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This commit is contained in:
Caspian Rychlik-Prince 2003-08-17 16:31:07 +00:00
parent 57d975a24a
commit c94edfb609
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/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.input;
import org.lwjgl.Sys;
/**
* $Id$
* <br>
* A raw Controller interface. This can be used to poll the current state of a
* controllers buttons, and axis positions. The axis positions
* are returned as ints in the range -1000 to 1000.
*
* No buffering is available.
*
* Currently n (native limits) buttons, the x, y, z axis (also rotational x,y ,
* z axis) is supported along with a POV (or HAT) and a slider
*
* The Controller implementation currently only supports the first attached device.
*
* @author Brian Matzon <brian@matzon.dk>
* @version $Revision$
*/
public class Controller {
static {
initialize();
}
/** Has the controller been created? */
private static boolean created;
/** The controller buttons status */
private static boolean[] buttons;
/** X position, range -1000 to 1000 */
public static int x = 0;
/** X rotational position, range -1000 to 1000 */
public static int rx = 0;
/** Y position, range -1000 to 1000 */
public static int y = 0;
/** Y rotational position, range -1000 to 1000 */
public static int ry = 0;
/** Z position, range -1000 to 1000 */
public static int z = 0;
/** Z rotational position, range -1000 to 1000 */
public static int rz = 0;
/** Position of Point of View from -1 to 27000 (360 degrees) */
public static int pov;
/** Slider position, range -1000 to 1000 */
public static int slider = 0;
/** Constant specifying centered POV */
public static final int POV_CENTER = -1;
/** Constant specifying nortward POV */
public static final int POV_NORTH = 0;
/** Constant specifying southward POV */
public static final int POV_SOUTH = 18000;
/** Constant specifying eastward POV */
public static final int POV_EAST = 27000;
/** Constant specifying westward POV */
public static final int POV_WEST = 9000;
/** Number of buttons on the controller */
public static int buttonCount = -1;
/** Does this controller support a x axis */
public static boolean hasXAxis = false;
/** Does this controller support a rotational x axis */
public static boolean hasRXAxis = false;
/** Does this controller support an y axis */
public static boolean hasYAxis = false;
/** Does this controller support a rotational y axis */
public static boolean hasRYAxis = false;
/** Does this controller support a z axis */
public static boolean hasZAxis = false;
/** Does this controller support a rotational z axis */
public static boolean hasRZAxis = false;
/** Does this controller support a Point-Of-View (hat) */
public static boolean hasPOV = false;
/** Does this controller support a slider */
public static boolean hasSlider = false;
/**
* Controller cannot be constructed.
*/
private Controller() {
}
/**
* Static initialization
*/
private static void initialize() {
System.loadLibrary(Sys.getLibraryName());
initIDs();
}
/**
* "Create" the controller. The display must first have been created.
* @throws Exception if the controller could not be created for any reason
*/
public static void create() throws Exception {
if (created) {
return;
}
if (!nCreate()) {
throw new Exception("The controller could not be created.");
}
created = true;
}
/**
* @return true if the controller has been created
*/
public static boolean isCreated() {
return created;
}
/**
* "Destroy" the controller
*/
public static void destroy() {
if (!created) {
return;
}
created = false;
nDestroy();
}
/**
* Polls the controller.
*/
public static void poll() {
assert created : "The controller has not been created.";
nPoll();
}
/**
* Tests if a particular button is down.
*
* @param button The index of the button you wish to test (0..buttonCount-1)
* @return true if the specified button is down
* @see #buttonCount
*/
public static boolean isButtonDown(int button) {
assert created : "The controller has not been created.";
return buttons[button];
}
/**
* Native method to poll the controller
*/
private static native void nPoll();
/**
* Native method to create the controller
*
* @return true if the controller was created
*/
private static native boolean nCreate();
/**
* Native method the destroy the controller
*/
private static native void nDestroy();
/**
* Register fields with the native library
*/
private static native void initIDs();
}

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/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.input;
import org.lwjgl.Sys;
import java.nio.IntBuffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
/**
* $Id$
*
* A class representing a native cursor. Instances of this
* class can be used with Mouse.setCursor(), if available.
*
* @author elias_naur <elias_naur@users.sourceforge.net>
* @version $Revision$
*/
public class Cursor {
static {
System.loadLibrary(Sys.getLibraryName());
}
/**
* The native handle to the cursor
*/
private final int nativeHandle;
/**
* Constructs a new Cursor, with the given parameters. Mouse must have been created before you can create
* Cursor objects. Cursor images are in ARGB format, but only one bit transparancy is guaranteed to be supported.
* So to maximize portability, lwjgl applications should only create cursor images with 0x00 or 0xff as alpha values.
* The constructor will copy the images and delays, so there's no need to keep them around.
*
* @param width cursor image width
* @param height cursor image height
* @param xHotspot the x coordinate of the cursor hotspot
* @param yHotspot the y coordinate of the cursor hotspot
* @param numImages number of cursor images specified. Must be 1 if animations are not supported.
* @param images A buffer containing the images. The origin is at the lower left corner, like OpenGL.
* @param delays An int buffer of animation frame delays, if numImages is greater than 1, else null
* @throws Exception if the cursor could not be created for any reason
*/
public Cursor(int width, int height, int xHotspot, int yHotspot, int numImages, IntBuffer images, IntBuffer delays) throws Exception {
assert Mouse.isCreated();
assert width*height*numImages <= images.remaining(): "width*height*numImages > images.remaining()";
assert delays == null || numImages <= delays.remaining(): "delays != null && numImages > delays.remaining()";
assert xHotspot <= width && xHotspot >= 0: "xHotspot > width || xHotspot < 0";
assert yHotspot <= height && yHotspot >= 0: "yHotspot > height || yHotspot < 0";
IntBuffer images_copy = ByteBuffer.allocateDirect(images.remaining()*4).order(ByteOrder.nativeOrder()).asIntBuffer();
flipImages(width, height, numImages, images, images_copy);
nativeHandle = nCreateCursor(width, height, xHotspot, height - yHotspot, numImages, images_copy, 0, delays, delays != null ? delays.position() : 0);
}
private static void flipImages(int width, int height, int numImages, IntBuffer images, IntBuffer images_copy) {
for (int i = 0; i < numImages; i++) {
int start_index = i*width*height;
flipImage(width, height, start_index, images, images_copy);
}
}
private static void flipImage(int width, int height, int start_index, IntBuffer images, IntBuffer images_copy) {
for (int y = 0; y < height>>1; y++) {
int index_y_1 = y*width + start_index;
int index_y_2 = (height - y - 1)*width + start_index;
for (int x = 0; x < width; x++) {
int index1 = index_y_1 + x;
int index2 = index_y_2 + x;
int temp_pixel = images.get(index1 + images.position());
images_copy.put(index1, images.get(index2 + images.position()));
images_copy.put(index2, temp_pixel);
}
}
}
/**
* Destroy the native cursor. Cursor must not be current.
*/
public void destroy() {
nDestroyCursor(nativeHandle);
}
/**
* Gets the native handle associated with the cursor object.
*/
public int getHandle() {
return nativeHandle;
}
/**
* Native method to create a native cursor
*/
private static native int nCreateCursor(int width, int height, int xHotspot, int yHotspot, int numImages, IntBuffer images, int images_offset, IntBuffer delays, int delays_offset);
/**
* Native method to destroy a native cursor
*/
private static native void nDestroyCursor(int handle);
}

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/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.input;
import java.lang.reflect.Field;
import java.lang.reflect.Modifier;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import org.lwjgl.Sys;
/**
* $Id$
*
* A raw Keyboard interface. This can be used to poll the current state of the
* keys, or read all the keyboard presses / releases since the last read.
* Buffering must be explicitly enabled; the size of the buffer is determined
* by the native implementation at its discretion.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
*/
public class Keyboard {
/**
* The special character meaning that no
* character was translated for the event.
*/
public static final char CHAR_NONE = '\0';
/**
* The special keycode meaning that only the
* translated character is valid.
*/
public static final int KEY_NONE = 0x00;
public static final int KEY_ESCAPE = 0x01;
public static final int KEY_1 = 0x02;
public static final int KEY_2 = 0x03;
public static final int KEY_3 = 0x04;
public static final int KEY_4 = 0x05;
public static final int KEY_5 = 0x06;
public static final int KEY_6 = 0x07;
public static final int KEY_7 = 0x08;
public static final int KEY_8 = 0x09;
public static final int KEY_9 = 0x0A;
public static final int KEY_0 = 0x0B;
public static final int KEY_MINUS = 0x0C; /* - on main keyboard */
public static final int KEY_EQUALS = 0x0D;
public static final int KEY_BACK = 0x0E; /* backspace */
public static final int KEY_TAB = 0x0F;
public static final int KEY_Q = 0x10;
public static final int KEY_W = 0x11;
public static final int KEY_E = 0x12;
public static final int KEY_R = 0x13;
public static final int KEY_T = 0x14;
public static final int KEY_Y = 0x15;
public static final int KEY_U = 0x16;
public static final int KEY_I = 0x17;
public static final int KEY_O = 0x18;
public static final int KEY_P = 0x19;
public static final int KEY_LBRACKET = 0x1A;
public static final int KEY_RBRACKET = 0x1B;
public static final int KEY_RETURN = 0x1C; /* Enter on main keyboard */
public static final int KEY_LCONTROL = 0x1D;
public static final int KEY_A = 0x1E;
public static final int KEY_S = 0x1F;
public static final int KEY_D = 0x20;
public static final int KEY_F = 0x21;
public static final int KEY_G = 0x22;
public static final int KEY_H = 0x23;
public static final int KEY_J = 0x24;
public static final int KEY_K = 0x25;
public static final int KEY_L = 0x26;
public static final int KEY_SEMICOLON = 0x27;
public static final int KEY_APOSTROPHE = 0x28;
public static final int KEY_GRAVE = 0x29; /* accent grave */
public static final int KEY_LSHIFT = 0x2A;
public static final int KEY_BACKSLASH = 0x2B;
public static final int KEY_Z = 0x2C;
public static final int KEY_X = 0x2D;
public static final int KEY_C = 0x2E;
public static final int KEY_V = 0x2F;
public static final int KEY_B = 0x30;
public static final int KEY_N = 0x31;
public static final int KEY_M = 0x32;
public static final int KEY_COMMA = 0x33;
public static final int KEY_PERIOD = 0x34; /* . on main keyboard */
public static final int KEY_SLASH = 0x35; /* / on main keyboard */
public static final int KEY_RSHIFT = 0x36;
public static final int KEY_MULTIPLY = 0x37; /* * on numeric keypad */
public static final int KEY_LMENU = 0x38; /* left Alt */
public static final int KEY_SPACE = 0x39;
public static final int KEY_CAPITAL = 0x3A;
public static final int KEY_F1 = 0x3B;
public static final int KEY_F2 = 0x3C;
public static final int KEY_F3 = 0x3D;
public static final int KEY_F4 = 0x3E;
public static final int KEY_F5 = 0x3F;
public static final int KEY_F6 = 0x40;
public static final int KEY_F7 = 0x41;
public static final int KEY_F8 = 0x42;
public static final int KEY_F9 = 0x43;
public static final int KEY_F10 = 0x44;
public static final int KEY_NUMLOCK = 0x45;
public static final int KEY_SCROLL = 0x46; /* Scroll Lock */
public static final int KEY_NUMPAD7 = 0x47;
public static final int KEY_NUMPAD8 = 0x48;
public static final int KEY_NUMPAD9 = 0x49;
public static final int KEY_SUBTRACT = 0x4A; /* - on numeric keypad */
public static final int KEY_NUMPAD4 = 0x4B;
public static final int KEY_NUMPAD5 = 0x4C;
public static final int KEY_NUMPAD6 = 0x4D;
public static final int KEY_ADD = 0x4E; /* + on numeric keypad */
public static final int KEY_NUMPAD1 = 0x4F;
public static final int KEY_NUMPAD2 = 0x50;
public static final int KEY_NUMPAD3 = 0x51;
public static final int KEY_NUMPAD0 = 0x52;
public static final int KEY_DECIMAL = 0x53; /* . on numeric keypad */
public static final int KEY_F11 = 0x57;
public static final int KEY_F12 = 0x58;
public static final int KEY_F13 = 0x64; /* (NEC PC98) */
public static final int KEY_F14 = 0x65; /* (NEC PC98) */
public static final int KEY_F15 = 0x66; /* (NEC PC98) */
public static final int KEY_KANA = 0x70; /* (Japanese keyboard) */
public static final int KEY_CONVERT = 0x79; /* (Japanese keyboard) */
public static final int KEY_NOCONVERT = 0x7B; /* (Japanese keyboard) */
public static final int KEY_YEN = 0x7D; /* (Japanese keyboard) */
public static final int KEY_NUMPADEQUALS = 0x8D; /* = on numeric keypad (NEC PC98) */
public static final int KEY_CIRCUMFLEX = 0x90; /* (Japanese keyboard) */
public static final int KEY_AT = 0x91; /* (NEC PC98) */
public static final int KEY_COLON = 0x92; /* (NEC PC98) */
public static final int KEY_UNDERLINE = 0x93; /* (NEC PC98) */
public static final int KEY_KANJI = 0x94; /* (Japanese keyboard) */
public static final int KEY_STOP = 0x95; /* (NEC PC98) */
public static final int KEY_AX = 0x96; /* (Japan AX) */
public static final int KEY_UNLABELED = 0x97; /* (J3100) */
public static final int KEY_NUMPADENTER = 0x9C; /* Enter on numeric keypad */
public static final int KEY_RCONTROL = 0x9D;
public static final int KEY_NUMPADCOMMA = 0xB3; /* , on numeric keypad (NEC PC98) */
public static final int KEY_DIVIDE = 0xB5; /* / on numeric keypad */
public static final int KEY_SYSRQ = 0xB7;
public static final int KEY_RMENU = 0xB8; /* right Alt */
public static final int KEY_PAUSE = 0xC5; /* Pause */
public static final int KEY_HOME = 0xC7; /* Home on arrow keypad */
public static final int KEY_UP = 0xC8; /* UpArrow on arrow keypad */
public static final int KEY_PRIOR = 0xC9; /* PgUp on arrow keypad */
public static final int KEY_LEFT = 0xCB; /* LeftArrow on arrow keypad */
public static final int KEY_RIGHT = 0xCD; /* RightArrow on arrow keypad */
public static final int KEY_END = 0xCF; /* End on arrow keypad */
public static final int KEY_DOWN = 0xD0; /* DownArrow on arrow keypad */
public static final int KEY_NEXT = 0xD1; /* PgDn on arrow keypad */
public static final int KEY_INSERT = 0xD2; /* Insert on arrow keypad */
public static final int KEY_DELETE = 0xD3; /* Delete on arrow keypad */
public static final int KEY_LWIN = 0xDB; /* Left Windows key */
public static final int KEY_RWIN = 0xDC; /* Right Windows key */
public static final int KEY_APPS = 0xDD; /* AppMenu key */
public static final int KEY_POWER = 0xDE;
public static final int KEY_SLEEP = 0xDF;
/** Key names */
private static final String[] keyName = new String[255];
static {
// Use reflection to find out key names
Field[] field = Keyboard.class.getFields();
try {
for (int i = 0; i < field.length; i++) {
if (Modifier.isStatic(field[i].getModifiers())
&& Modifier.isPublic(field[i].getModifiers())
&& Modifier.isFinal(field[i].getModifiers())
&& field[i].getType() == int.class
&& field[i].getName().startsWith("KEY_")) {
keyName[field[i].getInt(null)] = field[i].getName().substring(4);
}
}
} catch (Exception e) {
}
}
/** Has the keyboard been created? */
private static boolean created;
/** The keys status from the last poll */
private static final ByteBuffer keyDownBuffer = ByteBuffer.allocateDirect(256);
/**
* The key events from the last read: a sequence of pairs of key number,
* followed by state. If translation is enabled, the state is followed by
* a 2 byte java char representing the translated character.
*/
private static ByteBuffer readBuffer;
/** True if translation is enabled */
private static boolean translationEnabled;
/** The number of events read in the last read() */
private static int numEvents;
/** The current keyboard character being examined */
public static char character;
/** The current keyboard event key being examined */
public static int key;
/** The current state of the key being examined in the event queue */
public static boolean state;
static {
initialize();
}
/**
* Keyboard cannot be constructed.
*/
private Keyboard() {
}
/**
* Static initialization
*/
private static void initialize() {
System.loadLibrary(Sys.getLibraryName());
initIDs();
}
/**
* Register fields with the native library
*/
private static native void initIDs();
/**
* "Create" the keyboard. The display must first have been created. The
* reason for this is so the keyboard has a window to "focus" in.
*
* @throws Exception if the keyboard could not be created for any reason
*/
public static void create() throws Exception {
if (created)
return;
if (!nCreate())
throw new Exception("The keyboard could not be created.");
created = true;
}
/**
* Native method to create the keyboard
*
* @return true if the keyboard was created
*/
private static native boolean nCreate();
/**
* @return true if the keyboard has been created
*/
public static boolean isCreated() {
return created;
}
/**
* "Destroy" the keyboard
*/
public static void destroy() {
if (!created)
return;
created = false;
nDestroy();
}
/**
* Native method to destroy the keyboard
*/
private static native void nDestroy();
/**
* Polls the keyboard.
*/
public static void poll() {
assert created : "The keyboard has not been created.";
nPoll(keyDownBuffer);
}
/**
* Native method to poll the keyboard.
*
* @param keyDownBufferAddress the address of a 256-byte buffer to place
* key states in.
*/
private static native void nPoll(ByteBuffer keyDownBuffer);
/**
* Reads the keyboard buffer.
*/
public static void read() {
assert created : "The keyboard has not been created.";
assert readBuffer != null : "Keyboard buffering has not been enabled.";
numEvents = nRead();
readBuffer.clear();
if (translationEnabled)
readBuffer.limit(numEvents << 2);
else
readBuffer.limit(numEvents << 1);
}
/**
* Native method to read the keyboard buffer
* @return the total number of events read.
*/
private static native int nRead();
/**
* Enable keyboard translation. Must be called after the keyboard is created,
* and keyboard buffering must be enabled.
* @return false if translation cannot be enabled; true if it can
*/
public static boolean enableTranslation() {
assert created : "The keyboard has not been created.";
assert readBuffer != null : "Keyboard buffering has not been enabled.";
translationEnabled = nEnableTranslation();
return translationEnabled;
}
/**
* Native method to enable the translation buffer
*/
private static native boolean nEnableTranslation();
/**
* Enable keyboard buffering. Must be called after the keyboard is created.
* @return the size of the keyboard buffer in events, or 0 if no buffering
* can be enabled for any reason
*/
public static int enableBuffer() {
assert created : "The keyboard has not been created.";
int buf_len = nEnableBuffer();
if (readBuffer != null)
readBuffer.order(ByteOrder.nativeOrder());
return buf_len;
}
/**
* Native method to enable the buffer
* @return the size of the buffer allocated, in events (1 event is 2 bytes),
* or 0 if no buffer can be allocated
*/
private static native int nEnableBuffer();
/**
* Checks to see if a key is down.
* @param key Keycode to check
* @return true if the key is down according to the last poll()
*/
public static boolean isKeyDown(int key) {
assert created : "The keyboard has not been created.";
return keyDownBuffer.get(key) != 0;
}
/**
* Gets a key's name
* @param key The key
* @return a String with the key's human readable name in it or null if the key is unnamed
*/
public static String getKeyName(int key) {
return keyName[key];
}
/**
* Gets the number of keyboard events waiting after doing a read().
* @return the number of keyboard events
*/
public static int getNumKeyboardEvents() {
assert created : "The keyboard has not been created.";
assert readBuffer != null : "Keyboard buffering has not been enabled.";
return numEvents;
}
/**
* Gets the next keyboard event. This is stored in the publicly accessible
* static fields key and state.
* @return true if a keyboard event was read, false otherwise
*/
public static boolean next() {
assert created : "The keyboard has not been created.";
assert readBuffer != null : "Keyboard buffering has not been enabled.";
if (readBuffer.hasRemaining()) {
key = readBuffer.get() & 0xFF;
state = readBuffer.get() != 0;
if (translationEnabled)
character = readBuffer.getChar();
return true;
} else
return false;
}
}

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/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.input;
import org.lwjgl.*;
/**
* $Id$
*
* A raw Mouse interface. This can be used to poll the current state of the
* mouse buttons, and determine the mouse movement delta since the last poll.
*
* n buttons supported, n being a native limit. A scrolly wheel is also
* supported, if one such is available. All movement is reported as delta from
* last position.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
*/
public class Mouse {
public final static int CURSOR_ONE_BIT_TRANSPARANCY = 1;
public final static int CURSOR_8_BIT_ALPHA = 2;
public final static int CURSOR_ANIMATION = 4;
/** Has the mouse been created? */
private static boolean created;
/** The mouse buttons status from the last poll */
private static boolean[] buttons;
/** Delta X */
public static int dx;
/** Delta Y */
public static int dy;
/** Delta Z */
public static int dwheel;
/** Number of buttons supported by the mouse */
public static int buttonCount = -1;
/** Does this mouse support a scroll wheel */
public static boolean hasWheel = false;
/** The current native cursor, if any */
private static Cursor currentCursor;
static {
initialize();
}
/**
* Mouse cannot be constructed.
*/
private Mouse() {
}
/**
* Gets the currently bound native cursor, if any.
*
* @return the currently bound native cursor, if any.
public Cursor getNativeCursor() {
return currentCursor;
}
/**
* Get the capabilities of the native cursor. Return a bit mask of the native cursor capabilities.
* The CURSOR_ONE_BIT_TRANSPARANCY indicates support for cursors with one bit transparancy,
* the CURSOR_8_BIT_ALPHA indicates support for 8 bit alpha and CURSOR_ANIMATION indicates
* support for cursor animations.
*
* @return A bit mask with native cursor capabilities.
*/
public static int getNativeCursorCaps() {
return nGetNativeCursorCaps();
}
/**
* Native function to determine native cursor support
*/
private static native int nGetNativeCursorCaps();
/**
* Binds a native cursor. If the cursor argument is null, the
* native cursor is disabled, as if native cursors were not supported.
* The Mouse must be created before a native cursor can be bound.
*
* NOTE: The native cursor is not constrained to the window, but
* relative events will not be generated if the cursor is outside.
* The initial position of the cursor is in the upper left corner of
* the window, and the cursor will be moved to this origin when a
* native cursor is set and the previous cursor is null.
*
* @param cursor the native cursor object to bind. May be null.
* @return The previous Cursor object set, or null.
* @throws Exception if the cursor could not be set for any reason
*/
public static Cursor setNativeCursor(Cursor cursor) throws Exception {
assert created && ((getNativeCursorCaps() | CURSOR_ONE_BIT_TRANSPARANCY) != 0);
Cursor oldCursor = currentCursor;
currentCursor = cursor;
if (currentCursor != null) {
nSetNativeCursor(currentCursor.getHandle());
} else {
nSetNativeCursor(0);
}
return oldCursor;
}
/** Native method to set the native cursor */
private static native void nSetNativeCursor(int handle);
/**
* Gets the minimum size of a native cursor. Can only be called if
* The Mouse is created and cursor caps includes at least
* CURSOR_ONE_BIT_TRANSPARANCY.
*
* @return the maximum size of a native cursor
*/
public static int getMinCursorSize() {
return nGetMinCursorSize();
}
/** Native method returning the minimum cursor size */
private static native int nGetMinCursorSize();
/**
* Gets the maximum size of a native cursor. Can only be called if
* The Mouse is created and cursor caps includes at least
* CURSOR_ONE_BIT_TRANSPARANCY.
*
* @return the maximum size of a native cursor
*/
public static int getMaxCursorSize() {
return nGetMaxCursorSize();
}
/** Native method returning the maximum cursor size */
private static native int nGetMaxCursorSize();
/**
* Static initialization
*/
private static void initialize() {
System.loadLibrary(Sys.getLibraryName());
initIDs();
}
/**
* Register fields with the native library
*/
private static native void initIDs();
/**
* "Create" the mouse. The display must first have been created.
*
* @throws Exception if the mouse could not be created for any reason
*/
public static void create() throws Exception {
if (created)
return;
if (!nCreate())
throw new Exception("The mouse could not be created.");
created = true;
currentCursor = null;
//set mouse buttons
buttons = new boolean[buttonCount];
}
/**
* Native method to create the mouse.
*
* @return true if the mouse was created
*/
private static native boolean nCreate();
/**
* @return true if the mouse has been created
*/
public static boolean isCreated() {
return created;
}
/**
* "Destroy" the mouse. Remember to reset the native cursor if
* setNativeCursor() has been called with anything else than null.
*/
public static void destroy() {
assert currentCursor == null;
if (!created)
return;
created = false;
buttons = null;
currentCursor = null;
nDestroy();
}
/**
* Native method the destroy the mouse
*/
private static native void nDestroy();
/**
* Polls the mouse.
*/
public static void poll() {
assert created : "The mouse has not been created.";
nPoll();
}
/**
* Native method to poll the mouse
*/
private static native void nPoll();
/**
* See if a particular mouse button is down.
*
* @param button The index of the button you wish to test (0..buttonCount-1)
* @return true if the specified button is down
*/
public static boolean isButtonDown(int button) {
assert created : "The mouse has not been created.";
return buttons[button];
}
}