Changes to include Direct3D headers.
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24
build.xml
24
build.xml
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@ -566,6 +566,7 @@
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</javah>
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<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/windows" force="yes">
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<!-- OpenGL -->
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<class name="org.lwjgl.opengl.WindowsAWTInput" />
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<class name="org.lwjgl.opengl.WindowsKeyboard" />
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<class name="org.lwjgl.opengl.WindowsDirectInput8" />
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@ -580,6 +581,29 @@
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<class name="org.lwjgl.opengl.WindowsPeerInfo" />
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<class name="org.lwjgl.opengl.WindowsDisplayPeerInfo" />
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<class name="org.lwjgl.opengl.WindowsContextImplementation" />
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<!-- Direct 3D -->
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<class name="org.lwjgl.d3d.D3DUtil" />
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<class name="org.lwjgl.d3d.IDirect3D9" />
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<class name="org.lwjgl.d3d.IDirect3D9Ex" />
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<class name="org.lwjgl.d3d.IDirect3DBaseTexture9" />
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<class name="org.lwjgl.d3d.IDirect3DCubeTexture9" />
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<class name="org.lwjgl.d3d.IDirect3DDevice9" />
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<class name="org.lwjgl.d3d.IDirect3DDevice9Ex" />
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<class name="org.lwjgl.d3d.IDirect3DIndexBuffer9" />
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<class name="org.lwjgl.d3d.IDirect3DPixelShader9" />
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<class name="org.lwjgl.d3d.IDirect3DQuery9" />
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<class name="org.lwjgl.d3d.IDirect3DResource9" />
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<class name="org.lwjgl.d3d.IDirect3DStateBlock9" />
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<class name="org.lwjgl.d3d.IDirect3DSurface9" />
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<class name="org.lwjgl.d3d.IDirect3DSwapChain9" />
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<class name="org.lwjgl.d3d.IDirect3DSwapChain9Ex" />
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<class name="org.lwjgl.d3d.IDirect3DTexture9" />
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<class name="org.lwjgl.d3d.IDirect3DVertexBuffer9" />
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<class name="org.lwjgl.d3d.IDirect3DVertexDeclaration9" />
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<class name="org.lwjgl.d3d.IDirect3DVertexShader9" />
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<class name="org.lwjgl.d3d.IDirect3DVolume9" />
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<class name="org.lwjgl.d3d.IDirect3DVolumeTexture9" />
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<class name="org.lwjgl.d3d.WindowsDisplay" />
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</javah>
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<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/macosx" force="yes">
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