Updated Win32 native interface to use IntBuffers rather than ByteBuffers
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@ -179,12 +179,12 @@ final class Win32Display implements DisplayImplementation {
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int size = icons[i].limit();
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int size = icons[i].limit();
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if ((((int) Math.sqrt(size)) == 16) && (!done16)) {
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if ((((int) Math.sqrt(size)) == 16) && (!done16)) {
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nSetWindowIcon16(icons[i]);
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nSetWindowIcon16(icons[i].asIntBuffer());
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used++;
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used++;
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done16 = true;
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done16 = true;
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}
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}
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if ((((int) Math.sqrt(size)) == 32) && (!done32)) {
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if ((((int) Math.sqrt(size)) == 32) && (!done32)) {
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nSetWindowIcon32(icons[i]);
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nSetWindowIcon32(icons[i].asIntBuffer());
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used++;
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used++;
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done32 = true;
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done32 = true;
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}
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}
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@ -193,7 +193,7 @@ final class Win32Display implements DisplayImplementation {
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return used;
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return used;
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}
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}
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private static native int nSetWindowIcon16(ByteBuffer icon);
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private static native int nSetWindowIcon16(IntBuffer icon);
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private static native int nSetWindowIcon32(ByteBuffer icon);
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private static native int nSetWindowIcon32(IntBuffer icon);
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}
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}
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