Added AMD_stencil_operation_extended.
Reverted @Check("1") from SubData BO functions.
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/*
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* Copyright (c) 2002-2012 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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import org.lwjgl.util.generator.opengl.GLenum;
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import org.lwjgl.util.generator.opengl.GLuint;
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public interface AMD_stencil_operation_extended {
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/**
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* Accepted by the <sfail>, <dpfail> and <dppass> parameters of StencilOp
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* and StencilOpSeparate:
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*/
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int GL_SET_AMD = 0x874A,
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GL_AND = 0x1501,
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GL_XOR = 0x1506,
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GL_OR = 0x1507,
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GL_NOR = 0x1508,
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GL_EQUIV = 0x1509,
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GL_NAND = 0x150E,
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GL_REPLACE_VALUE_AMD = 0x874B;
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/**
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* Accepted by the <param> parameter of GetIntegerv, GetFloatv, GetBooleanv
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* GetDoublev and GetInteger64v:
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*/
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int GL_STENCIL_OP_VALUE_AMD = 0x874C,
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GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D;
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void glStencilOpValueAMD(@GLenum int face, @GLuint int value);
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}
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@ -92,7 +92,7 @@ public interface ARB_buffer_object {
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@GLdouble Buffer data, @GLenum int usage);
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void glBufferSubDataARB(@GLenum int target, @GLintptrARB long offset, @AutoSize("data") @GLsizeiptrARB long size,
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@Check("1")
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@Check
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@Const
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@GLbyte
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@GLshort
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@ -102,7 +102,7 @@ public interface ARB_buffer_object {
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void glGetBufferSubDataARB(@GLenum int target, @GLintptrARB long offset, @AutoSize("data") @GLsizeiptrARB long size,
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@OutParameter
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@Check("1")
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@Check
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@GLbyte
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@GLshort
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@GLint
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@ -872,7 +872,7 @@ public interface EXT_direct_state_access {
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@Dependent("OpenGL15")
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void glNamedBufferSubDataEXT(@GLuint int buffer, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size,
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@Check("1")
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@Check
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@Const
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@GLbyte
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@GLshort
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@ -930,7 +930,7 @@ public interface EXT_direct_state_access {
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@Dependent("OpenGL15")
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void glGetNamedBufferSubDataEXT(@GLuint int buffer, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size,
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@OutParameter
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@Check("1")
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@Check
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@GLbyte
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@GLshort
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@GLint
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@ -118,7 +118,7 @@ public interface GL15 {
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@GLdouble Buffer data, @GLenum int usage);
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void glBufferSubData(@GLenum int target, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size,
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@Check("1")
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@Check
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@Const
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@GLbyte
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@GLshort
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@ -128,7 +128,7 @@ public interface GL15 {
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void glGetBufferSubData(@GLenum int target, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size,
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@OutParameter
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@Check("1")
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@Check
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@GLbyte
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@GLshort
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@GLint
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@ -483,7 +483,7 @@ public interface GLES20 {
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@Check("1") @Const @GLbyte @GLshort @GLint @GLfloat Buffer data, @GLenum int usage);
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void glBufferSubData(@GLenum int target, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size,
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@Check("1") @Const @GLbyte @GLshort @GLint @GLfloat Buffer data);
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@Check @Const @GLbyte @GLshort @GLint @GLfloat Buffer data);
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@GLenum
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int glCheckFramebufferStatus(@GLenum int target);
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