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/*
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* Copyright (c) 2002 Light Weight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* $Id$
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*
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* Win32 digital (Atari) joystick handling. These days it's a gamepad.
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*
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* @author gregorypierce <me@gregorypierce.com>
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* @version $Revision$
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*/
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#include "org_lwjgl_input_GamePad.h"
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/*
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* Class: org_lwjgl_input_GamePad
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* Method: initIDs
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* Signature: ()V
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*/
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JNIEXPORT void JNICALL Java_org_lwjgl_input_GamePad_initIDs
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(JNIEnv * env, jclass clazz) {}
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/*
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* Class: org_lwjgl_input_GamePad
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* Method: nCreate
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* Signature: ()Z
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*/
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JNIEXPORT jboolean JNICALL Java_org_lwjgl_input_GamePad_nCreate
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(JNIEnv * env, jclass clazz)
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{
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printf("GamePad not implemented yet!\n");
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return JNI_FALSE;
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}
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/*
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* Class: org_lwjgl_input_GamePad
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* Method: nDestroy
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* Signature: ()V
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*/
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JNIEXPORT void JNICALL Java_org_lwjgl_input_GamePad_nDestroy
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(JNIEnv * env, jclass clazz)
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{
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}
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/*
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* Class: org_lwjgl_input_GamePad
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* Method: nPoll
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* Signature: (I)V
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*/
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JNIEXPORT void JNICALL Java_org_lwjgl_input_GamePad_nPoll
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(JNIEnv * env, jclass clazz, jint buf)
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{
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}
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/*
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* Class: org_lwjgl_input_GamePad
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* Method: nRead
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* Signature: (I)I
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*/
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JNIEXPORT jint JNICALL Java_org_lwjgl_input_GamePad_nRead
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(JNIEnv * env, jclass clazz, jint buf)
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{
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return 0;
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}
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/*
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* Class: org_lwjgl_input_GamePad
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* Method: nEnableBuffer
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* Signature: ()I
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*/
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JNIEXPORT jint JNICALL Java_org_lwjgl_input_GamePad_nEnableBuffer
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(JNIEnv * env, jclass clazz)
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{
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return 0;
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}
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/*
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* Class: org_lwjgl_input_GamePad
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* Method: nGetNumButtons
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* Signature: ()I
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*/
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JNIEXPORT jint JNICALL Java_org_lwjgl_input_GamePad_nGetNumButtons
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(JNIEnv * env, jclass clazz)
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{
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return 0;
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}
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