simple mouse test added
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/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Lightweight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.test.input;
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import org.lwjgl.Display;
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import org.lwjgl.DisplayMode;
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import org.lwjgl.input.Mouse;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.opengl.GL;
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import org.lwjgl.opengl.GLU;
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import org.lwjgl.vector.Vector2f;
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/**
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* $Id$
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* <br>
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* Mouse test
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*
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* @author Brian Matzon <brian@matzon.dk>
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* @version $Revision$
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*/
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public class MouseTest {
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/** OpenGL instance */
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private GL gl;
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/** GLU instance */
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private GLU glu;
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/** position of quad to draw */
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private Vector2f position = new Vector2f(320.0f, 240.0f);
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/** Display mode selected */
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private DisplayMode displayMode;
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/** Creates a new instance of MouseTest */
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public MouseTest() {
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}
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private void initialize() {
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// find first display mode that allows us 640*480*16
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DisplayMode[] modes = Display.getAvailableDisplayModes();
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for (int i = 0; i < modes.length; i++) {
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if (modes[i].width == 640
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&& modes[i].height == 480
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&& modes[i].bpp >= 16) {
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displayMode = modes[i];
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break;
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}
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}
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// create display and opengl
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setupDisplay(false);
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try {
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Keyboard.create();
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} catch (Exception e) {
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e.printStackTrace();
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System.exit(-1);
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}
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}
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private void setupDisplay(boolean fullscreen) {
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try {
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Display.create(displayMode, fullscreen, "MouseTest");
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gl = new GL();
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gl.create();
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glu = new GLU(gl);
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} catch (Exception e) {
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e.printStackTrace();
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System.exit(-1);
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}
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initializeOpenGL();
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}
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private void initializeOpenGL() {
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gl.clearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glu.ortho2D(0.0, Display.getWidth(), 0, Display.getHeight());
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}
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public void executeTest() {
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initialize();
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createMouse();
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wiggleMouse();
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Mouse.destroy();
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gl.destroy();
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Display.destroy();
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}
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private void createMouse() {
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try {
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Mouse.create();
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} catch (Exception e) {
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e.printStackTrace();
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System.exit(-1);
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}
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}
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private void wiggleMouse() {
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while (!Display.isCloseRequested()) {
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if(Display.isMinimized()) {
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continue;
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}
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Mouse.poll();
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position.x += Mouse.dx;
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position.y -= Mouse.dy;
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if(position.x<0) {
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position.x = 0;
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} else if (position.x>Display.getWidth()-60) {
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position.x = Display.getWidth()-60;
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}
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if(position.y < 0) {
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position.y = 0;
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} else if (position.y>Display.getHeight()-30) {
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position.y = Display.getHeight()-30;
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}
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render();
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gl.swapBuffers();
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Keyboard.poll();
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}
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}
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private void render() {
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gl.clear(GL.COLOR_BUFFER_BIT);
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gl.pushMatrix();
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gl.begin(GL.POLYGON);
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{
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gl.color3f(0.0f, 1.0f, 1.0f);
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gl.vertex2f(position.x + 0.0f, position.y + 0.0f);
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gl.color3f(1.0f, 0.0f, 1.0f);
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gl.vertex2f(position.x + 0.0f, position.y + 30.0f);
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gl.vertex2f(position.x + 40.0f, position.y + 30.0f);
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gl.color3f(1.0f, 1.0f, 0.0f);
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gl.vertex2f(position.x + 60.0f, position.y + 15.f);
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gl.vertex2f(position.x + 40.0f, position.y + 0.0f);
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}
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gl.end();
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gl.popMatrix();
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}
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/**
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* @param args the command line arguments
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*/
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public static void main(String[] args) {
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MouseTest mt = new MouseTest();
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mt.executeTest();
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}
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}
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