Templates showing the structure of the XML model files. Schemas that can be used to validate model files.
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<?xml version="1.0" standalone="no"?>
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<Schema name="BoneModelSchema" xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes">
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<AttributeType name="modelname" />
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<AttributeType name="material" />
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<AttributeType name="vertexcount" >
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<AttributeType name="type" />
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<AttributeType name="bones">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<AttributeType name="a">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<AttributeType name="b">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<AttributeType name="c">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<AttributeType name="adjacency">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<ElementType name="triangle" content="empty">
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<attribute type="a" />
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<attribute type="b" />
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<attribute type="c" />
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<attribute type="adjacency" />
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</ElementType>
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<ElementType name="mesh" content="eltOnly">
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<element type="triangle" minOccurs="1" maxOccurs="*" />
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</ElementType>
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<AttributeType name="u">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<AttributeType name="v">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<ElementType name="texcoord" content="empty">
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<attribute type="u" />
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<attribute type="v" />
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</ElementType>
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<ElementType name="skin" content="eltOnly">
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<element type="texcoord" minOccurs="1" maxOccurs="*" />
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</ElementType>
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<AttributeType name="red">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<AttributeType name="green">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<AttributeType name="blue">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<AttributeType name="alpha">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<ElementType name="color" content="empty">
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<attribute type="red" />
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<attribute type="green" />
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<attribute type="blue" />
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<attribute type="alpha" />
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</ElementType>
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<ElementType name="colors" content="eltOnly">
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<element type="color" minOccurs="1" maxOccurs="*" />
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</ElementType>
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<ElementType name="m00" content="textOnly">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</ElementType>
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<ElementType name="m01" content="textOnly">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</ElementType>
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<ElementType name="m02" content="textOnly">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</ElementType>
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<ElementType name="m03" content="textOnly">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</ElementType>
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<ElementType name="m10" content="textOnly">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</ElementType>
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<ElementType name="m11" content="textOnly">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</ElementType>
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<ElementType name="m12" content="textOnly">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</ElementType>
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<ElementType name="m13" content="textOnly">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</ElementType>
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<ElementType name="m20" content="textOnly">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</ElementType>
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<ElementType name="m21" content="textOnly">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</ElementType>
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<ElementType name="m22" content="textOnly">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</ElementType>
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<ElementType name="m23" content="textOnly">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</ElementType>
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<ElementType name="m30" content="textOnly">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</ElementType>
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<ElementType name="m31" content="textOnly">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</ElementType>
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<ElementType name="m32" content="textOnly">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</ElementType>
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<ElementType name="m33" content="textOnly">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</ElementType>
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<ElementType name="bonematrix" content="eltOnly">
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<element type="m00" minOccurs="1" maxOccurs="1" />
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<element type="m01" minOccurs="1" maxOccurs="1" />
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<element type="m02" minOccurs="1" maxOccurs="1" />
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<element type="m03" minOccurs="1" maxOccurs="1" />
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<element type="m10" minOccurs="1" maxOccurs="1" />
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<element type="m11" minOccurs="1" maxOccurs="1" />
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<element type="m12" minOccurs="1" maxOccurs="1" />
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<element type="m13" minOccurs="1" maxOccurs="1" />
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<element type="m20" minOccurs="1" maxOccurs="1" />
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<element type="m21" minOccurs="1" maxOccurs="1" />
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<element type="m22" minOccurs="1" maxOccurs="1" />
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<element type="m23" minOccurs="1" maxOccurs="1" />
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<element type="m30" minOccurs="0" maxOccurs="1" />
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<element type="m31" minOccurs="0" maxOccurs="1" />
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<element type="m32" minOccurs="0" maxOccurs="1" />
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<element type="m33" minOccurs="0" maxOccurs="1" />
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</ElementType>
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<ElementType name="time" content="textOnly">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</ElementType>
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<ElementType name="action" content="textOnly" />
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<AttributeType name="sequencename" />
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<ElementType name="frame" content="eltOnly">
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<element type="bonematrix" minOccurs="1" maxOccurs="*" />
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<element type="time" minOccurs="1" maxOccurs="1" />
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<element type="action" minOccurs="1" maxOccurs="1" />
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</ElementType>
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<ElementType name="sequence" content="eltOnly">
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<attribute type="sequencename" />
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<element type="frame" minOccurs="1" maxOccurs="*" />
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</ElementType>
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<ElementType name="animation" content="eltOnly">
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<element type="sequence" minOccurs="1" maxOccurs="*" />
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</ElementType>
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<AttributeType name="x">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</AttributeType>
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<AttributeType name="y">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</AttributeType>
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<AttributeType name="z">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</AttributeType>
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<AttributeType name="nx">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</AttributeType>
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<AttributeType name="ny">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</AttributeType>
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<AttributeType name="nz">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</AttributeType>
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<ElementType name="bone" content="textOnly">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</ElementType>
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<ElementType name="weight" content="textOnly">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</ElementType>
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<ElementType name="weights" content="eltOnly">
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<element type="bone" minOccurs="1" maxOccurs="1" />
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<element type="weight" minOccurs="1" maxOccurs="1" />
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</ElementType>
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<ElementType name="vertex" content="eltOnly">
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<attribute type="x" />
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<attribute type="y" />
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<attribute type="z" />
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<attribute type="nx" />
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<attribute type="ny" />
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<attribute type="nz" />
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<element type="weights" minOccurs="1" maxOccurs="1" />
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</ElementType>
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<ElementType name="vertices" content="eltOnly">
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<element type="vertex" minOccurs="1" maxOccurs="*" />
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</ElementType>
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<ElementType name="meshmodel" content="eltOnly">
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<attribute type="modelname" />
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<attribute type="material" />
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<attribute type="vertexcount" />
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<attribute type="type" />
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<attribute type="bones" />
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<element type="mesh" minOccurs="1" maxOccurs="1" />
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<element type="skin" minOccurs="1" maxOccurs="1" />
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<element type="colors" minOccurs="1" maxOccurs="1" />
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<element type="animation" minOccurs="1" maxOccurs="1" />
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<element type="vertices" minOccurs="1" maxOccurs="1" />
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</ElementType>
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</Schema>
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@ -0,0 +1,49 @@
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<?xml version="1.0" standalone="no"?>
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<bonemodel xmlns="x-schema:BoneModelSchema.xml"
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modelname="" material="" vertexcount=""
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type="" bones="">
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<mesh>
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<triangle a="" b="" c="" adjacency="" />
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</mesh>
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<skin>
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<texcoord u="" v="" />
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</skin>
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<colors>
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<color red="" green="" blue="" alpha=""/>
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</colors>
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<animation>
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<sequence sequencename="">
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<frame>
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<bonematrix>
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<m00></m00>
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<m01></m01>
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<m02></m02>
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<m03></m03>
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<m10></m10>
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<m11></m11>
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<m12></m12>
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<m13></m13>
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<m20></m20>
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<m21></m21>
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<m22></m22>
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<m23></m23>
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<m30></m30>
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<m31></m31>
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<m32></m32>
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<m33></m33>
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</bonematrix>
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<time></time>
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<action></action>
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</frame>
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</sequence>
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</animation>
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<vertices>
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<vertex x="" y="" z="" nx="" ny="" nz="">
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<weights>
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<bone></bone>
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<weight></weight>
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</weights>
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</vertex>
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</vertices>
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</bonemodel>
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<?xml version="1.0" standalone="no"?>
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<Schema name="MeshModelSchema" xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes">
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<AttributeType name="modelname" />
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<AttributeType name="material" />
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<AttributeType name="vertexcount" >
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<AttributeType name="type" />
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<ElementType name="bones" content="textOnly">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</ElementType>
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<AttributeType name="a">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<AttributeType name="b">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<AttributeType name="c">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<AttributeType name="adjacency">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<ElementType name="triangle" content="empty">
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<attribute type="a" />
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<attribute type="b" />
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<attribute type="c" />
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<attribute type="adjacency" />
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</ElementType>
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<ElementType name="mesh" content="eltOnly">
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<element type="triangle" minOccurs="1" maxOccurs="*" />
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</ElementType>
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<AttributeType name="u">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<AttributeType name="v">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<ElementType name="texcoord" content="empty">
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<attribute type="u" />
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<attribute type="v" />
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</ElementType>
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<ElementType name="skin" content="eltOnly">
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<element type="texcoord" minOccurs="1" maxOccurs="*" />
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</ElementType>
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<AttributeType name="red">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<AttributeType name="green">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<AttributeType name="blue">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<AttributeType name="alpha">
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<description>
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This element will be converted into an integer, so it should only contain whole numbers.
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</description>
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</AttributeType>
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<ElementType name="color" content="empty">
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<attribute type="red" />
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<attribute type="green" />
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<attribute type="blue" />
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<attribute type="alpha" />
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</ElementType>
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<ElementType name="colors" content="eltOnly">
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<element type="color" minOccurs="1" maxOccurs="*" />
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</ElementType>
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<AttributeType name="x">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</AttributeType>
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<AttributeType name="y">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
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</AttributeType>
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<AttributeType name="z">
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<description>
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This element will be converted into an floating point number, so it should only contain decimal numbers.
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</description>
|
||||
</AttributeType>
|
||||
|
||||
<AttributeType name="nx">
|
||||
<description>
|
||||
This element will be converted into an floating point number, so it should only contain decimal numbers.
|
||||
</description>
|
||||
</AttributeType>
|
||||
|
||||
<AttributeType name="ny">
|
||||
<description>
|
||||
This element will be converted into an floating point number, so it should only contain decimal numbers.
|
||||
</description>
|
||||
</AttributeType>
|
||||
|
||||
<AttributeType name="nz">
|
||||
<description>
|
||||
This element will be converted into an floating point number, so it should only contain decimal numbers.
|
||||
</description>
|
||||
</AttributeType>
|
||||
|
||||
<ElementType name="vertex" content="empty">
|
||||
<attribute type="x" />
|
||||
<attribute type="y" />
|
||||
<attribute type="z" />
|
||||
<attribute type="nx" />
|
||||
<attribute type="ny" />
|
||||
<attribute type="nz" />
|
||||
</ElementType>
|
||||
|
||||
<AttributeType name="time">
|
||||
<description>
|
||||
This element will be converted into an floating point number, so it should only contain decimal numbers.
|
||||
</description>
|
||||
</AttributeType>
|
||||
|
||||
<ElementType name="action" content="textOnly" />
|
||||
|
||||
<AttributeType name="sequencename" />
|
||||
|
||||
<ElementType name="frame" content="eltOnly">
|
||||
<element type="vertex" minOccurs="1" maxOccurs="*" />
|
||||
<attribute type="time" />
|
||||
<element type="action" minOccurs="1" maxOccurs="1" />
|
||||
</ElementType>
|
||||
|
||||
<ElementType name="sequence" content="eltOnly">
|
||||
<attribute type="sequencename" />
|
||||
<element type="frame" minOccurs="1" maxOccurs="*" />
|
||||
</ElementType>
|
||||
|
||||
<ElementType name="animation" content="eltOnly">
|
||||
<element type="sequence" minOccurs="1" maxOccurs="*" />
|
||||
</ElementType>
|
||||
|
||||
<ElementType name="meshmodel" content="eltOnly">
|
||||
<attribute type="modelname" />
|
||||
<attribute type="material" />
|
||||
<attribute type="vertexcount" />
|
||||
<attribute type="type" />
|
||||
<element type="mesh" minOccurs="1" maxOccurs="1" />
|
||||
<element type="skin" minOccurs="0" maxOccurs="1" />
|
||||
<element type="colors" minOccurs="1" maxOccurs="1" />
|
||||
<element type="animation" minOccurs="1" maxOccurs="1" />
|
||||
</ElementType>
|
||||
</Schema>
|
|
@ -0,0 +1,23 @@
|
|||
<?xml version="1.0" standalone="no"?>
|
||||
|
||||
<meshmodel xmlns="x-schema:MeshModelSchema.xml"
|
||||
modelname="" material="" vertexcount=""
|
||||
type="">
|
||||
<mesh>
|
||||
<triangle a="" b="" c="" adjacency="" />
|
||||
</mesh>
|
||||
<skin>
|
||||
<texcoord u="" v="" />
|
||||
</skin>
|
||||
<colors>
|
||||
<color red="" green="" blue="" alpha=""/>
|
||||
</colors>
|
||||
<animation>
|
||||
<sequence sequencename="">
|
||||
<frame time="">
|
||||
<vertex x="" y="" z="" nx="" ny="" nz=""/>
|
||||
<action></action>
|
||||
</frame>
|
||||
</sequence>
|
||||
</animation>
|
||||
</meshmodel>
|
Loading…
Reference in New Issue