Removed some re-defined GL11 enums.
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092c224534
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@ -47,9 +47,7 @@ public interface AMD_performance_monitor {
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* Returned as a valid value in <data> parameter of
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* GetPerfMonitorCounterInfoAMD if <pname> = COUNTER_TYPE_AMD
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*/
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int GL_UNSIGNED_INT = 0x1405,
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GL_FLOAT = 0x1406,
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GL_UNSIGNED_INT64_AMD = 0x8BC2,
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int GL_UNSIGNED_INT64_AMD = 0x8BC2,
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GL_PERCENTAGE_AMD = 0x8BC3;
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/** Accepted by the <pname> parameter of GetPerfMonitorCounterDataAMD */
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@ -61,11 +61,9 @@ public interface ARB_shader_objects {
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int GL_SHADER_OBJECT_ARB = 0x8B48;
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/** Returned by the <type> parameter of GetActiveUniformARB: */
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int GL_FLOAT = 0x1406;
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int GL_FLOAT_VEC2_ARB = 0x8B50;
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int GL_FLOAT_VEC3_ARB = 0x8B51;
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int GL_FLOAT_VEC4_ARB = 0x8B52;
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int GL_INT = 0x1404;
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int GL_INT_VEC2_ARB = 0x8B53;
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int GL_INT_VEC3_ARB = 0x8B54;
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int GL_INT_VEC4_ARB = 0x8B55;
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@ -71,10 +71,4 @@ public interface ARB_texture_rg {
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int GL_RG = 0x8227;
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int GL_RG_INTEGER = 0x8228;
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/**
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* Accepted by the <param> parameter of the TexParameter{if}*
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* functions when <pname> is DEPTH_TEXTURE_MODE:
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*/
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int GL_RED = 0x1903;
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}
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@ -81,7 +81,6 @@ public interface ARB_vertex_shader {
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int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645;
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/** Returned by the <type> parameter of GetActiveAttribARB: */
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int GL_FLOAT = 0x1406;
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int GL_FLOAT_VEC2_ARB = 0x8B50;
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int GL_FLOAT_VEC3_ARB = 0x8B51;
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int GL_FLOAT_VEC4_ARB = 0x8B52;
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@ -57,7 +57,6 @@ public interface EXT_gpu_shader4 {
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int GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3;
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int GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4;
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int GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5;
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int GL_UNSIGNED_INT = 0x1405;
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int GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6;
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int GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7;
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int GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8;
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@ -47,8 +47,6 @@ public interface AMD_performance_monitor {
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* Returned as a valid value in <data> parameter of
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* GetPerfMonitorCounterInfoAMD if <pname> = COUNTER_TYPE_AMD
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*/
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int GL_UNSIGNED_INT = 0x1405;
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int GL_FLOAT = 0x1406;
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int GL_UNSIGNED_INT64_AMD = 0x8BC2;
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int GL_PERCENTAGE_AMD = 0x8BC3;
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@ -32,11 +32,4 @@
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package org.lwjgl.opengles;
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public interface OES_texture_float {
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/**
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* Accepted by the <type> parameter of TexImage2D, TexSubImage2D,
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* TexImage3D, and TexSubImage3D:
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*/
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int GL_FLOAT = 0x1406;
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}
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