using windows dir instead of win32/win64
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parent
96ad3a2738
commit
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17
build.xml
17
build.xml
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@ -25,7 +25,7 @@
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<mkdir dir="${lwjgl.temp}/doc" taskname="initialiazing temp/doc folder" />
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<mkdir dir="${lwjgl.temp}/res" taskname="initialiazing temp/res folder" />
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<mkdir dir="${lwjgl.temp}/native" taskname="initialiazing temp/native folder" />
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<mkdir dir="${lwjgl.temp}/native/win32" taskname="initialiazing temp/win32 folder" />
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<mkdir dir="${lwjgl.temp}/native/windows" taskname="initialiazing temp/windows folder" />
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<mkdir dir="${lwjgl.temp}/native/linux" taskname="initialiazing temp/linux folder" />
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<mkdir dir="${lwjgl.temp}/native/macosx" taskname="initialiazing temp/macosx folder" />
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<mkdir dir="${lwjgl.temp}/native/solaris" taskname="initialiazing temp/solaris folder" />
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@ -41,7 +41,7 @@
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<!-- Creates a distribution of LWJGL -->
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<target name="release" description="Creates a distribution of LWJGL using supplied native binaries">
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<!-- Warn user -->
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<echo message="Before running the release target, please manually compile all platforms and place required files in ${lwjgl.lib}/win32, ${lwjgl.lib}/linux and ${lwjgl.lib}/macosx${line.separator}Missing files will result in a successfull built, but with incomplete release zips"/>
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<echo message="Before running the release target, please manually compile all platforms and place required files in ${lwjgl.lib}/windows, ${lwjgl.lib}/linux and ${lwjgl.lib}/macosx${line.separator}Missing files will result in a successfull built, but with incomplete release zips"/>
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<input
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message="All data in the ${lwjgl.dist} folder will be deleted. Continue? "
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validargs="yes,no"
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@ -132,9 +132,10 @@
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</delete>
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<copy file="${lwjgl.lib}/jinput.jar" todir="${lwjgl.temp}/jar"/>
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<copy todir="${lwjgl.temp}/native/win32">
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<fileset dir="${lwjgl.lib}/win32">
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<patternset refid="lwjgl-win32.fileset" />
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<copy file="${lwjgl.lib}/lwjgl-debug.jar" todir="${lwjgl.temp}/jar"/>
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<copy todir="${lwjgl.temp}/native/windows">
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<fileset dir="${lwjgl.lib}/windows">
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<patternset refid="lwjgl-windows.fileset" />
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</fileset>
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</copy>
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<copy todir="${lwjgl.temp}/native/linux">
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@ -269,7 +270,7 @@
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<!-- Compiles LWJGL on Win32 platforms -->
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<target name="-compile_native_win32" if="lwjgl.platform.windows">
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<ant antfile="platform_build/windows_ant/build.xml" inheritAll="false"/>
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<copy file="${lwjgl.bin}/lwjgl/lwjgl.dll" todir="${lwjgl.lib}/win32"/>
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<copy file="${lwjgl.bin}/lwjgl/lwjgl.dll" todir="${lwjgl.lib}/windows"/>
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</target>
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<!-- Compiles LWJGL on Linux platforms -->
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@ -341,7 +342,7 @@
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<target name="runtest" depends="all">
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<fail message="test.mainclass is not set. Use 'ant -Dtest.mainclass=<main-class> runtest'" unless="test.mainclass"/>
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<condition property="native_path" value="libs/win32">
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<condition property="native_path" value="libs/windows">
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<os family="windows" />
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</condition>
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@ -367,7 +368,7 @@
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<javadoc destdir="${lwjgl.docs}/javadoc" classpath="${lwjgl.lib}/jinput.jar" author="true" version="true" use="true" source="1.4" windowtitle="LWJGL API">
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<fileset refid="lwjgl.javadoc.fileset" />
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<doctitle><![CDATA[<h1>Lightweight Java Game Toolkit</h1>]]></doctitle>
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<bottom><![CDATA[<i>Copyright © 2002-2008 lwjgl.org. All Rights Reserved.</i>]]></bottom>
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<bottom><![CDATA[<i>Copyright © 2002-2009 lwjgl.org. All Rights Reserved.</i>]]></bottom>
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</javadoc>
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</target>
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</project>
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@ -30,8 +30,8 @@
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<!-- create each of the native jars -->
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<jar destfile="applet/windows_natives.jar" taskname="windows_natives.jar">
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<fileset dir="${lwjgl.lib}/win32">
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<patternset refid="lwjgl-win32.fileset"/>
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<fileset dir="${lwjgl.lib}/windows">
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<patternset refid="lwjgl-windows.fileset"/>
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</fileset>
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</jar>
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<signjar jar="applet/windows_natives.jar" alias="${alias}" keystore="${keystore}" storepass="${password}"/>
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@ -61,7 +61,8 @@
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<fileset dir="${lwjgl.res}" includes="applet*"/>
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</jar>
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<copy file="${lwjgl.lib}/lwjgl.jar" todir="applet"/>
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<copy file="${lwjgl.lib}/lwjgl.jar" todir="applet"/>
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<copy file="${lwjgl.lib}/lwjgl-debug.jar" todir="applet"/>
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<copy file="${lwjgl.lib}/lwjgl_util_applet.jar" todir="applet"/>
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<copy file="${lwjgl.lib}/lwjgl_util.jar" todir="applet"/>
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<copy file="${lwjgl.lib}/jinput.jar" todir="applet"/>
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@ -76,6 +77,11 @@
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<param name="input" value="applet/lwjgl.jar"/>
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<param name="output" value="applet/lwjgl.jar.lzma"/>
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</antcall>
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<antcall target="compress-resource">
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<param name="input" value="applet/lwjgl-debug.jar"/>
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<param name="output" value="applet/lwjgl-debug.jar.lzma"/>
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</antcall>
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<antcall target="compress-resource">
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<param name="input" value="applet/lwjgl_util.jar"/>
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<param name="output" value="applet/lwjgl_util.jar.lzma"/>
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@ -96,6 +102,10 @@
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<param name="dir" value="applet/"/>
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<param name="jarfile" value="lwjgl"/>
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</antcall>
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<antcall target="compress-sign-class">
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<param name="dir" value="applet/"/>
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<param name="jarfile" value="lwjgl-debug"/>
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</antcall>
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<antcall target="compress-sign-class">
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<param name="dir" value="applet/"/>
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<param name="jarfile" value="lwjgl_util"/>
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@ -85,10 +85,12 @@
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<include name="3rdparty/*" />
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</patternset>
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<!-- Files to include in win32 package -->
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<patternset id="lwjgl-win32.fileset">
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<!-- Files to include in windows package -->
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<patternset id="lwjgl-windows.fileset">
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<include name="lwjgl.dll" />
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<include name="lwjgl64.dll" />
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<include name="OpenAL32.dll" />
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<include name="OpenAL64.dll" />
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<include name="jinput-dx8.dll" />
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<include name="jinput-raw.dll" />
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</patternset>
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<exclude name="applet/lwjglkeystore" />
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</patternset>
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<uptodate property="lwjgl.main.built" targetfile="${lwjgl.lib}/win32/lwjgl.dll" >
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<uptodate property="lwjgl.main.built" targetfile="${lwjgl.lib}/windows/lwjgl.dll" >
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<srcfiles dir= "${lwjgl.src.native}/common" includes="*.c*"/>
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<srcfiles dir= "${lwjgl.src.native}/windows" includes="*.c"/>
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</uptodate>
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</move>
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<!-- create native jars -->
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<jar destfile="${lwjgl.temp}/jnlp/native_win32.jar" basedir="${lwjgl.temp}/jnlp/temp/native/win32"/>
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<jar destfile="${lwjgl.temp}/jnlp/native_windows.jar" basedir="${lwjgl.temp}/jnlp/temp/native/windows"/>
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<jar destfile="${lwjgl.temp}/jnlp/native_linux.jar" basedir="${lwjgl.temp}/jnlp/temp/native/linux"/>
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<jar destfile="${lwjgl.temp}/jnlp/native_macosx.jar" basedir="${lwjgl.temp}/jnlp/temp/native/macosx"/>
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<jar destfile="${lwjgl.temp}/jnlp/native_solaris.jar" basedir="${lwjgl.temp}/jnlp/temp/native/solaris"/>
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<signjar jar="${lwjgl.temp}/jnlp/native_solaris.jar" alias="${alias}" keystore="${keystore}" storepass="${password}"/>
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<signjar jar="${lwjgl.temp}/jnlp/native_linux.jar" alias="${alias}" keystore="${keystore}" storepass="${password}"/>
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<signjar jar="${lwjgl.temp}/jnlp/native_macosx.jar" alias="${alias}" keystore="${keystore}" storepass="${password}"/>
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<signjar jar="${lwjgl.temp}/jnlp/native_win32.jar" alias="${alias}" keystore="${keystore}" storepass="${password}"/>
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<signjar jar="${lwjgl.temp}/jnlp/native_windows.jar" alias="${alias}" keystore="${keystore}" storepass="${password}"/>
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<signjar jar="${lwjgl.temp}/jnlp/jinput.jar" alias="${alias}" keystore="${keystore}" storepass="${password}"/>
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</target>
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</project>
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