replaced buffers with arrays
This commit is contained in:
parent
e352ef0e84
commit
9941e8f8bf
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@ -1,8 +1,6 @@
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package org.lwjgl.opengl.glu;
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package org.lwjgl.opengl.glu;
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import java.nio.ByteBuffer;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import org.lwjgl.opengl.GL12;
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@ -264,10 +262,10 @@ public class GLU {
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* @return
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* @return
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*/
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*/
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public static boolean gluProject(float objx, float objy, float objz,
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public static boolean gluProject(float objx, float objy, float objz,
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FloatBuffer modelMatrix,
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float[][] modelMatrix,
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FloatBuffer projMatrix,
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float[][] projMatrix,
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IntBuffer viewport,
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int[] viewport,
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FloatBuffer win_pos)
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float[] win_pos)
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{
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{
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return Project.gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, win_pos);
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return Project.gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, win_pos);
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}
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}
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@ -284,10 +282,10 @@ public class GLU {
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* @return
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* @return
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*/
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*/
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public static boolean gluUnProject(float winx, float winy, float winz,
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public static boolean gluUnProject(float winx, float winy, float winz,
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FloatBuffer modelMatrix,
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float[][] modelMatrix,
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FloatBuffer projMatrix,
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float[][] projMatrix,
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IntBuffer viewport,
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int[] viewport,
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FloatBuffer obj_pos)
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float[] obj_pos)
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{
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{
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return Project.gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, obj_pos);
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return Project.gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, obj_pos);
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}
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}
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@ -305,7 +303,7 @@ public class GLU {
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float y,
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float y,
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float width,
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float width,
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float height,
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float height,
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IntBuffer viewport) {
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int[] viewport) {
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Project.gluPickMatrix(x, y, width, height, viewport);
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Project.gluPickMatrix(x, y, width, height, viewport);
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}
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}
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@ -4,27 +4,26 @@ import org.lwjgl.BufferUtils;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL11;
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import java.nio.FloatBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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/**
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/**
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* Project.java
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* Project.java
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* <p/>
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* <p/>
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* <p/>
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* <p/>
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* Created 11-jan-2004
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* Created 11-jan-2004
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*
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*
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* @author Erik Duijs
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* @author Erik Duijs
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*/
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*/
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public class Project extends Util {
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public class Project extends Util {
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private static final float[] IDENTITY_MATRIX = new float[] {
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private static final float[] IDENTITY_MATRIX =
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1.0f, 0.0f, 0.0f, 0.0f,
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new float[] {
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0.0f, 1.0f, 0.0f, 0.0f,
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f
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0.0f, 0.0f, 1.0f, 0.0f,
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};
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0.0f, 0.0f, 0.0f, 1.0f };
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private static final FloatBuffer matrix = BufferUtils.createFloatBuffer(16);
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private static final FloatBuffer matrix = BufferUtils.createFloatBuffer(16);
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private static final FloatBuffer finalMatrix = BufferUtils.createFloatBuffer(16);
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private static final float[][] finalMatrix = new float[4][4];
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private static final float[][] tempMatrix = new float[4][4];
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private static final float[][] tempMatrix = new float[4][4];
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private static final float[] in = new float[4];
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private static final float[] in = new float[4];
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@ -43,88 +42,101 @@ public class Project extends Util {
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m.position(oldPos);
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m.position(oldPos);
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}
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}
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private static void __gluMakeIdentityf(float[][] m) {
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for (int i = 0; i < 16; i++) {
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m[i>>2][i%4] = IDENTITY_MATRIX[i];
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}
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}
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/**
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/**
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* Method __gluMultMatrixVecf
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* Method __gluMultMatrixVecf
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*
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*
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* @param finalMatrix
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* @param finalMatrix
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* @param in
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* @param in
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* @param out
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* @param out
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*/
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*/
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private static void __gluMultMatrixVecf(FloatBuffer finalMatrix, float[] in, float[] out) {
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private static void __gluMultMatrixVecf(float[][] finalMatrix, float[] in, float[] out) {
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for ( int i = 0; i < 4; i++ ) {
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for (int i = 0; i < 4; i++) {
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out[i] = in[0] * finalMatrix.get((0 * 4) + i)
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out[i] =
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+ in[1] * finalMatrix.get((1 * 4) + i)
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in[0] * finalMatrix[0][i]
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+ in[2] * finalMatrix.get((2 * 4) + i)
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+ in[1] * finalMatrix[1][i]
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+ in[3] * finalMatrix.get((3 * 4) + i);
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+ in[2] * finalMatrix[2][1]
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+ in[3] * finalMatrix[3][i];
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}
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}
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}
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}
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/**
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/**
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* @param src
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* @param src
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* @param inverse
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* @param inverse
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*
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*
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* @return
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* @return
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*/
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*/
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private static boolean __gluInvertMatrixf(FloatBuffer src, FloatBuffer inverse) {
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private static boolean __gluInvertMatrixf(float[][] src, float[][] inverse) {
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int i, j, k, swap;
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int i, j, k, swap;
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float t;
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float t;
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float[][] temp = Project.tempMatrix;
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float[][] temp = Project.tempMatrix;
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for ( i = 0; i < 4; i++ ) {
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for (i = 0; i < 4; i++) {
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for ( j = 0; j < 4; j++ ) {
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for (j = 0; j < 4; j++) {
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temp[i][j] = src.get((i << 2) + j);
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temp[i][j] = src[i][j];
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}
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}
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}
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}
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__gluMakeIdentityf(inverse);
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__gluMakeIdentityf(inverse);
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for ( i = 0; i < 4; i++ ) {
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for (i = 0; i < 4; i++) {
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/*
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/*
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** Look for largest element in column
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* * Look for largest element in column
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*/
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*/
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swap = i;
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swap = i;
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for ( j = i + 1; j < 4; j++ ) {
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for (j = i + 1; j < 4; j++) {
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/*if (fabs(temp[j][i]) > fabs(temp[i][i])) {
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/*
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swap = j;
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* if (fabs(temp[j][i]) > fabs(temp[i][i])) { swap = j;
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}*/
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*/
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if ( Math.abs(temp[j][i]) > Math.abs(temp[i][i]) ) {
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if (Math.abs(temp[j][i]) > Math.abs(temp[i][i])) {
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swap = j;
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swap = j;
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}
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}
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}
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}
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if ( swap != i ) {
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if (swap != i) {
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/*
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/*
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** Swap rows.
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* * Swap rows.
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*/
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*/
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for ( k = 0; k < 4; k++ ) {
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for (k = 0; k < 4; k++) {
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t = temp[i][k];
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t = temp[i][k];
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temp[i][k] = temp[swap][k];
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temp[i][k] = temp[swap][k];
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temp[swap][k] = t;
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temp[swap][k] = t;
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t = inverse.get((i << 2) + k);
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t = inverse[i][k];
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inverse.put((i << 2) + k, inverse.get((swap << 2) + k));
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inverse[i][k] = inverse[swap][k];
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inverse.put((swap << 2) + k, t);
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//inverse.put((i << 2) + k, inverse.get((swap << 2) + k));
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inverse[swap][k] = t;
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//inverse.put((swap << 2) + k, t);
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}
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}
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}
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}
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if ( temp[i][i] == 0 ) {
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if (temp[i][i] == 0) {
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/*
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/*
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** No non-zero pivot. The matrix is singular, which shouldn't
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* * No non-zero pivot. The matrix is singular, which shouldn't *
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** happen. This means the user gave us a bad matrix.
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* happen. This means the user gave us a bad matrix.
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*/
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*/
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return false;
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return false;
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}
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}
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t = temp[i][i];
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t = temp[i][i];
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for ( k = 0; k < 4; k++ ) {
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for (k = 0; k < 4; k++) {
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temp[i][k] /= t;
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temp[i][k] /= t;
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inverse.put((i << 2) + k, inverse.get((i << 2) + k) / t);
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inverse[i][k] = inverse[i][k] / t;
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}
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}
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for ( j = 0; j < 4; j++ ) {
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for (j = 0; j < 4; j++) {
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if ( j != i ) {
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if (j != i) {
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t = temp[j][i];
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t = temp[j][i];
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for ( k = 0; k < 4; k++ ) {
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for (k = 0; k < 4; k++) {
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temp[j][k] -= temp[i][k] * t;
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temp[j][k] -= temp[i][k] * t;
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inverse.put((j << 2) + k, inverse.get((j << 2) + k) - inverse.get((i << 2) + k) * t);
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inverse[j][k] = inverse[j][k] - inverse[i][k] * t;
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/*inverse.put(
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(j << 2) + k,
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inverse.get((j << 2) + k) - inverse.get((i << 2) + k) * t);*/
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}
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}
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}
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}
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}
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}
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@ -137,21 +149,18 @@ public class Project extends Util {
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* @param b
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* @param b
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* @param r
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* @param r
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*/
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*/
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private static void __gluMultMatricesf(FloatBuffer a, FloatBuffer b, FloatBuffer r) {
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private static void __gluMultMatricesf(float[][] a, float[][] b, float[][] r) {
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for ( int i = 0; i < 4; i++ ) {
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for (int i = 0; i < 4; i++) {
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for ( int j = 0; j < 4; j++ ) {
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for (int j = 0; j < 4; j++) {
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r.put((i << 2) + j,
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r[i][j] =
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a.get((i << 2) + 0) * b.get((0 * 4) + j) +
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a[i][0] * b[0][j] + a[i][1] * b[1][j] + a[i][2] * b[2][j] + a[i][3] * b[3][j];
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a.get((i << 2) + 1) * b.get((1 * 4) + j) +
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a.get((i << 2) + 2) * b.get((2 * 4) + j) +
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a.get((i << 2) + 3) * b.get((3 * 4) + j));
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}
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}
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}
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}
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}
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}
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/**
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/**
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* Method gluPerspective.
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* Method gluPerspective.
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*
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*
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* @param fovy
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* @param fovy
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* @param aspect
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* @param aspect
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* @param zNear
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* @param zNear
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@ -162,19 +171,19 @@ public class Project extends Util {
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float radians = fovy / 2 * GLU.PI / 180;
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float radians = fovy / 2 * GLU.PI / 180;
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deltaZ = zFar - zNear;
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deltaZ = zFar - zNear;
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sine = (float)Math.sin(radians);
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sine = (float) Math.sin(radians);
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if ( (deltaZ == 0) || (sine == 0) || (aspect == 0) ) {
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if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {
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return;
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return;
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}
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}
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cotangent = (float)Math.cos(radians) / sine;
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cotangent = (float) Math.cos(radians) / sine;
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__gluMakeIdentityf(matrix);
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__gluMakeIdentityf(matrix);
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matrix.put(0 * 4 + 0, cotangent / aspect);
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matrix.put(0 * 4 + 0, cotangent / aspect);
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matrix.put(1 * 4 + 1, cotangent);
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matrix.put(1 * 4 + 1, cotangent);
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matrix.put(2 * 4 + 2, -(zFar + zNear) / deltaZ);
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matrix.put(2 * 4 + 2, - (zFar + zNear) / deltaZ);
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matrix.put(2 * 4 + 3, -1);
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matrix.put(2 * 4 + 3, -1);
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matrix.put(3 * 4 + 2, -2 * zNear * zFar / deltaZ);
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matrix.put(3 * 4 + 2, -2 * zNear * zFar / deltaZ);
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matrix.put(3 * 4 + 3, 0);
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matrix.put(3 * 4 + 3, 0);
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@ -184,7 +193,7 @@ public class Project extends Util {
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/**
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/**
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* Method gluLookAt
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* Method gluLookAt
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*
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*
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* @param eyex
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* @param eyex
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* @param eyey
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* @param eyey
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* @param eyez
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* @param eyez
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@ -195,9 +204,16 @@ public class Project extends Util {
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* @param upy
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* @param upy
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* @param upz
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* @param upz
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*/
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*/
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public static void gluLookAt(float eyex, float eyey, float eyez,
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public static void gluLookAt(
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float centerx, float centery, float centerz,
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float eyex,
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float upx, float upy, float upz) {
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float eyey,
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float eyez,
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float centerx,
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float centery,
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float centerz,
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float upx,
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float upy,
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float upz) {
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float[] forward = Project.forward;
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float[] forward = Project.forward;
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float[] side = Project.side;
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float[] side = Project.side;
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float[] up = Project.up;
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float[] up = Project.up;
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@ -238,7 +254,7 @@ public class Project extends Util {
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/**
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/**
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* Method gluProject
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* Method gluProject
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*
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*
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* @param objx
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* @param objx
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* @param objy
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* @param objy
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* @param objz
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* @param objz
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@ -246,14 +262,18 @@ public class Project extends Util {
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* @param projMatrix
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* @param projMatrix
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* @param viewport
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* @param viewport
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* @param win_pos
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* @param win_pos
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*
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*
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* @return
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* @return
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*/
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*/
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public static boolean gluProject(float objx, float objy, float objz,
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public static boolean gluProject(
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FloatBuffer modelMatrix,
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float objx,
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FloatBuffer projMatrix,
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float objy,
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IntBuffer viewport,
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float objz,
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FloatBuffer win_pos) {
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float[][] modelMatrix,
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float[][] projMatrix,
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int[] viewport,
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float[] win_pos) {
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float[] in = Project.in;
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float[] in = Project.in;
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float[] out = Project.out;
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float[] out = Project.out;
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@ -265,7 +285,7 @@ public class Project extends Util {
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__gluMultMatrixVecf(modelMatrix, in, out);
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__gluMultMatrixVecf(modelMatrix, in, out);
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__gluMultMatrixVecf(projMatrix, out, in);
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__gluMultMatrixVecf(projMatrix, out, in);
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if ( in[3] == 0.0 )
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if (in[3] == 0.0)
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return false;
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return false;
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in[3] = (1.0f / in[3]) * 0.5f;
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in[3] = (1.0f / in[3]) * 0.5f;
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@ -275,19 +295,17 @@ public class Project extends Util {
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in[1] = in[1] * in[3] + 0.5f;
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in[1] = in[1] * in[3] + 0.5f;
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in[2] = in[2] * in[3] + 0.5f;
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in[2] = in[2] * in[3] + 0.5f;
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int pos = win_pos.position();
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// Map x,y to viewport
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// Map x,y to viewport
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win_pos.put(pos++, in[0] * viewport.get(2) + viewport.get(0));
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win_pos[0] = in[0] * viewport[2] + viewport[0];
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win_pos.put(pos++, in[1] * viewport.get(3) + viewport.get(1));
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win_pos[1] = in[1] * viewport[3] + viewport[1];
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win_pos.put(pos, in[2]);
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win_pos[2] = in[2];
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return true;
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return true;
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}
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}
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/**
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/**
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* Method gluUnproject
|
* Method gluUnproject
|
||||||
*
|
*
|
||||||
* @param winx
|
* @param winx
|
||||||
* @param winy
|
* @param winy
|
||||||
* @param winz
|
* @param winz
|
||||||
|
@ -295,20 +313,23 @@ public class Project extends Util {
|
||||||
* @param projMatrix
|
* @param projMatrix
|
||||||
* @param viewport
|
* @param viewport
|
||||||
* @param obj_pos
|
* @param obj_pos
|
||||||
*
|
*
|
||||||
* @return
|
* @return
|
||||||
*/
|
*/
|
||||||
public static boolean gluUnProject(float winx, float winy, float winz,
|
public static boolean gluUnProject(
|
||||||
FloatBuffer modelMatrix,
|
float winx,
|
||||||
FloatBuffer projMatrix,
|
float winy,
|
||||||
IntBuffer viewport,
|
float winz,
|
||||||
FloatBuffer obj_pos) {
|
float[][] modelMatrix,
|
||||||
|
float[][] projMatrix,
|
||||||
|
int[] viewport,
|
||||||
|
float[] obj_pos) {
|
||||||
float[] in = Project.in;
|
float[] in = Project.in;
|
||||||
float[] out = Project.out;
|
float[] out = Project.out;
|
||||||
|
|
||||||
__gluMultMatricesf(modelMatrix, projMatrix, finalMatrix);
|
__gluMultMatricesf(modelMatrix, projMatrix, finalMatrix);
|
||||||
|
|
||||||
if ( !__gluInvertMatrixf(finalMatrix, finalMatrix) )
|
if (!__gluInvertMatrixf(finalMatrix, finalMatrix))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
in[0] = winx;
|
in[0] = winx;
|
||||||
|
@ -317,8 +338,8 @@ public class Project extends Util {
|
||||||
in[3] = 1.0f;
|
in[3] = 1.0f;
|
||||||
|
|
||||||
// Map x and y from window coordinates
|
// Map x and y from window coordinates
|
||||||
in[0] = (in[0] - viewport.get(0)) / viewport.get(2);
|
in[0] = (in[0] - viewport[0]) / viewport[2];
|
||||||
in[1] = (in[1] - viewport.get(1)) / viewport.get(3);
|
in[1] = (in[1] - viewport[1]) / viewport[3];
|
||||||
|
|
||||||
// Map to range -1 to 1
|
// Map to range -1 to 1
|
||||||
in[0] = in[0] * 2 - 1;
|
in[0] = in[0] * 2 - 1;
|
||||||
|
@ -327,38 +348,42 @@ public class Project extends Util {
|
||||||
|
|
||||||
__gluMultMatrixVecf(finalMatrix, in, out);
|
__gluMultMatrixVecf(finalMatrix, in, out);
|
||||||
|
|
||||||
if ( out[3] == 0.0 )
|
if (out[3] == 0.0)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
out[3] = 1.0f / out[3];
|
out[3] = 1.0f / out[3];
|
||||||
|
|
||||||
int pos = obj_pos.position();
|
obj_pos[0] = out[0] * out[3];
|
||||||
|
obj_pos[1] = out[1] * out[3];
|
||||||
obj_pos.put(pos++, out[0] * out[3]);
|
obj_pos[2] = out[2] * out[3];
|
||||||
obj_pos.put(pos++, out[1] * out[3]);
|
|
||||||
obj_pos.put(pos, out[2] * out[3]);
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Method gluPickMatrix
|
* Method gluPickMatrix
|
||||||
*
|
*
|
||||||
* @param x
|
* @param x
|
||||||
* @param y
|
* @param y
|
||||||
* @param deltaX
|
* @param deltaX
|
||||||
* @param deltaY
|
* @param deltaY
|
||||||
* @param viewport
|
* @param viewport
|
||||||
*/
|
*/
|
||||||
public static void gluPickMatrix(float x, float y, float deltaX, float deltaY, IntBuffer viewport) {
|
public static void gluPickMatrix(
|
||||||
if ( deltaX <= 0 || deltaY <= 0 ) {
|
float x,
|
||||||
|
float y,
|
||||||
|
float deltaX,
|
||||||
|
float deltaY,
|
||||||
|
int[] viewport) {
|
||||||
|
if (deltaX <= 0 || deltaY <= 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Translate and scale the picked region to the entire window */
|
/* Translate and scale the picked region to the entire window */
|
||||||
GL11.glTranslatef((viewport.get(2) - 2 * (x - viewport.get(0))) / deltaX,
|
GL11.glTranslatef(
|
||||||
(viewport.get(3) - 2 * (y - viewport.get(1))) / deltaY,
|
(viewport[2] - 2 * (x - viewport[0])) / deltaX,
|
||||||
0);
|
(viewport[3] - 2 * (y - viewport[1])) / deltaY,
|
||||||
GL11.glScalef(viewport.get(2) / deltaX, viewport.get(3) / deltaY, 1.0f);
|
0);
|
||||||
|
GL11.glScalef(viewport[2] / deltaX, viewport[3] / deltaY, 1.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue