replaced buffers with arrays

This commit is contained in:
Erik Duijs 2004-03-21 15:51:06 +00:00
parent e352ef0e84
commit 9941e8f8bf
2 changed files with 131 additions and 108 deletions

View File

@ -1,8 +1,6 @@
package org.lwjgl.opengl.glu; package org.lwjgl.opengl.glu;
import java.nio.ByteBuffer; import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12; import org.lwjgl.opengl.GL12;
@ -264,10 +262,10 @@ public class GLU {
* @return * @return
*/ */
public static boolean gluProject(float objx, float objy, float objz, public static boolean gluProject(float objx, float objy, float objz,
FloatBuffer modelMatrix, float[][] modelMatrix,
FloatBuffer projMatrix, float[][] projMatrix,
IntBuffer viewport, int[] viewport,
FloatBuffer win_pos) float[] win_pos)
{ {
return Project.gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, win_pos); return Project.gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, win_pos);
} }
@ -284,10 +282,10 @@ public class GLU {
* @return * @return
*/ */
public static boolean gluUnProject(float winx, float winy, float winz, public static boolean gluUnProject(float winx, float winy, float winz,
FloatBuffer modelMatrix, float[][] modelMatrix,
FloatBuffer projMatrix, float[][] projMatrix,
IntBuffer viewport, int[] viewport,
FloatBuffer obj_pos) float[] obj_pos)
{ {
return Project.gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, obj_pos); return Project.gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, obj_pos);
} }
@ -305,7 +303,7 @@ public class GLU {
float y, float y,
float width, float width,
float height, float height,
IntBuffer viewport) { int[] viewport) {
Project.gluPickMatrix(x, y, width, height, viewport); Project.gluPickMatrix(x, y, width, height, viewport);
} }

View File

@ -4,7 +4,6 @@ import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL11;
import java.nio.FloatBuffer; import java.nio.FloatBuffer;
import java.nio.IntBuffer;
/** /**
* Project.java * Project.java
@ -16,15 +15,15 @@ import java.nio.IntBuffer;
*/ */
public class Project extends Util { public class Project extends Util {
private static final float[] IDENTITY_MATRIX = new float[] { private static final float[] IDENTITY_MATRIX =
1.0f, 0.0f, 0.0f, 0.0f, new float[] {
0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f 0.0f, 0.0f, 1.0f, 0.0f,
}; 0.0f, 0.0f, 0.0f, 1.0f };
private static final FloatBuffer matrix = BufferUtils.createFloatBuffer(16); private static final FloatBuffer matrix = BufferUtils.createFloatBuffer(16);
private static final FloatBuffer finalMatrix = BufferUtils.createFloatBuffer(16); private static final float[][] finalMatrix = new float[4][4];
private static final float[][] tempMatrix = new float[4][4]; private static final float[][] tempMatrix = new float[4][4];
private static final float[] in = new float[4]; private static final float[] in = new float[4];
@ -43,6 +42,12 @@ public class Project extends Util {
m.position(oldPos); m.position(oldPos);
} }
private static void __gluMakeIdentityf(float[][] m) {
for (int i = 0; i < 16; i++) {
m[i>>2][i%4] = IDENTITY_MATRIX[i];
}
}
/** /**
* Method __gluMultMatrixVecf * Method __gluMultMatrixVecf
* *
@ -50,12 +55,14 @@ public class Project extends Util {
* @param in * @param in
* @param out * @param out
*/ */
private static void __gluMultMatrixVecf(FloatBuffer finalMatrix, float[] in, float[] out) { private static void __gluMultMatrixVecf(float[][] finalMatrix, float[] in, float[] out) {
for ( int i = 0; i < 4; i++ ) { for (int i = 0; i < 4; i++) {
out[i] = in[0] * finalMatrix.get((0 * 4) + i) out[i] =
+ in[1] * finalMatrix.get((1 * 4) + i) in[0] * finalMatrix[0][i]
+ in[2] * finalMatrix.get((2 * 4) + i) + in[1] * finalMatrix[1][i]
+ in[3] * finalMatrix.get((3 * 4) + i); + in[2] * finalMatrix[2][1]
+ in[3] * finalMatrix[3][i];
} }
} }
@ -65,66 +72,71 @@ public class Project extends Util {
* *
* @return * @return
*/ */
private static boolean __gluInvertMatrixf(FloatBuffer src, FloatBuffer inverse) { private static boolean __gluInvertMatrixf(float[][] src, float[][] inverse) {
int i, j, k, swap; int i, j, k, swap;
float t; float t;
float[][] temp = Project.tempMatrix; float[][] temp = Project.tempMatrix;
for ( i = 0; i < 4; i++ ) { for (i = 0; i < 4; i++) {
for ( j = 0; j < 4; j++ ) { for (j = 0; j < 4; j++) {
temp[i][j] = src.get((i << 2) + j); temp[i][j] = src[i][j];
} }
} }
__gluMakeIdentityf(inverse); __gluMakeIdentityf(inverse);
for ( i = 0; i < 4; i++ ) { for (i = 0; i < 4; i++) {
/* /*
** Look for largest element in column * * Look for largest element in column
*/ */
swap = i; swap = i;
for ( j = i + 1; j < 4; j++ ) { for (j = i + 1; j < 4; j++) {
/*if (fabs(temp[j][i]) > fabs(temp[i][i])) { /*
swap = j; * if (fabs(temp[j][i]) > fabs(temp[i][i])) { swap = j;
}*/ */
if ( Math.abs(temp[j][i]) > Math.abs(temp[i][i]) ) { if (Math.abs(temp[j][i]) > Math.abs(temp[i][i])) {
swap = j; swap = j;
} }
} }
if ( swap != i ) { if (swap != i) {
/* /*
** Swap rows. * * Swap rows.
*/ */
for ( k = 0; k < 4; k++ ) { for (k = 0; k < 4; k++) {
t = temp[i][k]; t = temp[i][k];
temp[i][k] = temp[swap][k]; temp[i][k] = temp[swap][k];
temp[swap][k] = t; temp[swap][k] = t;
t = inverse.get((i << 2) + k); t = inverse[i][k];
inverse.put((i << 2) + k, inverse.get((swap << 2) + k)); inverse[i][k] = inverse[swap][k];
inverse.put((swap << 2) + k, t); //inverse.put((i << 2) + k, inverse.get((swap << 2) + k));
inverse[swap][k] = t;
//inverse.put((swap << 2) + k, t);
} }
} }
if ( temp[i][i] == 0 ) { if (temp[i][i] == 0) {
/* /*
** No non-zero pivot. The matrix is singular, which shouldn't * * No non-zero pivot. The matrix is singular, which shouldn't *
** happen. This means the user gave us a bad matrix. * happen. This means the user gave us a bad matrix.
*/ */
return false; return false;
} }
t = temp[i][i]; t = temp[i][i];
for ( k = 0; k < 4; k++ ) { for (k = 0; k < 4; k++) {
temp[i][k] /= t; temp[i][k] /= t;
inverse.put((i << 2) + k, inverse.get((i << 2) + k) / t); inverse[i][k] = inverse[i][k] / t;
} }
for ( j = 0; j < 4; j++ ) { for (j = 0; j < 4; j++) {
if ( j != i ) { if (j != i) {
t = temp[j][i]; t = temp[j][i];
for ( k = 0; k < 4; k++ ) { for (k = 0; k < 4; k++) {
temp[j][k] -= temp[i][k] * t; temp[j][k] -= temp[i][k] * t;
inverse.put((j << 2) + k, inverse.get((j << 2) + k) - inverse.get((i << 2) + k) * t); inverse[j][k] = inverse[j][k] - inverse[i][k] * t;
/*inverse.put(
(j << 2) + k,
inverse.get((j << 2) + k) - inverse.get((i << 2) + k) * t);*/
} }
} }
} }
@ -137,14 +149,11 @@ public class Project extends Util {
* @param b * @param b
* @param r * @param r
*/ */
private static void __gluMultMatricesf(FloatBuffer a, FloatBuffer b, FloatBuffer r) { private static void __gluMultMatricesf(float[][] a, float[][] b, float[][] r) {
for ( int i = 0; i < 4; i++ ) { for (int i = 0; i < 4; i++) {
for ( int j = 0; j < 4; j++ ) { for (int j = 0; j < 4; j++) {
r.put((i << 2) + j, r[i][j] =
a.get((i << 2) + 0) * b.get((0 * 4) + j) + a[i][0] * b[0][j] + a[i][1] * b[1][j] + a[i][2] * b[2][j] + a[i][3] * b[3][j];
a.get((i << 2) + 1) * b.get((1 * 4) + j) +
a.get((i << 2) + 2) * b.get((2 * 4) + j) +
a.get((i << 2) + 3) * b.get((3 * 4) + j));
} }
} }
} }
@ -162,19 +171,19 @@ public class Project extends Util {
float radians = fovy / 2 * GLU.PI / 180; float radians = fovy / 2 * GLU.PI / 180;
deltaZ = zFar - zNear; deltaZ = zFar - zNear;
sine = (float)Math.sin(radians); sine = (float) Math.sin(radians);
if ( (deltaZ == 0) || (sine == 0) || (aspect == 0) ) { if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {
return; return;
} }
cotangent = (float)Math.cos(radians) / sine; cotangent = (float) Math.cos(radians) / sine;
__gluMakeIdentityf(matrix); __gluMakeIdentityf(matrix);
matrix.put(0 * 4 + 0, cotangent / aspect); matrix.put(0 * 4 + 0, cotangent / aspect);
matrix.put(1 * 4 + 1, cotangent); matrix.put(1 * 4 + 1, cotangent);
matrix.put(2 * 4 + 2, -(zFar + zNear) / deltaZ); matrix.put(2 * 4 + 2, - (zFar + zNear) / deltaZ);
matrix.put(2 * 4 + 3, -1); matrix.put(2 * 4 + 3, -1);
matrix.put(3 * 4 + 2, -2 * zNear * zFar / deltaZ); matrix.put(3 * 4 + 2, -2 * zNear * zFar / deltaZ);
matrix.put(3 * 4 + 3, 0); matrix.put(3 * 4 + 3, 0);
@ -195,9 +204,16 @@ public class Project extends Util {
* @param upy * @param upy
* @param upz * @param upz
*/ */
public static void gluLookAt(float eyex, float eyey, float eyez, public static void gluLookAt(
float centerx, float centery, float centerz, float eyex,
float upx, float upy, float upz) { float eyey,
float eyez,
float centerx,
float centery,
float centerz,
float upx,
float upy,
float upz) {
float[] forward = Project.forward; float[] forward = Project.forward;
float[] side = Project.side; float[] side = Project.side;
float[] up = Project.up; float[] up = Project.up;
@ -249,11 +265,15 @@ public class Project extends Util {
* *
* @return * @return
*/ */
public static boolean gluProject(float objx, float objy, float objz, public static boolean gluProject(
FloatBuffer modelMatrix, float objx,
FloatBuffer projMatrix, float objy,
IntBuffer viewport, float objz,
FloatBuffer win_pos) { float[][] modelMatrix,
float[][] projMatrix,
int[] viewport,
float[] win_pos) {
float[] in = Project.in; float[] in = Project.in;
float[] out = Project.out; float[] out = Project.out;
@ -265,7 +285,7 @@ public class Project extends Util {
__gluMultMatrixVecf(modelMatrix, in, out); __gluMultMatrixVecf(modelMatrix, in, out);
__gluMultMatrixVecf(projMatrix, out, in); __gluMultMatrixVecf(projMatrix, out, in);
if ( in[3] == 0.0 ) if (in[3] == 0.0)
return false; return false;
in[3] = (1.0f / in[3]) * 0.5f; in[3] = (1.0f / in[3]) * 0.5f;
@ -275,12 +295,10 @@ public class Project extends Util {
in[1] = in[1] * in[3] + 0.5f; in[1] = in[1] * in[3] + 0.5f;
in[2] = in[2] * in[3] + 0.5f; in[2] = in[2] * in[3] + 0.5f;
int pos = win_pos.position();
// Map x,y to viewport // Map x,y to viewport
win_pos.put(pos++, in[0] * viewport.get(2) + viewport.get(0)); win_pos[0] = in[0] * viewport[2] + viewport[0];
win_pos.put(pos++, in[1] * viewport.get(3) + viewport.get(1)); win_pos[1] = in[1] * viewport[3] + viewport[1];
win_pos.put(pos, in[2]); win_pos[2] = in[2];
return true; return true;
} }
@ -298,17 +316,20 @@ public class Project extends Util {
* *
* @return * @return
*/ */
public static boolean gluUnProject(float winx, float winy, float winz, public static boolean gluUnProject(
FloatBuffer modelMatrix, float winx,
FloatBuffer projMatrix, float winy,
IntBuffer viewport, float winz,
FloatBuffer obj_pos) { float[][] modelMatrix,
float[][] projMatrix,
int[] viewport,
float[] obj_pos) {
float[] in = Project.in; float[] in = Project.in;
float[] out = Project.out; float[] out = Project.out;
__gluMultMatricesf(modelMatrix, projMatrix, finalMatrix); __gluMultMatricesf(modelMatrix, projMatrix, finalMatrix);
if ( !__gluInvertMatrixf(finalMatrix, finalMatrix) ) if (!__gluInvertMatrixf(finalMatrix, finalMatrix))
return false; return false;
in[0] = winx; in[0] = winx;
@ -317,8 +338,8 @@ public class Project extends Util {
in[3] = 1.0f; in[3] = 1.0f;
// Map x and y from window coordinates // Map x and y from window coordinates
in[0] = (in[0] - viewport.get(0)) / viewport.get(2); in[0] = (in[0] - viewport[0]) / viewport[2];
in[1] = (in[1] - viewport.get(1)) / viewport.get(3); in[1] = (in[1] - viewport[1]) / viewport[3];
// Map to range -1 to 1 // Map to range -1 to 1
in[0] = in[0] * 2 - 1; in[0] = in[0] * 2 - 1;
@ -327,16 +348,14 @@ public class Project extends Util {
__gluMultMatrixVecf(finalMatrix, in, out); __gluMultMatrixVecf(finalMatrix, in, out);
if ( out[3] == 0.0 ) if (out[3] == 0.0)
return false; return false;
out[3] = 1.0f / out[3]; out[3] = 1.0f / out[3];
int pos = obj_pos.position(); obj_pos[0] = out[0] * out[3];
obj_pos[1] = out[1] * out[3];
obj_pos.put(pos++, out[0] * out[3]); obj_pos[2] = out[2] * out[3];
obj_pos.put(pos++, out[1] * out[3]);
obj_pos.put(pos, out[2] * out[3]);
return true; return true;
} }
@ -350,15 +369,21 @@ public class Project extends Util {
* @param deltaY * @param deltaY
* @param viewport * @param viewport
*/ */
public static void gluPickMatrix(float x, float y, float deltaX, float deltaY, IntBuffer viewport) { public static void gluPickMatrix(
if ( deltaX <= 0 || deltaY <= 0 ) { float x,
float y,
float deltaX,
float deltaY,
int[] viewport) {
if (deltaX <= 0 || deltaY <= 0) {
return; return;
} }
/* Translate and scale the picked region to the entire window */ /* Translate and scale the picked region to the entire window */
GL11.glTranslatef((viewport.get(2) - 2 * (x - viewport.get(0))) / deltaX, GL11.glTranslatef(
(viewport.get(3) - 2 * (y - viewport.get(1))) / deltaY, (viewport[2] - 2 * (x - viewport[0])) / deltaX,
0); (viewport[3] - 2 * (y - viewport[1])) / deltaY,
GL11.glScalef(viewport.get(2) / deltaX, viewport.get(3) / deltaY, 1.0f); 0);
GL11.glScalef(viewport[2] / deltaX, viewport[3] / deltaY, 1.0f);
} }
} }