missing out on glReadPixels
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@ -1284,6 +1284,7 @@ public interface GL11 {
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void glRecti(int x1, int y1, int x2, int y2);
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void glReadPixels(int x, int y, @GLsizei int width, @GLsizei int height, @GLenum int format, @GLenum int type,
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@OutParameter
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@BufferObject(BufferKind.PackPBO)
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@Check("GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)")
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@GLbyte
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