replaced buffers with arrays

This commit is contained in:
Erik Duijs 2004-03-21 15:51:06 +00:00
parent e352ef0e84
commit 9941e8f8bf
2 changed files with 131 additions and 108 deletions

View File

@ -1,8 +1,6 @@
package org.lwjgl.opengl.glu;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
@ -264,10 +262,10 @@ public class GLU {
* @return
*/
public static boolean gluProject(float objx, float objy, float objz,
FloatBuffer modelMatrix,
FloatBuffer projMatrix,
IntBuffer viewport,
FloatBuffer win_pos)
float[][] modelMatrix,
float[][] projMatrix,
int[] viewport,
float[] win_pos)
{
return Project.gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, win_pos);
}
@ -284,10 +282,10 @@ public class GLU {
* @return
*/
public static boolean gluUnProject(float winx, float winy, float winz,
FloatBuffer modelMatrix,
FloatBuffer projMatrix,
IntBuffer viewport,
FloatBuffer obj_pos)
float[][] modelMatrix,
float[][] projMatrix,
int[] viewport,
float[] obj_pos)
{
return Project.gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, obj_pos);
}
@ -305,7 +303,7 @@ public class GLU {
float y,
float width,
float height,
IntBuffer viewport) {
int[] viewport) {
Project.gluPickMatrix(x, y, width, height, viewport);
}

View File

@ -4,7 +4,6 @@ import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
/**
* Project.java
@ -16,15 +15,15 @@ import java.nio.IntBuffer;
*/
public class Project extends Util {
private static final float[] IDENTITY_MATRIX = new float[] {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
private static final float[] IDENTITY_MATRIX =
new float[] {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f };
private static final FloatBuffer matrix = BufferUtils.createFloatBuffer(16);
private static final FloatBuffer finalMatrix = BufferUtils.createFloatBuffer(16);
private static final float[][] finalMatrix = new float[4][4];
private static final float[][] tempMatrix = new float[4][4];
private static final float[] in = new float[4];
@ -43,6 +42,12 @@ public class Project extends Util {
m.position(oldPos);
}
private static void __gluMakeIdentityf(float[][] m) {
for (int i = 0; i < 16; i++) {
m[i>>2][i%4] = IDENTITY_MATRIX[i];
}
}
/**
* Method __gluMultMatrixVecf
*
@ -50,12 +55,14 @@ public class Project extends Util {
* @param in
* @param out
*/
private static void __gluMultMatrixVecf(FloatBuffer finalMatrix, float[] in, float[] out) {
for ( int i = 0; i < 4; i++ ) {
out[i] = in[0] * finalMatrix.get((0 * 4) + i)
+ in[1] * finalMatrix.get((1 * 4) + i)
+ in[2] * finalMatrix.get((2 * 4) + i)
+ in[3] * finalMatrix.get((3 * 4) + i);
private static void __gluMultMatrixVecf(float[][] finalMatrix, float[] in, float[] out) {
for (int i = 0; i < 4; i++) {
out[i] =
in[0] * finalMatrix[0][i]
+ in[1] * finalMatrix[1][i]
+ in[2] * finalMatrix[2][1]
+ in[3] * finalMatrix[3][i];
}
}
@ -65,66 +72,71 @@ public class Project extends Util {
*
* @return
*/
private static boolean __gluInvertMatrixf(FloatBuffer src, FloatBuffer inverse) {
private static boolean __gluInvertMatrixf(float[][] src, float[][] inverse) {
int i, j, k, swap;
float t;
float[][] temp = Project.tempMatrix;
for ( i = 0; i < 4; i++ ) {
for ( j = 0; j < 4; j++ ) {
temp[i][j] = src.get((i << 2) + j);
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
temp[i][j] = src[i][j];
}
}
__gluMakeIdentityf(inverse);
for ( i = 0; i < 4; i++ ) {
for (i = 0; i < 4; i++) {
/*
** Look for largest element in column
* * Look for largest element in column
*/
swap = i;
for ( j = i + 1; j < 4; j++ ) {
/*if (fabs(temp[j][i]) > fabs(temp[i][i])) {
swap = j;
}*/
if ( Math.abs(temp[j][i]) > Math.abs(temp[i][i]) ) {
for (j = i + 1; j < 4; j++) {
/*
* if (fabs(temp[j][i]) > fabs(temp[i][i])) { swap = j;
*/
if (Math.abs(temp[j][i]) > Math.abs(temp[i][i])) {
swap = j;
}
}
if ( swap != i ) {
if (swap != i) {
/*
** Swap rows.
* * Swap rows.
*/
for ( k = 0; k < 4; k++ ) {
for (k = 0; k < 4; k++) {
t = temp[i][k];
temp[i][k] = temp[swap][k];
temp[swap][k] = t;
t = inverse.get((i << 2) + k);
inverse.put((i << 2) + k, inverse.get((swap << 2) + k));
inverse.put((swap << 2) + k, t);
t = inverse[i][k];
inverse[i][k] = inverse[swap][k];
//inverse.put((i << 2) + k, inverse.get((swap << 2) + k));
inverse[swap][k] = t;
//inverse.put((swap << 2) + k, t);
}
}
if ( temp[i][i] == 0 ) {
if (temp[i][i] == 0) {
/*
** No non-zero pivot. The matrix is singular, which shouldn't
** happen. This means the user gave us a bad matrix.
* * No non-zero pivot. The matrix is singular, which shouldn't *
* happen. This means the user gave us a bad matrix.
*/
return false;
}
t = temp[i][i];
for ( k = 0; k < 4; k++ ) {
for (k = 0; k < 4; k++) {
temp[i][k] /= t;
inverse.put((i << 2) + k, inverse.get((i << 2) + k) / t);
inverse[i][k] = inverse[i][k] / t;
}
for ( j = 0; j < 4; j++ ) {
if ( j != i ) {
for (j = 0; j < 4; j++) {
if (j != i) {
t = temp[j][i];
for ( k = 0; k < 4; k++ ) {
for (k = 0; k < 4; k++) {
temp[j][k] -= temp[i][k] * t;
inverse.put((j << 2) + k, inverse.get((j << 2) + k) - inverse.get((i << 2) + k) * t);
inverse[j][k] = inverse[j][k] - inverse[i][k] * t;
/*inverse.put(
(j << 2) + k,
inverse.get((j << 2) + k) - inverse.get((i << 2) + k) * t);*/
}
}
}
@ -137,14 +149,11 @@ public class Project extends Util {
* @param b
* @param r
*/
private static void __gluMultMatricesf(FloatBuffer a, FloatBuffer b, FloatBuffer r) {
for ( int i = 0; i < 4; i++ ) {
for ( int j = 0; j < 4; j++ ) {
r.put((i << 2) + j,
a.get((i << 2) + 0) * b.get((0 * 4) + j) +
a.get((i << 2) + 1) * b.get((1 * 4) + j) +
a.get((i << 2) + 2) * b.get((2 * 4) + j) +
a.get((i << 2) + 3) * b.get((3 * 4) + j));
private static void __gluMultMatricesf(float[][] a, float[][] b, float[][] r) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
r[i][j] =
a[i][0] * b[0][j] + a[i][1] * b[1][j] + a[i][2] * b[2][j] + a[i][3] * b[3][j];
}
}
}
@ -162,19 +171,19 @@ public class Project extends Util {
float radians = fovy / 2 * GLU.PI / 180;
deltaZ = zFar - zNear;
sine = (float)Math.sin(radians);
sine = (float) Math.sin(radians);
if ( (deltaZ == 0) || (sine == 0) || (aspect == 0) ) {
if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {
return;
}
cotangent = (float)Math.cos(radians) / sine;
cotangent = (float) Math.cos(radians) / sine;
__gluMakeIdentityf(matrix);
matrix.put(0 * 4 + 0, cotangent / aspect);
matrix.put(1 * 4 + 1, cotangent);
matrix.put(2 * 4 + 2, -(zFar + zNear) / deltaZ);
matrix.put(2 * 4 + 2, - (zFar + zNear) / deltaZ);
matrix.put(2 * 4 + 3, -1);
matrix.put(3 * 4 + 2, -2 * zNear * zFar / deltaZ);
matrix.put(3 * 4 + 3, 0);
@ -195,9 +204,16 @@ public class Project extends Util {
* @param upy
* @param upz
*/
public static void gluLookAt(float eyex, float eyey, float eyez,
float centerx, float centery, float centerz,
float upx, float upy, float upz) {
public static void gluLookAt(
float eyex,
float eyey,
float eyez,
float centerx,
float centery,
float centerz,
float upx,
float upy,
float upz) {
float[] forward = Project.forward;
float[] side = Project.side;
float[] up = Project.up;
@ -249,11 +265,15 @@ public class Project extends Util {
*
* @return
*/
public static boolean gluProject(float objx, float objy, float objz,
FloatBuffer modelMatrix,
FloatBuffer projMatrix,
IntBuffer viewport,
FloatBuffer win_pos) {
public static boolean gluProject(
float objx,
float objy,
float objz,
float[][] modelMatrix,
float[][] projMatrix,
int[] viewport,
float[] win_pos) {
float[] in = Project.in;
float[] out = Project.out;
@ -265,7 +285,7 @@ public class Project extends Util {
__gluMultMatrixVecf(modelMatrix, in, out);
__gluMultMatrixVecf(projMatrix, out, in);
if ( in[3] == 0.0 )
if (in[3] == 0.0)
return false;
in[3] = (1.0f / in[3]) * 0.5f;
@ -275,12 +295,10 @@ public class Project extends Util {
in[1] = in[1] * in[3] + 0.5f;
in[2] = in[2] * in[3] + 0.5f;
int pos = win_pos.position();
// Map x,y to viewport
win_pos.put(pos++, in[0] * viewport.get(2) + viewport.get(0));
win_pos.put(pos++, in[1] * viewport.get(3) + viewport.get(1));
win_pos.put(pos, in[2]);
win_pos[0] = in[0] * viewport[2] + viewport[0];
win_pos[1] = in[1] * viewport[3] + viewport[1];
win_pos[2] = in[2];
return true;
}
@ -298,17 +316,20 @@ public class Project extends Util {
*
* @return
*/
public static boolean gluUnProject(float winx, float winy, float winz,
FloatBuffer modelMatrix,
FloatBuffer projMatrix,
IntBuffer viewport,
FloatBuffer obj_pos) {
public static boolean gluUnProject(
float winx,
float winy,
float winz,
float[][] modelMatrix,
float[][] projMatrix,
int[] viewport,
float[] obj_pos) {
float[] in = Project.in;
float[] out = Project.out;
__gluMultMatricesf(modelMatrix, projMatrix, finalMatrix);
if ( !__gluInvertMatrixf(finalMatrix, finalMatrix) )
if (!__gluInvertMatrixf(finalMatrix, finalMatrix))
return false;
in[0] = winx;
@ -317,8 +338,8 @@ public class Project extends Util {
in[3] = 1.0f;
// Map x and y from window coordinates
in[0] = (in[0] - viewport.get(0)) / viewport.get(2);
in[1] = (in[1] - viewport.get(1)) / viewport.get(3);
in[0] = (in[0] - viewport[0]) / viewport[2];
in[1] = (in[1] - viewport[1]) / viewport[3];
// Map to range -1 to 1
in[0] = in[0] * 2 - 1;
@ -327,16 +348,14 @@ public class Project extends Util {
__gluMultMatrixVecf(finalMatrix, in, out);
if ( out[3] == 0.0 )
if (out[3] == 0.0)
return false;
out[3] = 1.0f / out[3];
int pos = obj_pos.position();
obj_pos.put(pos++, out[0] * out[3]);
obj_pos.put(pos++, out[1] * out[3]);
obj_pos.put(pos, out[2] * out[3]);
obj_pos[0] = out[0] * out[3];
obj_pos[1] = out[1] * out[3];
obj_pos[2] = out[2] * out[3];
return true;
}
@ -350,15 +369,21 @@ public class Project extends Util {
* @param deltaY
* @param viewport
*/
public static void gluPickMatrix(float x, float y, float deltaX, float deltaY, IntBuffer viewport) {
if ( deltaX <= 0 || deltaY <= 0 ) {
public static void gluPickMatrix(
float x,
float y,
float deltaX,
float deltaY,
int[] viewport) {
if (deltaX <= 0 || deltaY <= 0) {
return;
}
/* Translate and scale the picked region to the entire window */
GL11.glTranslatef((viewport.get(2) - 2 * (x - viewport.get(0))) / deltaX,
(viewport.get(3) - 2 * (y - viewport.get(1))) / deltaY,
0);
GL11.glScalef(viewport.get(2) / deltaX, viewport.get(3) / deltaY, 1.0f);
GL11.glTranslatef(
(viewport[2] - 2 * (x - viewport[0])) / deltaX,
(viewport[3] - 2 * (y - viewport[1])) / deltaY,
0);
GL11.glScalef(viewport[2] / deltaX, viewport[3] / deltaY, 1.0f);
}
}