Improved API for glBufferData

This commit is contained in:
Ioannis Tsakpinis 2005-01-30 23:21:06 +00:00
parent 5ef40a803a
commit 9ecd426e31
2 changed files with 29 additions and 38 deletions

View File

@ -224,14 +224,8 @@ public final class VBOIndexTest {
indices = ByteBuffer.allocateDirect(4 * 4).order(ByteOrder.nativeOrder()).asIntBuffer();
indices.put(0).put(1).put(2).put(3);
indices.rewind();
ARBBufferObject.glBufferDataARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB,
2 * 4 * 4,
(ByteBuffer)null,
ARBBufferObject.GL_STREAM_DRAW_ARB);
ARBBufferObject.glBufferDataARB(ARBVertexBufferObject.GL_ELEMENT_ARRAY_BUFFER_ARB,
4 * 4,
(ByteBuffer)null,
ARBBufferObject.GL_STREAM_DRAW_ARB);
ARBBufferObject.glBufferDataARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, 2 * 4 * 4, ARBBufferObject.GL_STREAM_DRAW_ARB);
ARBBufferObject.glBufferDataARB(ARBVertexBufferObject.GL_ELEMENT_ARRAY_BUFFER_ARB, 4 * 4, ARBBufferObject.GL_STREAM_DRAW_ARB);
GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
GL11.glVertexPointer(2, GL11.GL_FLOAT, 0, 0);
}

View File

@ -197,10 +197,7 @@ public final class VBOTest {
ARBBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, buffer_id);
vertices = ByteBuffer.allocateDirect(2 * 4 * 4).order(ByteOrder.nativeOrder()).asFloatBuffer();
vertices.put(-50).put(-50).put(50).put(-50).put(50).put(50).put(-50).put(50);
ARBBufferObject.glBufferDataARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB,
2 * 4 * 4,
(ByteBuffer)null,
ARBBufferObject.GL_STREAM_DRAW_ARB);
ARBBufferObject.glBufferDataARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, 2 * 4 * 4, ARBBufferObject.GL_STREAM_DRAW_ARB);
GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
GL11.glVertexPointer(2, GL11.GL_FLOAT, 0, 0);
}