Added missing @OutParameters
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@ -186,12 +186,14 @@ public interface ARB_shader_objects {
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@OutParameter
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@Check(value = "1", canBeNull = true)
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@GLsizei IntBuffer length,
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@OutParameter
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@GLcharARB ByteBuffer infoLog);
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void glGetAttachedObjectsARB(@GLhandleARB int containerObj, @AutoSize("obj") @GLsizei int maxCount,
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@OutParameter
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@Check(value = "1", canBeNull = true)
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@GLsizei IntBuffer count,
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@OutParameter
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@GLhandleARB IntBuffer obj);
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/**
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@ -209,6 +211,7 @@ public interface ARB_shader_objects {
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@Check("1") IntBuffer size,
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@Check("1")
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@GLenum IntBuffer type,
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@OutParameter
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@GLcharARB ByteBuffer name);
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@StripPostfix("params")
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@ -221,5 +224,6 @@ public interface ARB_shader_objects {
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@OutParameter
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@Check(value = "1", canBeNull = true)
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@GLsizei IntBuffer length,
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@OutParameter
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@GLcharARB ByteBuffer source);
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}
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@ -202,18 +202,21 @@ public interface GL20 {
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@OutParameter
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@GLsizei
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@Check(value = "1", canBeNull = true) IntBuffer length,
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@GLchar ByteBuffer infoLog);
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@OutParameter
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@GLchar ByteBuffer infoLog);
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void glGetProgramInfoLog(@GLuint int program, @AutoSize("infoLog") @GLsizei int maxLength,
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@OutParameter
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@GLsizei
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@Check(value = "1", canBeNull = true) IntBuffer length,
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@OutParameter
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@GLchar ByteBuffer infoLog);
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void glGetAttachedShaders(@GLuint int program, @AutoSize("shaders") @GLsizei int maxCount,
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@OutParameter
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@GLsizei
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@Check(value = "1", canBeNull = true) IntBuffer count,
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@OutParameter
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@GLuint IntBuffer shaders);
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/**
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@ -241,9 +244,10 @@ public interface GL20 {
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@StripPostfix("params")
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void glGetUniformiv(@GLuint int program, int location, @OutParameter @Check IntBuffer params);
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void glGetShaderSource(@GLuint int shader, @OutParameter @AutoSize("source") @GLsizei int maxLength,
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void glGetShaderSource(@GLuint int shader, @AutoSize("source") @GLsizei int maxLength,
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@Check(value = "1", canBeNull = true)
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@GLsizei IntBuffer length,
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@OutParameter
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@GLchar ByteBuffer source);
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// ------------------------------------------------------------------
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@ -358,9 +362,8 @@ public interface GL20 {
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@Check(value = "1", canBeNull = true)
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@GLsizei IntBuffer length,
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@Check("1") IntBuffer size,
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@Check("1")
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@GLenum IntBuffer type,
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@Const
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@Check("1") @GLenum IntBuffer type,
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@OutParameter
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@GLchar ByteBuffer name);
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int glGetAttribLocation(@GLuint int program, @NullTerminated @Const @GLchar ByteBuffer name);
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