First draft of ANSIC++ Vector code. Needs to be tested.

This commit is contained in:
Tristan Campbell 2002-08-28 16:45:24 +00:00
parent 5725ff9c66
commit b5fab4fcc6
16 changed files with 965 additions and 105 deletions

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@ -0,0 +1,332 @@
//#include <iostream>
#include <jni.h>
#include "MatrixOpCommon.h"
bool Matrix::identicalDataSpaces(Matrix & other)
{
if (address != other.address)
return JNI_FALSE;
if (stride != other.stride)
return JNI_FALSE;
if ((width * height) != (other.width * other.height))
return JNI_FALSE;
return JNI_TRUE;
}
bool Matrix::intersectingDataSpaces(Matrix & other)
{
char * my_max_address = &address[ stride * elements ];
char * other_max_address = &other.address[ other.stride * other.elements];
if (address >= other.address || address <= other_max_address) return JNI_TRUE;
if (other.address >= address || other.address <= my_max_address) return JNI_TRUE;
return JNI_FALSE;
}
void Matrix::transposeMatrix(float * src, float * dst, int src_width, int src_height)
{
// square matrix transpose
if (src_width == src_height)
{
for (int i = 0; i < src_width; i++)
for (int j = 0; j < src_width; j++)
dst[i + src_width * j] = src[j + i * src_width];
}
// non square matrix transpose
else
{
for (int i = 0; i < src_width; i ++)
for (int j = 0; j < src_height; j++)
dst[i + src_height * j] = src[j + i * src_height];
}
}
void Matrix::transposeMatrix(float * mat, int src_width, int src_height)
{
float temp;
// square matrix transpose
if (src_width == src_height)
{
for (int col = 0; col < src_width; col++)
{
for (int row = col+1; row < src_height; row++)
{
// swap the two elements
temp = mat [col * src_height + row];
mat[col * src_height + row] = mat[row * src_width + col];
mat[row * src_width + col] = temp;
}
}
}
// non square matrix transpose
else
{
transposeMatrix(mat, transpose_record, src_width, src_height);
memcpy(mat, transpose_record, src_width * src_height * sizeof(float));
}
}
SrcMatrix::SrcMatrix ( jint addr, jint s,
jint w, jint h,
jint e, jboolean t):
Matrix(addr, s, e),
record_offset((char *) addr),
record_size (w*h)
{
if (t) {
width = h;
height = w;
}
else {
width = w;
height = h;
}
elements = e;
record = new float[width * height];
// vectors do not need to be transposed
transpose = (t == JNI_TRUE)
&& (w != 1)
&& (h != 1);
if (transpose && (width != height))
// only need temp storage for transpose if the matrix is not square
transpose_record = new float[width*height];
else
transpose_record = 0;
if (elements == 1)
{
// fool the nextRecord function into returning a value
elements = 2;
nextRecord();
elements = 1;
}
}
SrcMatrix::~SrcMatrix()
{
//cout << "SrcMatrix destructor \n";
delete [] record;
if (transpose_record != 0)
delete [] transpose_record;
}
float * SrcMatrix::nextRecord()
{
if (elements > 1)
{
//cout << "Elements: " << elements << "\n";
//cout << "Address: " << (unsigned int) (record_offset) << "\n";
// the record is not properly aligned
if ((unsigned int) (record_offset) & FLOAT_ALIGNMENT)
{
// copy the floats into a buffer so that they are aligned
// on 4 byte margins (not necessary on intel, but a good thing)
memcpy (record, record_offset, record_size * sizeof(float));
if (transpose)
transposeMatrix (record, height, width);
record_offset = &record_offset[stride];
current_record_ptr = record;
}
// the record is aligned but it has to be transposed
else if (transpose)
{
transposeMatrix ((float *) (record_offset), record, height, width);
record_offset = &record_offset[stride];
current_record_ptr = record;
}
// nothing has to be done to the record
else
{
// the floats are aligned in memory
current_record_ptr = (float *) record_offset;
record_offset = &record_offset[stride];
}
}
return current_record_ptr;
}
DstMatrix::DstMatrix (jint addr, jint s, jint w, jint h, jint e, jboolean t):
Matrix(addr, s, e)
{
width = w;
height = h;
record_size = width * height;
record = new float[record_size];
// vectors do not need to be transposed
transpose = (t) && (w != 1) && (h != 1);
if (transpose)
transpose_record = new float[width*height];
else
transpose_record = 0;
data_buffered = JNI_FALSE;
record_buffered = JNI_FALSE;
record_offset = address - stride;
}
DstMatrix::~DstMatrix()
{
//cout << "DstMatrix destructor \n";
delete [] record;
if (transpose_record != 0)
delete [] transpose_record;
// copy back any buffered data
if (data_buffered)
{
char * src = buffer;
char * dest = address;
for (int i = 0; i < elements; i++)
{
memcpy(dest, src, record_size * sizeof(float));
src += stride;
dest += stride;
}
delete [] buffer;
}
}
void DstMatrix::configureBuffer(SrcMatrix & a, SrcMatrix & b)
{
if (!a.intersectingDataSpaces(b))
{
// as long as the output only overlays 1 of the sources, and the other
// source only has 1 matrix in it, only a record_buffer is required
if (a.elements == 1 && identicalDataSpaces(b))
record_buffered = JNI_TRUE;
else if (b.elements == 1 && identicalDataSpaces(a))
record_buffered = JNI_TRUE;
else
// otherwise all of the output has to be buffered
createBuffer();
}
else
createBuffer();
}
void DstMatrix::configureBuffer(SrcMatrix & a)
{
if (identicalDataSpaces(a))
record_buffered = JNI_TRUE;
else if (intersectingDataSpaces(a))
createBuffer();
}
void DstMatrix::createBuffer()
{
data_buffered = JNI_TRUE;
buffer = new char[ elements * stride ];
record_offset = buffer - stride;
}
float * DstMatrix::nextRecord()
{
record_offset = &record_offset[stride];
if ((((unsigned int)(record_offset)) & FLOAT_ALIGNMENT) || transpose || record_buffered)
{
last_record_in_temp = JNI_TRUE;
return record;
}
else
{
last_record_in_temp = JNI_FALSE;
return (float *) record_offset;
}
}
void DstMatrix::writeRecord()
{
if (last_record_in_temp)
{
// 3 reasons why the record would be in temp
//
// 1. The record is not aligned
// 2. The result will need to be transposed
// 3. Direct Mode where result would overlay an operand
if (((unsigned int)(record_offset)) & FLOAT_ALIGNMENT)
{
if (transpose)
transposeMatrix(record, width, height);
memcpy (record, record_offset, record_size * sizeof(jfloat));
}
else if (transpose)
{
transposeMatrix(record, (float *) record_offset, width, height);
}
else
memcpy (record_offset, record, record_size * sizeof(jfloat));
}
}
///////////////////////////////////////////////////////////////////////////
void subMatrix (const float * src, int side, float * dst , int col_omit, int row_omit)
{
int index = 0;
for (int c = 0; c < side; c++)
{
if (c == col_omit) continue;
for (int r = 0; r < side; r++)
{
if (r == row_omit) continue;
dst[index++] = src[r + c * side];
}
}
}
float determinant (const float * matrix , int side)
{
// we are assuming for this case that the data is in column major format
float det = 0;
if (side == 2)
// your basic cross product
det = matrix[0] * matrix[3] - matrix[2] * matrix[1];
else
{
int temp_side = side - 1;
float temp_matrix [temp_side * temp_side];
float sign = 1;
for (int i = 0; i < side; i++)
{
// get a sub matrix by eliminating the ith row and the 0th column
subMatrix(matrix, side, temp_matrix, 0, i);
// add to the determinant sign * [a]i0 * [M]i0
det += sign * matrix[i] * determinant (temp_matrix, temp_side);
// alternate the sign
sign = (sign == 1) ? -1 : 1;
}
}
return det;
}

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/*
* Matrix.h
*
*
* Created by tristan on Sat Aug 24 2002.
* Copyright (c) 2001 __MyCompanyName__. All rights reserved.
*
*/
#define FLOAT_ALIGNMENT 0x00000003
float determinant (const float * matrix , int side);
void subMatrix (const float * src, int side, float * dst , int col_omit, int row_omit);
///////////////////////////////////////////////////////////////////////////////////////
// Matrix
//////////////////////////////////////////////////////////////////////////////////////
class Matrix
{
protected:
float * transpose_record; // to use while transposing the record
public:
char * address; // the start of the data
jint stride; // the distance between each record
jint width, // the width of the matrix
height, // the height of the matrix
elements; // the number of matricies
jboolean transpose; // whether this matrix is or will be transposed
Matrix (jint a, jint s, jint e):
address((char *)a), stride(s), elements(e) {}
bool identicalDataSpaces (Matrix & other);
bool intersectingDataSpaces(Matrix & other);
void transposeMatrix(float * src, float * dst, int src_width, int src_height);
void transposeMatrix(float * mat, int src_width, int src_height);
};
///////////////////////////////////////////////////////////////////////////////////////
// Src Matrix
//////////////////////////////////////////////////////////////////////////////////////
class SrcMatrix: public Matrix
{
private:
char * record_offset; // the offset of this record in memory
float * record; // temporary storage to store a fully aligned and transposed
// copy of the record, if the one in memory is not so
float * current_record_ptr; // the address of the memory containing the record last
// returned by the nextRecord() function
jint record_size; // the total floats in each record
public:
SrcMatrix ( jint address, jint stride, jint width, jint height, jint elements, jboolean transpose);
void rewind() { record_offset = address; }
float * nextRecord();
~SrcMatrix();
};
///////////////////////////////////////////////////////////////////////////////////////
// Dst Matrix
//////////////////////////////////////////////////////////////////////////////////////
class DstMatrix: public Matrix
{
char * record_offset; // the offset of the record in memory
jboolean data_buffered; // if all of the data has to be buffered
char * buffer; // a buffer used when data_buffered
jboolean last_record_in_temp;
jboolean record_buffered; // if only a single record is buffered
float * record; // to store data if source is unaligned
jint record_size;
public:
DstMatrix (jint address, jint stride, jint width, jint height, jint elements, jboolean transpose);
void configureBuffer(SrcMatrix & a, SrcMatrix & b);
void configureBuffer(SrcMatrix & a);
void createBuffer();
float * nextRecord();
void writeRecord();
~DstMatrix();
};

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@ -41,6 +41,7 @@
#include <windows.h>
#include "org_lwjgl_Math_MatrixOpAdd_MatrixOpDirect.h"
#include "MatrixOpCommon.h"
/*
* Class: org_lwjgl_Math_MatrixOpAdd_MatrixOpDirect
* Method: execute
@ -67,9 +68,34 @@ JNIEXPORT void JNICALL Java_org_lwjgl_Math_00024MatrixOpAdd_00024MatrixOpDirect_
jboolean transposeDest
)
{
float * leftSource = (float *) leftSourceAddress;
float * rightSource = (float *) rightSourceAddress;
float * dest = (float *) destAddress;
SrcMatrix left (leftSourceAddress, leftSourceStride,
leftSourceWidth, leftSourceHeight, leftElements, transposeLeftSource);
SrcMatrix right (rightSourceAddress, leftSourceStride,
rightSourceWidth, rightSourceHeight, rightElements, transposeRightSource);
DstMatrix dest (destAddress, destStride,
left.width, left.height, left.elements * right.elements, transposeDest);
dest.configureBuffer(left, right);
float * leftRecord, * rightRecord, * destRecord;
left.rewind();
for (int i = 0; i < left.elements; i++)
{
leftRecord = left.nextRecord();
right.rewind();
for (int j = 0; j < right.elements; j++)
{
rightRecord = right.nextRecord();
destRecord = dest.nextRecord();
for (int k = (dest.width * dest.height) - 1; k >= 0; k--)
destRecord[k] = leftRecord[k] + rightRecord[k];
dest.writeRecord();
}
}
}

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@ -41,6 +41,7 @@
#include <windows.h>
#include "org_lwjgl_Math_MatrixOpAdd_MatrixOpSafe.h"
#include "MatrixOpCommon.h"
/*
* Class: org_lwjgl_Math_MatrixOpAdd_MatrixOpSafe
* Method: execute
@ -67,9 +68,33 @@ JNIEXPORT void JNICALL Java_org_lwjgl_Math_00024MatrixOpAdd_00024MatrixOpSafe_ex
jboolean transposeDest
)
{
float * leftSource = (float *) leftSourceAddress;
float * rightSource = (float *) rightSourceAddress;
float * dest = (float *) destAddress;
SrcMatrix left (leftSourceAddress, leftSourceStride,
leftSourceWidth, leftSourceHeight, leftElements, transposeLeftSource);
SrcMatrix right (rightSourceAddress, leftSourceStride,
rightSourceWidth, rightSourceHeight, rightElements, transposeRightSource);
DstMatrix dest (destAddress, destStride,
left.width, left.height, left.elements * right.elements, transposeDest);
float * leftRecord, * rightRecord, * destRecord;
left.rewind();
for (int i = 0; i < leftElements; i++)
{
leftRecord = left.nextRecord();
right.rewind();
for (int j = 0; j < rightElements; j++)
{
rightRecord = right.nextRecord();
destRecord = dest.nextRecord();
for (int k = (leftSourceWidth * rightSourceWidth) - 1; k >= 0; k--)
destRecord[k] = leftRecord[k] + rightRecord[k];
dest.writeRecord();
}
}
}

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@ -41,6 +41,7 @@
#include <windows.h>
#include "org_lwjgl_Math_MatrixOpCopy_MatrixOpDirect.h"
#include "MatrixOpCommon.h"
/*
* Class: org_lwjgl_Math_MatrixOpCopy_MatrixOpDirect
* Method: execute
@ -61,8 +62,29 @@ JNIEXPORT void JNICALL Java_org_lwjgl_Math_00024MatrixOpCopy_00024MatrixOpDirect
jboolean transposeDest
)
{
float * source = (float *) sourceAddress;
float * dest = (float *) destAddress;
if (transposeSource == transposeDest)
{
transposeSource = false;
transposeDest = false;
}
SrcMatrix source (sourceAddress, sourceStride, sourceWidth, sourceHeight, numElements, transposeSource);
DstMatrix dest (destAddress, destStride, source.width, source.height, source.elements, transposeDest);
dest.configureBuffer(source);
float * sourceRecord, * destRecord;
for (int i = 0; i < source.elements; i++)
{
sourceRecord = source.nextRecord();
destRecord = dest.nextRecord();
// just do a straight memory copy
memcpy(destRecord, sourceRecord, source.width*source.height*sizeof(jfloat));
dest.writeRecord();
}
}

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@ -41,6 +41,7 @@
#include <windows.h>
#include "org_lwjgl_Math_MatrixOpCopy_MatrixOpSafe.h"
#include "MatrixOpCommon.h"
/*
* Class: org_lwjgl_Math_MatrixOpCopy_MatrixOpSafe
* Method: execute
@ -61,6 +62,25 @@ JNIEXPORT void JNICALL Java_org_lwjgl_Math_00024MatrixOpCopy_00024MatrixOpSafe_e
jboolean transposeDest
)
{
float * source = (float *) sourceAddress;
float * dest = (float *) destAddress;
// remove any unnecessary copying
if (transposeSource == transposeDest)
{
transposeSource = false;
transposeDest = false;
}
SrcMatrix source (sourceAddress, sourceStride, sourceWidth, sourceHeight, numElements, transposeSource);
DstMatrix dest (destAddress, destStride, source.width, source.height, source.elements, transposeDest);
float * sourceRecord, * destRecord;
for (int i = 0; i < source.elements; i++)
{
sourceRecord = source.nextRecord();
destRecord = dest.nextRecord();
// just do a straight memory copy
memcpy(destRecord, sourceRecord, source.width * source.height * sizeof(jfloat));
dest.writeRecord();
}
}

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@ -41,6 +41,7 @@
#include <windows.h>
#include "org_lwjgl_Math_MatrixOpInvert_MatrixOpDirect.h"
#include "MatrixOpCommon.h"
/*
* Class: org_lwjgl_Math_MatrixOpInvert_MatrixOpDirect
* Method: execute
@ -61,6 +62,47 @@ JNIEXPORT void JNICALL Java_org_lwjgl_Math_00024MatrixOpInvert_00024MatrixOpDire
jboolean transposeDest
)
{
float * source = (float *) sourceAddress;
float * dest = (float *) destAddress;
// We are under the assumption that sourceWidth == sourceHeight and the matrix
// defined within is invertable
SrcMatrix source (sourceAddress, sourceStride,
sourceWidth, sourceHeight, numElements, transposeSource);
DstMatrix dest (destAddress, destStride,
source.width, source.height, source.elements, transposeDest);
dest.configureBuffer(source);
float * sourceRecord, * destRecord;
int temp_side = source.width-1;
float temp_matrix [temp_side*temp_side];
for (int i = 0; i < source.elements; i++)
{
sourceRecord = source.nextRecord();
destRecord = dest.nextRecord();
float det = determinant(sourceRecord, sourceWidth);
float sign;
for (int c = 0; c < source.width; c++)
{
sign = (c & 1) ? 1.0f : -1.0f;
for (int r = 0; r < source.width; r++)
{
// get the sub matrix
subMatrix(sourceRecord, source.width, temp_matrix, c, r);
// transpose the result
destRecord[r + c * source.width]
= (sign / det) * determinant(temp_matrix, temp_side);
// swap signs
sign = (sign == 1) ? -1.0f : 1.0f;
}
}
dest.writeRecord();
}
}

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@ -41,6 +41,9 @@
#include <windows.h>
#include "org_lwjgl_Math_MatrixOpInvert_MatrixOpSafe.h"
#include "MatrixOpCommon.h"
/*
* Class: org_lwjgl_Math_MatrixOpInvert_MatrixOpSafe
* Method: execute
@ -61,6 +64,45 @@ JNIEXPORT void JNICALL Java_org_lwjgl_Math_00024MatrixOpInvert_00024MatrixOpSafe
jboolean transposeDest
)
{
float * source = (float *) sourceAddress;
float * dest = (float *) destAddress;
// We are under the assumption that sourceWidth == sourceHeight and the matrix
// defined within is invertable
SrcMatrix source (sourceAddress, sourceStride,
sourceWidth, sourceHeight, numElements, transposeSource);
DstMatrix dest (destAddress, destStride,
source.width, source.height, source.elements, transposeDest);
float * sourceRecord, * destRecord;
int temp_side = source.width-1;
float temp_matrix [temp_side*temp_side];
for (int i = 0; i < source.elements; i++)
{
sourceRecord = source.nextRecord();
destRecord = dest.nextRecord();
float det = determinant(sourceRecord, sourceWidth);
float sign;
for (int c = 0; c < source.width; c++)
{
sign = (c & 1) ? 1.0f : -1.0f;
for (int r = 0; r < source.width; r++)
{
// get the sub matrix
subMatrix(sourceRecord, source.width, temp_matrix, c, r);
// transpose the result
destRecord[r + c * source.width]
= (sign / det) * determinant(temp_matrix, temp_side);
// swap signs
sign = (sign == 1) ? -1.0f : 1.0f;
}
}
dest.writeRecord();
}
}

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@ -41,6 +41,8 @@
#include <windows.h>
#include "org_lwjgl_Math_MatrixOpMultiply_MatrixOpDirect.h"
#include "MatrixOpCommon.h"
#include <cstring>
/*
* Class: org_lwjgl_Math_MatrixOpMultiply_MatrixOpDirect
* Method: execute
@ -67,9 +69,55 @@ JNIEXPORT void JNICALL Java_org_lwjgl_Math_00024MatrixOpMultiply_00024MatrixOpDi
jboolean transposeDest
)
{
float * leftSource = (float *) leftSourceAddress;
float * rightSource = (float *) rightSourceAddress;
float * dest = (float *) destAddress;
if (transposeLeftSource && transposeRightSource)
{
transposeLeftSource = false;
transposeRightSource = false;
transposeDest = !transposeDest;
}
SrcMatrix left (leftSourceAddress, leftSourceStride,
leftSourceWidth, leftSourceHeight, leftElements, transposeLeftSource);
SrcMatrix right (rightSourceAddress, leftSourceStride,
rightSourceWidth, rightSourceHeight, rightElements, transposeRightSource);
DstMatrix dest (destAddress, destStride,
right.width, left.height, left.elements * right.elements, transposeDest);
dest.configureBuffer(left, right);
float * leftRecord, * rightRecord, * destRecord;
// check out discussions envolving ordering
left.rewind();
for (int i = 0; i < leftElements; i++)
{
leftRecord = left.nextRecord();
right.rewind();
for (int j = 0; j < rightElements; j++)
{
rightRecord = right.nextRecord();
destRecord = dest.nextRecord();
memset(destRecord, 0, dest.width * dest.height * sizeof(jfloat));
for (int rightCol = 0; rightCol < right.width; rightCol++)
{
for (int leftIndex = 0; leftIndex < left.width*left.height; leftIndex++)
{
destRecord[i % dest.height] += leftRecord[i] * rightRecord[i / leftSourceHeight];
}
rightRecord = &rightRecord[right.height];
destRecord = &destRecord[dest.height];
}
dest.writeRecord();
}
}
}

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@ -41,6 +41,9 @@
#include <windows.h>
#include "org_lwjgl_Math_MatrixOpMultiply_MatrixOpSafe.h"
#include "MatrixOpCommon.h"
#include <cstring>
/*
* Class: org_lwjgl_Math_MatrixOpMultiply_MatrixOpSafe
* Method: execute
@ -67,9 +70,54 @@ JNIEXPORT void JNICALL Java_org_lwjgl_Math_00024MatrixOpMultiply_00024MatrixOpSa
jboolean transposeDest
)
{
float * leftSource = (float *) leftSourceAddress;
float * rightSource = (float *) rightSourceAddress;
float * dest = (float *) destAddress;
if (transposeLeftSource && transposeRightSource)
{
transposeLeftSource = false;
transposeRightSource = false;
transposeDest = !transposeDest;
}
SrcMatrix left (leftSourceAddress, leftSourceStride,
leftSourceWidth, leftSourceHeight, leftElements, transposeLeftSource);
SrcMatrix right (rightSourceAddress, leftSourceStride,
rightSourceWidth, rightSourceHeight, rightElements, transposeRightSource);
DstMatrix dest (destAddress, destStride,
right.width, left.height, left.elements * right.elements, transposeDest);
float * leftRecord, * rightRecord, * destRecord;
// check out discussions envolving ordering
left.rewind();
for (int i = 0; i < leftElements; i++)
{
leftRecord = left.nextRecord();
right.rewind();
for (int j = 0; j < rightElements; j++)
{
rightRecord = right.nextRecord();
destRecord = dest.nextRecord();
memset(destRecord, 0, dest.width * dest.height * sizeof(jfloat));
for (int rightCol = 0; rightCol < right.width; rightCol++)
{
for (int leftIndex = 0; leftIndex < left.width*left.height; leftIndex++)
{
destRecord[i % dest.height] += leftRecord[i] * rightRecord[i / leftSourceHeight];
}
rightRecord = &rightRecord[right.height];
destRecord = &destRecord[dest.height];
}
dest.writeRecord();
}
}
}

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@ -41,6 +41,7 @@
#include <windows.h>
#include "org_lwjgl_Math_MatrixOpNegate_MatrixOpDirect.h"
#include "MatrixOpCommon.h"
/*
* Class: org_lwjgl_Math_MatrixOpNegate_MatrixOpDirect
* Method: execute
@ -61,6 +62,25 @@ JNIEXPORT void JNICALL Java_org_lwjgl_Math_00024MatrixOpNegate_00024MatrixOpDire
jboolean transposeDest
)
{
float * source = (float *) sourceAddress;
float * dest = (float *) destAddress;
SrcMatrix source (sourceAddress, sourceStride, sourceWidth, sourceHeight, numElements, transposeSource);
DstMatrix dest (destAddress, destStride, source.width, source.height, numElements, transposeDest);
dest.configureBuffer(source);
int * sourceRecord, * destRecord;
for (int i = 0; i < source.elements; i++)
{
sourceRecord = (int *) source.nextRecord();
destRecord = (int *) dest.nextRecord();
// we can cheat and use the less expensive xor
// to switch the sign bit of the float
// single precision format 1 - sign 8 - exponent (excess 127) 23 - mantisa
for (int j = 0; j < sourceWidth*sourceHeight; j++)
destRecord[j] = sourceRecord[j] ^ 0x80000000;
dest.writeRecord();
}
}

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@ -41,6 +41,7 @@
#include <windows.h>
#include "org_lwjgl_Math_MatrixOpNegate_MatrixOpSafe.h"
#include "MatrixOpCommon.h"
/*
* Class: org_lwjgl_Math_MatrixOpNegate_MatrixOpSafe
* Method: execute
@ -61,6 +62,23 @@ JNIEXPORT void JNICALL Java_org_lwjgl_Math_00024MatrixOpNegate_00024MatrixOpSafe
jboolean transposeDest
)
{
float * source = (float *) sourceAddress;
float * dest = (float *) destAddress;
SrcMatrix source (sourceAddress, sourceStride, sourceWidth, sourceHeight, numElements, transposeSource);
DstMatrix dest (destAddress, destStride, source.width, source.height, numElements, transposeDest);
int * sourceRecord, * destRecord;
for (int i = 0; i < source.elements; i++)
{
sourceRecord = (int *) source.nextRecord();
destRecord = (int *) dest.nextRecord();
// we can cheat and use the less expensive xor
// to switch the sign bit of the float
// single precision format 1 - sign 8 - exponent (excess 127) 23 - mantisa
for (int j = 0; j < sourceWidth*sourceHeight; j++)
destRecord[j] = sourceRecord[j] ^ 0x80000000;
dest.writeRecord();
}
}

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@ -41,6 +41,11 @@
#include <windows.h>
#include "org_lwjgl_Math_MatrixOpNormalise_MatrixOpDirect.h"
#include "MatrixOpCommon.h"
#include <cmath>
using namespace std;
/*
* Class: org_lwjgl_Math_MatrixOpNormalise_MatrixOpDirect
* Method: execute
@ -61,6 +66,32 @@ JNIEXPORT void JNICALL Java_org_lwjgl_Math_00024MatrixOpNormalise_00024MatrixOpD
jboolean transposeDest
)
{
float * source = (float *) sourceAddress;
float * dest = (float *) destAddress;
SrcMatrix source (sourceAddress, sourceStride, sourceWidth, sourceHeight, numElements, transposeSource);
DstMatrix dest (destAddress, destStride, source.width, source.height, source.elements, transposeDest);
dest.configureBuffer(source);
float * sourceRecord, * destRecord;
float magnitude, magnitude_squared;
int i;
register int j;
for (i = 0; i < source.elements; i++)
{
magnitude_squared = 0;
sourceRecord = source.nextRecord();
destRecord = dest.nextRecord();
for (j = 0 ; j < sourceWidth*sourceHeight; i++)
magnitude_squared += sourceRecord[j] * sourceRecord[j];
magnitude = (float) sqrt((double) magnitude_squared);
for (j = 0; j < sourceWidth*sourceHeight; i++)
destRecord[j] = sourceRecord[j] / magnitude;
dest.writeRecord();
}
}

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@ -41,6 +41,11 @@
#include <windows.h>
#include "org_lwjgl_Math_MatrixOpSubtract_MatrixOpSafe.h"
#include "MatrixOpCommon.h"
#include <cmath>
using namespace std;
/*
* Class: org_lwjgl_Math_MatrixOpNormalise_MatrixOpSafe
* Method: execute
@ -61,6 +66,30 @@ JNIEXPORT void JNICALL Java_org_lwjgl_Math_00024MatrixOpNormalise_00024MatrixOpS
jboolean transposeDest
)
{
float * source = (float *) sourceAddress;
float * dest = (float *) destAddress;
SrcMatrix source (sourceAddress, sourceStride, sourceWidth, sourceHeight, numElements, transposeSource);
DstMatrix dest (destAddress, destStride, source.width, source.height, source.elements, transposeDest);
float * sourceRecord, * destRecord;
float magnitude, magnitude_squared;
int i;
register int j;
for (i = 0; i < source.elements; i++)
{
magnitude_squared = 0;
sourceRecord = source.nextRecord();
destRecord = dest.nextRecord();
for (j = 0 ; j < sourceWidth*sourceHeight; i++)
magnitude_squared += sourceRecord[j] * sourceRecord[j];
magnitude = (float) sqrt((double) magnitude_squared);
for (j = 0; j < sourceWidth*sourceHeight; i++)
destRecord[j] = sourceRecord[j] / magnitude;
dest.writeRecord();
}
}

View File

@ -41,6 +41,7 @@
#include <windows.h>
#include "org_lwjgl_Math_MatrixOpSubtract_MatrixOpDirect.h"
#include "MatrixOpCommon.h"
/*
* Class: org_lwjgl_Math_MatrixOpSubtract_MatrixOpDirect
* Method: execute
@ -67,9 +68,41 @@ JNIEXPORT void JNICALL Java_org_lwjgl_Math_00024MatrixOpSubtract_00024MatrixOpDi
jboolean transposeDest
)
{
float * leftSource = (float *) leftSourceAddress;
float * rightSource = (float *) rightSourceAddress;
float * dest = (float *) destAddress;
if (transposeLeftSource && transposeRightSource)
{
transposeLeftSource = false;
transposeRightSource = false;
transposeDest = !transposeDest;
}
SrcMatrix left (leftSourceAddress, leftSourceStride,
leftSourceWidth, leftSourceHeight, leftElements, transposeLeftSource);
SrcMatrix right (rightSourceAddress, leftSourceStride,
rightSourceWidth, rightSourceHeight, rightElements, transposeRightSource);
DstMatrix dest (destAddress, destStride,
left.width, left.height, left.elements * right.elements, transposeDest);
dest.configureBuffer(left, right);
float * leftRecord, * rightRecord, * destRecord;
left.rewind();
for (int i = 0; i < left.elements; i++)
{
leftRecord = left.nextRecord();
right.rewind();
for (int j = 0; j < right.elements; j++)
{
rightRecord = right.nextRecord();
destRecord = dest.nextRecord();
for (int k = (left.width * left.height) - 1; k >= 0; k--)
destRecord[k] = leftRecord[k] - rightRecord[k];
dest.writeRecord();
}
}
}

View File

@ -41,6 +41,8 @@
#include <windows.h>
#include "org_lwjgl_Math_MatrixOpSubtract_MatrixOpSafe.h"
#include "MatrixOpCommon.h"
/*
* Class: org_lwjgl_Math_MatrixOpSubtract_MatrixOpSafe
* Method: execute
@ -67,9 +69,40 @@ JNIEXPORT void JNICALL Java_org_lwjgl_Math_00024MatrixOpSubtract_00024MatrixOpSa
jboolean transposeDest
)
{
float * leftSource = (float *) leftSourceAddress;
float * rightSource = (float *) rightSourceAddress;
float * dest = (float *) destAddress;
if (transposeLeftSource && transposeRightSource)
{
transposeLeftSource = false;
transposeRightSource = false;
transposeDest = !transposeDest;
}
SrcMatrix left (leftSourceAddress, leftSourceStride,
leftSourceWidth, leftSourceHeight, leftElements, transposeLeftSource);
SrcMatrix right (rightSourceAddress, leftSourceStride,
rightSourceWidth, rightSourceHeight, rightElements, transposeRightSource);
DstMatrix dest (destAddress, destStride,
left.width, left.height, left.elements * right.elements, transposeDest);
float * leftRecord, * rightRecord, * destRecord;
left.rewind();
for (int i = 0; i < left.elements; i++)
{
leftRecord = left.nextRecord();
right.rewind();
for (int j = 0; j < right.elements; j++)
{
rightRecord = right.nextRecord();
destRecord = dest.nextRecord();
for (int k = (left.width * left.height) - 1; k >= 0; k--)
destRecord[k] = leftRecord[k] - rightRecord[k];
dest.writeRecord();
}
}
}