Don't let Display.sync* sleep with the global lock held
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7e05654cd2
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bc09bd11e3
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@ -351,16 +351,19 @@ public final class Display {
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* @param fps The desired frame rate, in frames per second
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*/
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public static void sync3(int fps) {
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long savedTimeThen;
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long timeNow;
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synchronized (GlobalLock.lock) {
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float frameTime = 1.0f / (fps > 1 ? fps - 1 : 1);
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long timeNow = Sys.getTime();
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while (timeNow > timeThen && (float) (timeNow - timeThen) / (float) Sys.getTimerResolution() < frameTime) {
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// This is a system-friendly way of allowing other stuff to use CPU if it wants to
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Thread.yield();
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timeNow = Sys.getTime();
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}
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timeNow = Sys.getTime();
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savedTimeThen = timeThen;
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timeThen = timeNow;
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}
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float frameTime = 1.0f / (fps > 1 ? fps - 1 : 1);
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while (timeNow > savedTimeThen && (float) (timeNow - savedTimeThen) / (float) Sys.getTimerResolution() < frameTime) {
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// This is a system-friendly way of allowing other stuff to use CPU if it wants to
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Thread.yield();
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timeNow = Sys.getTime();
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}
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}
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private static long timeLate;
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@ -371,15 +374,21 @@ public final class Display {
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* @param fps The desired frame rate, in frames per second
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*/
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public static void sync2(int fps) {
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long timeNow;
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long gapTo;
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long savedTimeLate;
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synchronized (GlobalLock.lock) {
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long gapTo = Sys.getTimerResolution() / fps + timeThen;
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long timeNow = Sys.getTime();
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gapTo = Sys.getTimerResolution() / fps + timeThen;
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timeNow = Sys.getTime();
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savedTimeLate = timeLate;
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}
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while (gapTo > timeNow + timeLate) {
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Thread.yield();
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timeNow = Sys.getTime();
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}
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while (gapTo > timeNow + savedTimeLate) {
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Thread.yield();
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timeNow = Sys.getTime();
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}
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synchronized (GlobalLock.lock) {
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if (gapTo < timeNow)
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timeLate = timeNow - gapTo;
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else
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@ -395,18 +404,24 @@ public final class Display {
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* @param fps The desired frame rate, in frames per second
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*/
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public static void sync(int fps) {
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long timeNow;
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long gapTo;
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long savedTimeLate;
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synchronized (GlobalLock.lock) {
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long gapTo = Sys.getTimerResolution() / fps + timeThen;
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long timeNow = Sys.getTime();
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gapTo = Sys.getTimerResolution() / fps + timeThen;
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timeNow = Sys.getTime();
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savedTimeLate = timeLate;
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}
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while (gapTo > timeNow + timeLate) {
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try {
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Thread.sleep(1);
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} catch (InterruptedException e) {
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}
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timeNow = Sys.getTime();
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while (gapTo > timeNow + savedTimeLate) {
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try {
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Thread.sleep(1);
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} catch (InterruptedException e) {
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}
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timeNow = Sys.getTime();
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}
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synchronized (GlobalLock.lock) {
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if (gapTo < timeNow)
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timeLate = timeNow - gapTo;
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else
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@ -415,7 +430,7 @@ public final class Display {
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timeThen = timeNow;
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}
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}
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/**
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* @return the X coordinate of the window (always 0 for fullscreen)
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*/
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