Author$
* @version $Revision$
* $Id$
*/
public class ModelRenderer implements Renderable {
/** Material map: String name->Renderable */
private static final Map materials = new HashMap();
/** The model we're rendering */
private Model model;
/** The frame processor */
private FrameProcessor processor;
/** Animation event listeners */
private List listeners;
/** The current material */
private Renderable material;
/** The animation currently being animated */
private Frame[] frame;
/** The current time */
private final Timer timer = new Timer();
/** Last frame rendered */
private Frame currentFrame;
/** Visibility */
private boolean visible = true;
/**
* C'tor
*/
public ModelRenderer() {
}
/**
* @param model The model to set.
*/
public void setModel(Model model) {
if (this.model == model) {
return;
}
this.model = model;
material = (Renderable) materials.get(model.getMaterial());
frame = null;
}
/**
* @return the Model we're rendering with this Renderer
*/
public Model getModel() {
return model;
}
/**
* Set the animation
* @param animation
*/
public void setAnimation(String animation) {
if (model == null) {
return;
}
frame = model.getAnimation(animation);
timer.reset();
}
/**
* Update the model
*/
public void update() {
// Don't do anything if there's no model or no animation or no processor
if (model == null || frame == null || processor == null) {
return;
}
// Work out what frame to show
Frame frame = findFrame();
if (frame != currentFrame) {
currentFrame = frame;
processFrame();
if (currentFrame.getAction() != null) {
fireAnimationEvent(currentFrame.getAction());
}
}
}
/**
* Render things
*/
public void render() {
// Don't do anything if there's no model or no animation or no processor
if (model == null || frame == null || processor == null || !visible) {
return;
}
// Set up GL state from the Model's material
if (material != null) {
material.render();
}
// Render the current frame
renderFrame();
}
/**
* Find the nearest frame to the current time
* @return the Frame nearest the current time
*/
private Frame findFrame() {
float time = timer.getTime();
// Use a binary search to find the frame
int i = 0;
for (int j = frame.length - 1; i <= j;) {
int k = i + j >> 1;
Frame f = frame[k];
if (f.getTime() == time) {
return f;
} else if (f.getTime() < time) {
i = k + 1;
} else {
j = k - 1;
}
}
return frame[i + 1];
}
/**
* Process the current frame of animation
*/
protected void processFrame() {
processor.process(model, currentFrame);
}
/**
* Render the current frame
*/
protected void renderFrame() {
processor.render();
}
/**
* Add a material
*
* @param name
* The material's name
* @param renderable
* The renderable object
*/
public static void putMaterial(String name, Renderable renderable) {
materials.put(name, renderable);
}
/**
* Remove a material
* @param name The material's name
* @return a Renderable
*/
public static Renderable removeMaterial(String name) {
return (Renderable) materials.remove(name);
}
/**
* Determine if this Renderer is visible
* @return boolean
*/
public boolean isVisible() {
return visible;
}
/**
* Sets the visibility of this Renderer
* @param visible
*/
public void setVisible(boolean visible) {
this.visible = visible;
}
/**
* Determines if the animation is paused
* @return boolean
*/
public boolean isPaused() {
return timer.isPaused();
}
/**
* Pause the animation
*/
public void pause() {
timer.pause();
}
/**
* Rewind the animation
*/
public void rewind() {
timer.reset();
}
/**
* Resume a paused animation
*/
public void resume() {
timer.resume();
}
/**
* @return Returns the processor.
*/
public FrameProcessor getProcessor() {
return processor;
}
/**
* Sets the processor. The processor is the clever bit that actually does the
* vertex twiddling and rendering.
* @param processor The processor to set.
*/
public void setProcessor(FrameProcessor processor) {
this.processor = processor;
}
/**
* Add an animation listener
* @param listener
*/
public void addAnimationEventListener(AnimationEventListener listener) {
if (listeners == null) {
listeners = new ArrayList(1);
}
listeners.remove(listener);
listeners.add(listener);
}
/**
* Remove an animation listener
* @param listener
*/
public void removeAnimationEventListener(AnimationEventListener listener) {
if (listeners == null) {
return;
}
listeners.remove(listener);
if (listeners.size() == 0) {
listeners = null;
}
}
/**
* Fire an animation event
* @param action
*/
protected void fireAnimationEvent(String action) {
if (listeners == null) {
return;
}
int n = listeners.size();
for (int i = 0; i < n; i ++) {
AnimationEventListener listener = (AnimationEventListener) listeners.get(i);
listener.receiveAnimationEvent(this, action);
}
}
}

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/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model.renderer;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.vector.Vector3f;
/**
* A 3D sprite!
* @author $Author$
* @version $Revision$
* $Id$
*/
public class Sprite3D extends ModelRenderer {
/** Current position */
private final Vector3f position = new Vector3f();
/** Current orientation (axis/angle) */
private final Vector3f axis = new Vector3f();
private float angle;
/*
* Recognised animation actions
*/
private static final String ANIM_HIDE = "hide";
private static final String ANIM_REWIND = "rewind";
private static final String ANIM_GOTO = "goto ";
/**
* C'tor
*/
public Sprite3D() {
addAnimationEventListener(new AnimationEventListener() {
public void receiveAnimationEvent(ModelRenderer src, String action) {
if (action.equals(ANIM_HIDE)) {
setVisible(false);
} else if (action.equals(ANIM_REWIND)) {
rewind();
} else if (action.startsWith(ANIM_GOTO)) {
setAnimation(action.substring(ANIM_GOTO.length()));
}
}
});
}
/* (non-Javadoc)
* @see org.lwjgl.util.model.renderer.ModelRenderer#renderFrame()
*/
protected void renderFrame() {
// TODO: rotation
GL11.glPushMatrix();
GL11.glTranslatef(position.getX(), position.getY(), position.getY());
super.renderFrame();
GL11.glPopMatrix();
}
/**
* @return Returns the position.
*/
public Vector3f getPosition() {
return position;
}
}