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@ -39,6 +39,15 @@ import java.nio.*;
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@DeprecatedGL
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public interface EXT_direct_state_access {
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/**
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* Accepted by the <pname> parameter of GetBooleanIndexedvEXT,
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* GetIntegerIndexedvEXT, GetFloatIndexedvEXT, GetDoubleIndexedvEXT:
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* GetBooleani_v, GetIntegeri_v, GetFloati_vEXT, GetDoublei_vEXT:
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*/
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int GL_PROGRAM_MATRIX_EXT = 0x8E2D;
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int GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E;
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int GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F;
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/*
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OpenGL 1.1: New client commands
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*/
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@ -183,16 +192,16 @@ public interface EXT_direct_state_access {
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@GLdouble Buffer pixels);
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@StripPostfix("params")
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void glGetTextureParameterfvEXT(@GLuint int texture, @GLenum int target, @GLenum int pname, @OutParameter @Check("4")FloatBuffer params);
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void glGetTextureParameterfvEXT(@GLuint int texture, @GLenum int target, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params);
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@StripPostfix("params")
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void glGetTextureParameterivEXT(@GLuint int texture, @GLenum int target, @GLenum int pname, @OutParameter @Check("4")IntBuffer params);
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void glGetTextureParameterivEXT(@GLuint int texture, @GLenum int target, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
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@StripPostfix("params")
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void glGetTextureLevelParameterfvEXT(@GLuint int texture, @GLenum int target, int level, @GLenum int pname, @OutParameter @Check("4")FloatBuffer params);
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void glGetTextureLevelParameterfvEXT(@GLuint int texture, @GLenum int target, int level, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params);
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@StripPostfix("params")
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void glGetTextureLevelParameterivEXT(@GLuint int texture, @GLenum int target, int level, @GLenum int pname, @OutParameter @Check("4")IntBuffer params);
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void glGetTextureLevelParameterivEXT(@GLuint int texture, @GLenum int target, int level, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
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/*
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OpenGL 1.2: New 3D texture object commands replace "Tex" in name with
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@ -459,6 +468,19 @@ public interface EXT_direct_state_access {
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@DeprecatedGL
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void glDisableClientStateIndexedEXT(@GLenum int array, @GLuint int index);
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/*
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OpenGL 3.0: New indexed texture commands and queries append "i"
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to name and add "uint index" parameter (to identify the texture
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unit index) after state name parameters (if any) and before state
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value parameters
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*/
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@Dependent("OpenGL30")
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void glEnableClientStateiEXT(@GLenum int array, @GLuint int index);
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@Dependent("OpenGL30")
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void glDisableClientStateiEXT(@GLenum int array, @GLuint int index);
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/*
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OpenGL 1.2.1: New indexed generic queries (added for indexed texture
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state) append "Indexed" to name and add "uint index" parameter
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@ -468,16 +490,35 @@ public interface EXT_direct_state_access {
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@Dependent("OpenGL13")
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@StripPostfix("params")
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void glGetFloatIndexedvEXT(@GLenum int pname, @GLuint int index, @OutParameter @Check("16")FloatBuffer params);
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void glGetFloatIndexedvEXT(@GLenum int pname, @GLuint int index, @OutParameter @Check("16") FloatBuffer params);
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@Dependent("OpenGL13")
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@StripPostfix("params")
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void glGetDoubleIndexedvEXT(@GLenum int pname, @GLuint int index, @OutParameter @Check("16")DoubleBuffer params);
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@StripPostfix(value = "params", hasPostfix = false)
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void glGetDoubleIndexedvEXT(@GLenum int pname, @GLuint int index, @OutParameter @Check("16") DoubleBuffer params);
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@Dependent("OpenGL13")
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@StripPostfix("params")
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void glGetPointerIndexedvEXT(@GLenum int pname, @GLuint int index, @Result @GLvoid ByteBuffer params);
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/*
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OpenGL 3.0: New indexed generic queries (added for indexed texture
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state) replace "v" for "i_v" to name and add "uint index" parameter
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(to identify the texture unit) after state name parameters (if any)
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and before state value parameters
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*/
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@Dependent("OpenGL30")
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@StripPostfix("params")
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void glGetFloati_vEXT(@GLenum int pname, @GLuint int index, @OutParameter @Check("16") FloatBuffer params);
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@Dependent("OpenGL30")
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@StripPostfix("params")
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void glGetDoublei_vEXT(@GLenum int pname, @GLuint int index, @OutParameter @Check("16") DoubleBuffer params);
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@Dependent("OpenGL30")
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@StripPostfix(value = "params", hasPostfix = false)
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void glGetPointeri_vEXT(@GLenum int pname, @GLuint int index, @Result @GLvoid ByteBuffer params);
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/*
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OpenGL 1.2.1: Extend the functionality of these EXT_draw_buffers2
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commands and queries for multitexture
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@ -495,7 +536,7 @@ public interface EXT_direct_state_access {
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@Dependent("GL_EXT_draw_buffers2")
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@StripPostfix("params")
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void glGetIntegerIndexedvEXT(@GLenum int pname, @GLuint int index, @OutParameter @Check("16")IntBuffer params);
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void glGetIntegerIndexedvEXT(@GLenum int pname, @GLuint int index, @OutParameter @Check("16") IntBuffer params);
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@Dependent("GL_EXT_draw_buffers2")
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@StripPostfix("params")
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@ -514,26 +555,26 @@ public interface EXT_direct_state_access {
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@Dependent("GL_ARB_vertex_program")
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@StripPostfix("params")
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void glNamedProgramLocalParameter4dvEXT(@GLuint int program, @GLenum int target, @GLuint int index, @Const @Check("4")DoubleBuffer params);
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void glNamedProgramLocalParameter4dvEXT(@GLuint int program, @GLenum int target, @GLuint int index, @Const @Check("4") DoubleBuffer params);
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@Dependent("GL_ARB_vertex_program")
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void glNamedProgramLocalParameter4fEXT(@GLuint int program, @GLenum int target, @GLuint int index, float x, float y, float z, float w);
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@Dependent("GL_ARB_vertex_program")
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@StripPostfix("params")
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void glNamedProgramLocalParameter4fvEXT(@GLuint int program, @GLenum int target, @GLuint int index, @Const @Check("4")FloatBuffer params);
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void glNamedProgramLocalParameter4fvEXT(@GLuint int program, @GLenum int target, @GLuint int index, @Const @Check("4") FloatBuffer params);
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@Dependent("GL_ARB_vertex_program")
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@StripPostfix("params")
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void glGetNamedProgramLocalParameterdvEXT(@GLuint int program, @GLenum int target, @GLuint int index, @OutParameter @Check("4")DoubleBuffer params);
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void glGetNamedProgramLocalParameterdvEXT(@GLuint int program, @GLenum int target, @GLuint int index, @OutParameter @Check("4") DoubleBuffer params);
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@Dependent("GL_ARB_vertex_program")
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@StripPostfix("params")
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void glGetNamedProgramLocalParameterfvEXT(@GLuint int program, @GLenum int target, @GLuint int index, @OutParameter @Check("4")FloatBuffer params);
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void glGetNamedProgramLocalParameterfvEXT(@GLuint int program, @GLenum int target, @GLuint int index, @OutParameter @Check("4") FloatBuffer params);
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@Dependent("GL_ARB_vertex_program")
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@StripPostfix("params")
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void glGetNamedProgramivEXT(@GLuint int program, @GLenum int target, @GLenum int pname, @OutParameter @Check("4")IntBuffer params);
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void glGetNamedProgramivEXT(@GLuint int program, @GLenum int target, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
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@Dependent("GL_ARB_vertex_program")
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void glGetNamedProgramStringEXT(@GLuint int program, @GLenum int target, @GLenum int pname, @OutParameter @Check @GLvoid ByteBuffer string);
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@ -748,7 +789,7 @@ public interface EXT_direct_state_access {
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@Dependent("OpenGL15")
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@StripPostfix("params")
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void glGetNamedBufferParameterivEXT(@GLuint int buffer, @GLenum int pname, @OutParameter @Check("4")IntBuffer params);
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void glGetNamedBufferParameterivEXT(@GLuint int buffer, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
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@Dependent("OpenGL15")
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@StripPostfix("params")
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@ -1015,14 +1056,14 @@ public interface EXT_direct_state_access {
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void glGetNamedProgramLocalParameterIuivEXT(@GLuint int program, @GLenum int target, @GLuint int index, @Check("4") @OutParameter @GLuint IntBuffer params);
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/*
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EXT_framebuffer_object: New renderbuffer commands add "Named" prefix
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to name and replace "enum target" with "uint renderbuffer"
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OpenGL 3.0: New renderbuffer commands add "Named" prefix to name
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and replace "enum target" with "uint renderbuffer"
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*/
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@Dependent("GL_EXT_framebuffer_object")
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@Dependent("OpenGL30,GL_EXT_framebuffer_object")
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void glNamedRenderbufferStorageEXT(@GLuint int renderbuffer, @GLenum int internalformat, @GLsizei int width, @GLsizei int height);
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@Dependent("GL_EXT_framebuffer_object")
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@Dependent("OpenGL30,GL_EXT_framebuffer_object")
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@StripPostfix("params")
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void glGetNamedRenderbufferParameterivEXT(@GLuint int renderbuffer, @GLenum int pname, @Check("4") @OutParameter IntBuffer params);
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@ -1031,7 +1072,7 @@ public interface EXT_direct_state_access {
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prefix to name and replace "enum target" with "uint renderbuffer"
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*/
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@Dependent("GL_EXT_framebuffer_multisample")
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@Dependent("OpenGL30,GL_EXT_framebuffer_multisample")
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void glNamedRenderbufferStorageMultisampleEXT(@GLuint int renderbuffer, @GLsizei int samples, @GLenum int internalformat, @GLsizei int width, @GLsizei int height);
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/*
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@ -1044,80 +1085,87 @@ public interface EXT_direct_state_access {
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void glNamedRenderbufferStorageMultisampleCoverageEXT(@GLuint int renderbuffer, @GLsizei int coverageSamples, @GLsizei int colorSamples, @GLenum int internalformat, @GLsizei int width, @GLsizei int height);
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/*
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EXT_framebuffer_object: New framebuffer commands add "Named" prefix
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to name and replace "enum target" with "uint framebuffer"
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OpenGL 3.0: New framebuffer commands add "Named" prefix to name
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and replace "enum target" with "uint framebuffer"
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*/
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@Dependent("GL_EXT_framebuffer_object")
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@Dependent("OpenGL30,GL_EXT_framebuffer_object")
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@GLenum
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int glCheckNamedFramebufferStatusEXT(@GLuint int framebuffer, @GLenum int target);
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@Dependent("GL_EXT_framebuffer_object")
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@Dependent("OpenGL30,GL_EXT_framebuffer_object")
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void glNamedFramebufferTexture1DEXT(@GLuint int framebuffer, @GLenum int attachment, @GLenum int textarget, @GLuint int texture, int level);
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@Dependent("GL_EXT_framebuffer_object")
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@Dependent("OpenGL30,GL_EXT_framebuffer_object")
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void glNamedFramebufferTexture2DEXT(@GLuint int framebuffer, @GLenum int attachment, @GLenum int textarget, @GLuint int texture, int level);
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@Dependent("GL_EXT_framebuffer_object")
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@Dependent("OpenGL30,GL_EXT_framebuffer_object")
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void glNamedFramebufferTexture3DEXT(@GLuint int framebuffer, @GLenum int attachment, @GLenum int textarget, @GLuint int texture, int level, int zoffset);
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@Dependent("GL_EXT_framebuffer_object")
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@Dependent("OpenGL30,GL_EXT_framebuffer_object")
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void glNamedFramebufferRenderbufferEXT(@GLuint int framebuffer, @GLenum int attachment, @GLenum int renderbuffertarget, @GLuint int renderbuffer);
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@Dependent("GL_EXT_framebuffer_object")
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@Dependent("OpenGL30,GL_EXT_framebuffer_object")
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@StripPostfix("params")
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void glGetNamedFramebufferAttachmentParameterivEXT(@GLuint int framebuffer, @GLenum int attachment, @GLenum int pname, @Check("4") @OutParameter IntBuffer params);
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/*
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EXT_framebuffer_object: New texture commands add "Texture" within
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name and replace "enum target" with "uint texture"
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OpenGL 3.0: New texture commands add "Texture" within name and
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replace "enum target" with "uint texture"
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*/
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@Dependent("GL_EXT_framebuffer_object")
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@Dependent("OpenGL30,GL_EXT_framebuffer_object")
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void glGenerateTextureMipmapEXT(@GLuint int texture, @GLenum int target);
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/*
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EXT_framebuffer_object: New texture commands add "MultiTex" within
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name and replace "enum target" with "enum texunit"
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OpenGL 3.0: New texture commands add "MultiTex" within name and
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replace "enum target" with "enum texunit"
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*/
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@Dependent("GL_EXT_framebuffer_object")
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@Dependent("OpenGL30,GL_EXT_framebuffer_object")
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void glGenerateMultiTexMipmapEXT(@GLenum int texunit, @GLenum int target);
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/*
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EXT_framebuffer_object: New framebuffer commands
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OpenGL 3.0: New framebuffer commands
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*/
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@Dependent("GL_EXT_framebuffer_object")
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@Dependent("OpenGL30,GL_EXT_framebuffer_object")
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void glFramebufferDrawBufferEXT(@GLuint int framebuffer, @GLenum int mode);
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@Dependent("GL_EXT_framebuffer_object")
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@Dependent("OpenGL30,GL_EXT_framebuffer_object")
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void glFramebufferDrawBuffersEXT(@GLuint int framebuffer, @AutoSize("bufs") @GLsizei int n, @Const @GLenum IntBuffer bufs);
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@Dependent("GL_EXT_framebuffer_object")
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@Dependent("OpenGL30,GL_EXT_framebuffer_object")
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void glFramebufferReadBufferEXT(@GLuint int framebuffer, @GLenum int mode);
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/*
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EXT_framebuffer_object: New framebuffer query
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OpenGL 3.0: New framebuffer query
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*/
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@Dependent("GL_EXT_framebuffer_object")
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@Dependent("OpenGL30,GL_EXT_framebuffer_object")
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@StripPostfix("param")
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void glGetFramebufferParameterivEXT(@GLuint int framebuffer, @GLenum int pname, @Check("4") @OutParameter IntBuffer param);
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/*
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EXT_geometry_shader4 or NV_gpu_program4: New framebuffer commands
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OpenGL 3.1: New buffer data copy command
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*/
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@Dependent("OpenGL31,GL_ARB_copy_buffer")
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void glNamedCopyBufferSubDataEXT(@GLuint int readBuffer, @GLuint int writeBuffer, @GLintptr long readoffset, @GLintptr long writeoffset, @GLsizeiptr long size);
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/*
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EXT_geometry_shader4 or NV_geometry_program4: New framebuffer commands
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add "Named" prefix to name and replace "enum target" with "uint
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framebuffer"
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*/
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@Dependent("GL_EXT_geometry_shader4")
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@Dependent("GL_EXT_geometry_shader4,NV_geometry_program4")
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void glNamedFramebufferTextureEXT(@GLuint int framebuffer, @GLenum int attachment, @GLuint int texture, int level);
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@Dependent("GL_EXT_geometry_shader4")
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@Dependent("GL_EXT_geometry_shader4,NV_geometry_program4")
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void glNamedFramebufferTextureLayerEXT(@GLuint int framebuffer, @GLenum int attachment, @GLuint int texture, int level, int layer);
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@Dependent("GL_EXT_geometry_shader4")
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@Dependent("GL_EXT_geometry_shader4,NV_geometry_program4")
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void glNamedFramebufferTextureFaceEXT(@GLuint int framebuffer, @GLenum int attachment, @GLuint int texture, int level, @GLenum int face);
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/*
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@ -1138,4 +1186,109 @@ public interface EXT_direct_state_access {
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@Dependent("GL_NV_explicit_multisample")
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void glMultiTexRenderbufferEXT(@GLenum int texunit, @GLenum int target, @GLuint int renderbuffer);
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/*
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OpenGL 3.0: New vertex array specification commands for vertex
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array objects prefix "VertexArray", add initial "uint vaobj" and
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"uint buffer" parameters, change "Pointer" suffix to "Offset",
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and change the final parameter from "const void *" to "intptr offset"
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*/
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@Dependent("OpenGL30")
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@DeprecatedGL
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void glVertexArrayVertexOffsetEXT(@GLuint int vaobj, @GLuint int buffer, int size, @GLenum int type, @GLsizei int stride, @GLintptr long offset);
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@Dependent("OpenGL30")
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@DeprecatedGL
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void glVertexArrayColorOffsetEXT(@GLuint int vaobj, @GLuint int buffer, int size, @GLenum int type, @GLsizei int stride, @GLintptr long offset);
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@Dependent("OpenGL30")
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@DeprecatedGL
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void glVertexArrayEdgeFlagOffsetEXT(@GLuint int vaobj, @GLuint int buffer, @GLsizei int stride, @GLintptr long offset);
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@Dependent("OpenGL30")
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void glVertexArrayIndexOffsetEXT(@GLuint int vaobj, @GLuint int buffer, @GLenum int type, @GLsizei int stride, @GLintptr long offset);
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@Dependent("OpenGL30")
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@DeprecatedGL
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void glVertexArrayNormalOffsetEXT(@GLuint int vaobj, @GLuint int buffer, @GLenum int type, @GLsizei int stride, @GLintptr long offset);
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@Dependent("OpenGL30")
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@DeprecatedGL
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void glVertexArrayTexCoordOffsetEXT(@GLuint int vaobj, @GLuint int buffer, int size, @GLenum int type, @GLsizei int stride, @GLintptr long offset);
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@Dependent("OpenGL30")
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|
@DeprecatedGL
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|
|
void glVertexArrayMultiTexCoordOffsetEXT(@GLuint int vaobj, @GLuint int buffer, @GLenum int texunit, int size, @GLenum int type, @GLsizei int stride, @GLintptr long offset);
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@Dependent("OpenGL30")
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|
@DeprecatedGL
|
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|
void glVertexArrayFogCoordOffsetEXT(@GLuint int vaobj, @GLuint int buffer, @GLenum int type, @GLsizei int stride, @GLintptr long offset);
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|
|
@Dependent("OpenGL30")
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|
|
@DeprecatedGL
|
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|
|
void glVertexArraySecondaryColorOffsetEXT(@GLuint int vaobj, @GLuint int buffer, int size, @GLenum int type, @GLsizei int stride, @GLintptr long offset);
|
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|
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|
@Dependent("OpenGL30")
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|
|
void glVertexArrayVertexAttribOffsetEXT(@GLuint int vaobj, @GLuint int buffer, @GLuint int index, int size, @GLenum int type, boolean normalized, @GLsizei int stride, @GLintptr long offset);
|
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|
|
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|
|
@Dependent("OpenGL30")
|
|
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|
|
void glVertexArrayVertexAttribIOffsetEXT(@GLuint int vaobj, @GLuint int buffer, @GLuint int index, int size, @GLenum int type, @GLsizei int stride, @GLintptr long offset);
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
OpenGL 3.0: New vertex array enable commands for vertex array
|
|
|
|
|
objects change "ClientState" to "VertexArray" and add an initial
|
|
|
|
|
"uint vaobj" parameter
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
@Dependent("OpenGL30")
|
|
|
|
|
void glEnableVertexArrayEXT(@GLuint int vaobj, @GLenum int array);
|
|
|
|
|
|
|
|
|
|
@Dependent("OpenGL30")
|
|
|
|
|
void glDisableVertexArrayEXT(@GLuint int vaobj, @GLenum int array);
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
OpenGL 3.0: New vertex attrib array enable commands for vertex
|
|
|
|
|
array objects change "VertexAttribArray" to "VertexArrayAttrib"
|
|
|
|
|
and add an initial "uint vaobj" parameter
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
@Dependent("OpenGL30")
|
|
|
|
|
void glEnableVertexArrayAttribEXT(@GLuint int vaobj, @GLuint int index);
|
|
|
|
|
|
|
|
|
|
@Dependent("OpenGL30")
|
|
|
|
|
void glDisableVertexArrayAttribEXT(@GLuint int vaobj, @GLuint int index);
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
OpenGL 3.0: New queries for vertex array objects
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
@Dependent("OpenGL30")
|
|
|
|
|
@StripPostfix("param")
|
|
|
|
|
void glGetVertexArrayIntegervEXT(@GLuint int vaobj, @GLenum int pname, @OutParameter @Check("16") IntBuffer param);
|
|
|
|
|
|
|
|
|
|
@Dependent("OpenGL30")
|
|
|
|
|
@StripPostfix("param")
|
|
|
|
|
void glGetVertexArrayPointervEXT(@GLuint int vaobj, @GLenum int pname, @Result @GLvoid ByteBuffer param);
|
|
|
|
|
|
|
|
|
|
@Dependent("OpenGL30")
|
|
|
|
|
@StripPostfix(value = "param", hasPostfix = false)
|
|
|
|
|
void glGetVertexArrayIntegeri_vEXT(@GLuint int vaobj, @GLuint int index, @GLenum int pname, @OutParameter @Check("16") IntBuffer param);
|
|
|
|
|
|
|
|
|
|
@Dependent("OpenGL30")
|
|
|
|
|
@StripPostfix(value = "param", hasPostfix = false)
|
|
|
|
|
void glGetVertexArrayPointeri_vEXT(@GLuint int vaobj, @GLuint int index, @GLenum int pname, @Result @GLvoid ByteBuffer param);
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
OpenGL 3.0: New buffer commands replace "Buffer" with "NamedBuffer"
|
|
|
|
|
in name and replace "enum target" parameter with "uint buffer"
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
@Dependent("OpenGL30")
|
|
|
|
|
@CachedResult
|
|
|
|
|
@GLvoid
|
|
|
|
|
ByteBuffer glMapNamedBufferRangeEXT(@GLuint int buffer, @GLintptr long offset, @GLsizeiptr long length, @GLbitfield int access);
|
|
|
|
|
|
|
|
|
|
@Dependent("OpenGL30")
|
|
|
|
|
void glFlushMappedNamedBufferRangeEXT(@GLuint int buffer, @GLintptr long offset, @GLsizeiptr long length);
|
|
|
|
|
|
|
|
|
|
}
|