getting there :)

This commit is contained in:
Brian Matzon 2003-11-13 23:16:58 +00:00
parent e640620e94
commit e7ae62c499
1 changed files with 332 additions and 288 deletions

620
build.xml
View File

@ -1,308 +1,352 @@
<project name="LWJGL" default="compile" basedir="."> <project name="LWJGL" default="compile" basedir=".">
<!-- set global properties for this build --> <!-- ================================================================== -->
<property name="lwjgl.src" value="./src"/> <!-- Global properties for build -->
<property name="lwjgl.bin" value="./bin"/> <!-- ================================================================== -->
<property name="lwjgl.lib" value="./lib"/> <property name="lwjgl.src.headers" value="${lwjgl.src}/native/common"/>
<property name="lwjgl.dist" value="./dist"/> <property name="lwjgl.src" value="./src"/>
<property name="lwjgl.docs" value="./doc"/> <property name="lwjgl.bin" value="./bin"/>
<property name="lwjgl.temp" value="./temp"/> <property name="lwjgl.lib" value="./lib"/>
<property name="lwjgl.res" value="./res"/> <property name="lwjgl.dist" value="./dist"/>
<property name="lwjgl.version" value="0.7"/> <property name="lwjgl.docs" value="./doc"/>
<property name="lwjgl.src.headers" value="${lwjgl.src}/native/common"/> <property name="lwjgl.temp" value="./temp"/>
<property name="lwjgl.res" value="./res"/>
<!-- Creates a splash screen --> <property name="lwjgl.version" value="0.8"/>
<target name="splash">
<splash imageurl="http://java-game-lib.sourceforge.net/images/logo.png" showduration="0" taskname="progressscreen"/> <!-- ================================================================== -->
</target> <!-- Initialize build -->
<!-- ================================================================== -->
<!-- Initializes whatever needs to be done before any targets are executed --> <mkdir dir="${lwjgl.bin}" taskname="initialiazing bin folder"/>
<target name="initialize"> <mkdir dir="${lwjgl.lib}" taskname="initialiazing lib folder"/>
<mkdir dir="${lwjgl.bin}" taskname="initialiazing bin folder"/> <mkdir dir="${lwjgl.dist}" taskname="initialiazing dist folder"/>
<mkdir dir="${lwjgl.lib}" taskname="initialiazing lib folder"/> <mkdir dir="${lwjgl.docs}/javadoc" taskname="initialiazing docs folder"/>
<mkdir dir="${lwjgl.dist}" taskname="initialiazing dist folder"/> <mkdir dir="${lwjgl.res}" taskname="initialiazing res folder"/>
<mkdir dir="${lwjgl.docs}/javadoc" taskname="initialiazing docs folder"/> <mkdir dir="${lwjgl.temp}" taskname="initialiazing temp folder"/>
<mkdir dir="${lwjgl.res}" taskname="initialiazing res folder"/>
<mkdir dir="${lwjgl.temp}" taskname="initialiazing temp folder"/>
</target>
<target name="all" depends="splash" description="compile. package. javadoc and distribute">
<!--
Though we perform all targets, we do it in somewhat mixed.
This is because we want the 'distribution_application' target to be
executed as soon as possible, since this target is most likely to fail.
That way we don't spend time doing javadocs, if the 'distribution_application'
target is going to fail anyway. However we cannot call the 'distribution' before
the javadoc target, since the 'distribution' target will try to create the javadoc
archive.
-->
<antcall target="clean"/> <!-- ================================================================== -->
<antcall target="compile"/> <!-- Filesets used for targets -->
<antcall target="package"/> <!-- ================================================================== -->
<antcall target="distribution_application"/>
<antcall target="javadoc"/> <!-- Files to include in the lwjgl.jar file -->
<antcall target="distribution_javadoc"/> <fileset id="lwjgl.fileset" dir="${lwjgl.bin}">
<antcall target="distribution_source"/> <include name="**"/>
<antcall target="internal_clean"/> <exclude name="**.*"/>
</target> <exclude name="org/lwjgl/test/**"/>
</fileset>
<!-- Files to include in the lwjgl_test.jar file -->
<fileset id="lwjgl_test.fileset" dir="${lwjgl.bin}">
<exclude name="**.*"/>
<include name="org/lwjgl/test/**"/>
</fileset>
<target name="clean" description="Cleans the diectories controlled by this ant script (temp, dist, lib, javadoc, class files in bin)"> <!-- Files to make Javadoc from -->
<delete dir="${lwjgl.temp}" quiet="true" taskname="cleaning temp folder"/> <fileset id="lwjgl.javadoc.fileset" dir="${lwjgl.src}/java">
<delete dir="${lwjgl.dist}" quiet="true" taskname="cleaning dist folder"/> <include name="**/*.java" />
<delete dir="${lwjgl.docs}/javadoc" quiet="true" taskname="cleaning javadoc folder"/> <exclude name="org/lwjgl/test/**"/>
<delete dir="${lwjgl.bin}/org" quiet="true" taskname="cleaning bin folder"/> </fileset>
<delete taskname="cleaning bin folder">
<fileset dir="${lwjgl.bin}" includes="*.class"/> <!-- Files to include in common package -->
</delete> <patternset id="lwjgl-common.fileset">
</target> <include name="*.jar"/>
<include name="CREDITS"/>
<target name="compile" depends="initialize" description="Compiles the java source directory"> <include name="LICENSE"/>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/**.java" source="1.4" taskname="lwjgl"/> <include name="README"/>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/input/**" source="1.4" taskname="input"/> </patternset>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/openal/**" source="1.4" taskname="openal"/>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/opengl/**" source="1.4" taskname="opengl"/>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/test/**" source="1.4" taskname="test"/>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/vector/**" source="1.4" taskname="vector"/>
</target>
<target name="package" depends="compile" description="packages the java source files">
<!-- Create lwjgl.jar -->
<jar destfile="${lwjgl.lib}/lwjgl.jar" taskname="lwjgl.jar">
<fileset dir="${lwjgl.bin}">
<include name="**"/>
<exclude name="**.*"/>
<exclude name="org/lwjgl/test/**"/>
</fileset>
</jar>
<!-- Create lwjgl_test.jar -->
<jar destfile="${lwjgl.lib}/lwjgl_test.jar" taskname="lwjgl_test.jar">
<fileset dir="${lwjgl.bin}">
<exclude name="**.*"/>
<include name="org/lwjgl/test/**"/>
</fileset>
</jar>
</target>
<target name="javadoc" description="Creates javadoc from java source code"> <!-- Files to include in win32 package -->
<javadoc destdir="${lwjgl.docs}/javadoc" author="true" version="true" use="true" source="1.4" windowtitle="LWJGL API"> <patternset id="lwjgl-win32.fileset">
<patternset refid="lwjgl-common.fileset"/>
<fileset dir="${lwjgl.src}/java"> <include name="lwjgl.dll"/>
<include name="**/*.java" /> <include name="lwjgl_d.dll"/>
<exclude name="org/lwjgl/test/**"/> <include name="lwjglaudio.dll"/>
</fileset> </patternset>
<doctitle><![CDATA[<h1>Lightweight Java Game Toolkit</h1>]]></doctitle>
<bottom><![CDATA[<i>Copyright &#169; 2003 lwjgl.org. All Rights Reserved.</i>]]></bottom>
</javadoc>
</target>
<target name="distribution" depends="package" description="Creates a versioned distribution of lwjgl"> <!-- Files to include in linux, glibc2.3 package -->
<antcall target="distribution_application"/> <patternset id="lwjgl-linux-glibc2.3.fileset">
<antcall target="distribution_javadoc"/> <patternset refid="lwjgl-common.fileset"/>
<antcall target="distribution_source"/> <include name="liblwjgl.so"/>
<antcall target="internal_clean"/> <include name="liblwjgl_d.so"/>
</target> <include name="libopenal.so"/>
</patternset>
<!-- Files to include in mac os x package -->
<patternset id="lwjgl-macosx.fileset">
<patternset refid="lwjgl-common.fileset"/>
<include name="liblwjgl.jnilib"/>
<include name="liblwjgl_d.jnilib"/>
<include name="openal.dylib"/>
</patternset>
<!-- Files to include in source distribution -->
<fileset id="lwjgl.source.fileset" dir=".">
<include name="build.xml"/>
<include name="src/**"/>
<exclude name="**/*CVS*"/>
<exclude name="native/projb/**"/>
</fileset>
<!-- Files to include in media distribution -->
<fileset id="lwjgl.media.fileset" dir="${lwjgl.res}">
<include name="**"/>
<exclude name="**/*CVS*"/>
</fileset>
<!-- ================================================================== -->
<!-- Everything below this line is targets. -->
<!-- Do not modify, unless you know what you're doing -->
<!-- ================================================================== -->
<target name="cvsbuild" description="Builds lwjgl, by exporting files from cvs into a LWJGL folder and executing the package target on that folders build file"> <!-- Creates a splash screen -->
<available file="LWJGL/build.xml" property="lwjgl.preexistingfiles"/> <target name="splash">
<available file="${lwjgl.src}/java/org/lwjgl/Sys.java" property="lwjgl.preexistingfiles"/> <splash imageurl="http://java-game-lib.sourceforge.net/images/logo.png" showduration="0" taskname="progressscreen"/>
<fail if="lwjgl.preexistingfiles" message="Cannot perform webbuild from nonempty folder"/> </target>
<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/build.xml" dest="."/>
<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/src" dest="."/>
<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/doc" dest="."/>
<ant dir="LWJGL" target="package"/>
</target>
<target name="headers" description="invokes javah on java classes, producing the headers needed for native compilation" depends="compile"> <!-- Performs all the tasks needed for a distribution of LWJGL -->
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}" force="yes"> <target name="all" depends="splash" description="compile. make jars. javadoc and distribute">
<class name="org.lwjgl.Display"/>
<class name="org.lwjgl.Sys"/>
<class name="org.lwjgl.Window"/>
<class name="org.lwjgl.input.Controller"/>
<class name="org.lwjgl.input.Cursor"/>
<class name="org.lwjgl.input.Keyboard"/>
<class name="org.lwjgl.input.Mouse"/>
<class name="org.lwjgl.openal.ALC"/>
<class name="org.lwjgl.openal.BaseAL"/>
<class name="org.lwjgl.openal.CoreAL"/>
<class name="org.lwjgl.openal.eax.BaseEAX"/>
<class name="org.lwjgl.openal.eax.CoreEAX"/>
<class name="org.lwjgl.openal.eax.EAXBufferProperties"/>
<class name="org.lwjgl.openal.eax.EAXListenerProperties"/>
<class name="org.lwjgl.opengl.CoreGL11"/>
<class name="org.lwjgl.opengl.CoreGL12"/>
<class name="org.lwjgl.opengl.CoreGL13"/>
<class name="org.lwjgl.opengl.CoreGL14"/>
<class name="org.lwjgl.opengl.GL"/>
<class name="org.lwjgl.opengl.GLU"/>
<class name="org.lwjgl.opengl.GLCaps"/>
<class name="org.lwjgl.opengl.GLWindow"/>
<class name="org.lwjgl.opengl.Pbuffer"/>
</javah>
</target>
<!-- Creates a versioned distribution for all supported platforms --> <!-- Though we perform all targets, we do it in somewhat mixed. -->
<target name="distribution_application"> <!-- This is because we want the 'distribution_application' target to be -->
<!-- check for file presence --> <!-- executed as soon as possible, since this target is most likely to fail. -->
<available file="${lwjgl.lib}/lwjglaudio.dll" property="lwjgl.lwjglaudio_dll.exists"/> <!-- That way we don't spend time doing javadocs, if the 'distribution_application' -->
<fail unless="lwjgl.lwjglaudio_dll.exists" message="Missing lwjglaudio.dll in lib directory"/> <!-- target is going to fail anyway. However we cannot call the 'distribution' before -->
<!-- the javadoc target, since the 'distribution' target will try to create the javadoc -->
<available file="${lwjgl.lib}/libopenal.so" property="lwjgl.libopenal_so.exists"/> <!-- archive. -->
<fail unless="lwjgl.libopenal_so.exists" message="Missing libopenal.so in lib directory"/> <antcall target="clean"/>
<antcall target="compile"/>
<available file="${lwjgl.lib}/lwjgl.dll" property="lwjgl.lwjgl_dll.exists"/> <antcall target="jars"/>
<fail unless="lwjgl.lwjgl_dll.exists" message="Missing lwjgl.dll in lib directory"/> <antcall target="distribution_application"/>
<antcall target="javadoc"/>
<antcall target="distribution_javadoc"/>
<antcall target="distribution_source"/>
<antcall target="internal_clean"/>
</target>
<available file="${lwjgl.lib}/lwjgl_d.dll" property="lwjgl.lwjgl_d_dll.exists"/> <!-- Cleans up any files created during the execution of this script -->
<fail unless="lwjgl.lwjgl_d_dll.exists" message="Missing lwjgl_d.dll in lib directory"/> <target name="clean" description="Cleans the diectories controlled by this ant script (temp, dist, lib, javadoc, class files in bin)">
<delete dir="${lwjgl.temp}" quiet="true" taskname="cleaning temp folder"/>
<delete dir="${lwjgl.dist}" quiet="true" taskname="cleaning dist folder"/>
<delete dir="${lwjgl.docs}/javadoc" quiet="true" taskname="cleaning javadoc folder"/>
<delete dir="${lwjgl.bin}/org" quiet="true" taskname="cleaning bin folder"/>
<delete taskname="cleaning bin folder">
<fileset dir="${lwjgl.bin}" includes="*.class"/>
</delete>
</target>
<available file="${lwjgl.lib}/liblwjgl.so" property="lwjgl.liblwjgl_so.exists"/> <!-- Compiles the code for LWJGL -->
<fail unless="lwjgl.liblwjgl_so.exists" message="Missing liblwjgl.so in lib directory"/> <target name="compile" description="Compiles code">
<antcall target="compile_java"/>
<antcall target="compile_native"/>
</target>
<!-- Compiles the Java source code -->
<target name="compile_java" description="Compiles the java source code">
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/**.java" source="1.4" taskname="lwjgl"/>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/input/**" source="1.4" taskname="input"/>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/openal/**" source="1.4" taskname="openal"/>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/opengl/**" source="1.4" taskname="opengl"/>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/vector/**" source="1.4" taskname="vector"/>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/test/**" source="1.4" taskname="test"/>
</target>
<!-- Compiles the native files -->
<target name="compile_native" description="Compiles the native files">
<!-- check each platform, and run their build target -->
<condition property="lwjgl.platform.windows">
<os family="windows"/>
</condition>
<antcall target="compile_native_win32"/>
<available file="${lwjgl.lib}/liblwjgl_d.so" property="lwjgl.liblwjgl_d_so.exists"/> <condition property="lwjgl.platform.linux">
<fail unless="lwjgl.liblwjgl_d_so.exists" message="Missing liblwjgl_d.so in lib directory"/> <os name="Linux"/>
</condition>
<available file="${lwjgl.lib}/lwjgl.jar" property="lwjgl.lwjgl_jar.exists"/> <antcall target="compile_native_linux"/>
<fail unless="lwjgl.lwjgl_jar.exists" message="Missing lwjgl.jar in lib directory"/>
<available file="${lwjgl.lib}/lwjgl_test.jar" property="lwjgl.lwjgl_test_jar.exists"/>
<fail unless="lwjgl.lwjgl_test_jar.exists" message="Missing lwjgl_test.jar in lib directory"/>
<mkdir dir="${lwjgl.temp}/lwjgl-${lwjgl.version}"/>
<!-- copy files to lwjgl directory for proper zipping -->
<copy todir="${lwjgl.temp}/lwjgl-${lwjgl.version}">
<fileset dir="${lwjgl.lib}/">
<include name="lwjgl.dll"/>
<include name="lwjgl_d.dll"/>
<include name="lwjglaudio.dll"/>
<include name="liblwjgl.so"/>
<include name="liblwjgl_d.so"/>
<include name="libopenal.so"/>
<include name="lwjgl.jar"/>
<include name="lwjgl_test.jar"/>
</fileset>
<fileset dir="${lwjgl.docs}">
<include name="CREDITS"/>
<include name="LICENSE"/>
<include name="README"/>
</fileset>
</copy>
<!-- zip 'em up --> <condition property="lwjgl.platform.mac">
<zip destfile="${lwjgl.dist}/lwjgl-${lwjgl.version}.zip" basedir="${lwjgl.temp}/"/> <os name="Mac OS X"/>
</target> </condition>
<antcall target="compile_native_mac"/>
<!-- Creates a versioned distribution for win32 --> </target>
<target name="distribution_application_win32">
<!-- check for file presence --> <!-- Compiles LWJGL on Win32 platforms -->
<available file="${lwjgl.lib}/lwjglaudio.dll" property="lwjgl.lwjglaudio_dll.exists"/> <target name="compile_native_win32" description="Compiles LWJGL on Win32 platforms" if="lwjgl.platform.windows">
<fail unless="lwjgl.lwjglaudio_dll.exists" message="Missing lwjglaudio.dll in lib directory"/> <echo>Sorry, LWJGL does not yet allow compilation of the win32 version via commandline</echo>
</target>
<available file="${lwjgl.lib}/lwjgl.dll" property="lwjgl.lwjgl_dll.exists"/>
<fail unless="lwjgl.lwjgl_dll.exists" message="Missing lwjgl.dll in lib directory"/> <!-- Compiles LWJGL on Linux platforms -->
<target name="compile_native_linux" description="Compiles LWJGL on Linux platforms" if="lwjgl.platform.linux">
<echo>Compiling Linux LWJGL version</echo>
<apply executable="make"/>
</target>
<!-- Compiles LWJGL on Mac OS X platforms -->
<target name="compile_native_mac" description="Compiles LWJGL on Mac OS X platforms" if="lwjgl.platform.mac">
<echo>Compiling Mac OS X LWJGL version</echo>
<apply executable="make"/>
</target>
<!-- Packages the files -->
<target name="jars" depends="compile" description="packages the java source files">
<!-- Create lwjgl.jar -->
<jar destfile="${lwjgl.lib}/lwjgl.jar" taskname="lwjgl.jar">
<fileset refid="lwjgl.fileset"/>
</jar>
<!-- Create lwjgl_test.jar -->
<jar destfile="${lwjgl.lib}/lwjgl_test.jar" taskname="lwjgl_test.jar">
<fileset refid="lwjgl_test.fileset"/>
</jar>
</target>
<!-- Creates the Javadoc -->
<target name="javadoc" description="Creates javadoc from java source code">
<javadoc destdir="${lwjgl.docs}/javadoc" author="true" version="true" use="true" source="1.4" windowtitle="LWJGL API">
<fileset refid="lwjgl.javadoc.fileset"/>
<doctitle><![CDATA[<h1>Lightweight Java Game Toolkit</h1>]]></doctitle>
<bottom><![CDATA[<i>Copyright &#169; 2003 lwjgl.org. All Rights Reserved.</i>]]></bottom>
</javadoc>
</target>
<!-- Creates a distribution from the compiled files -->
<target name="distribution" depends="jars" description="Creates a versioned distribution of lwjgl">
<antcall target="distribution_application"/>
<antcall target="distribution_javadoc"/>
<antcall target="distribution_source"/>
<antcall target="distribution_resources"/>
<antcall target="internal_clean"/>
</target>
<!-- Creates a build of LWJGL directly from CVS -->
<target name="cvsbuild" description="Builds lwjgl, by exporting files from cvs into a LWJGL folder and executing the package target on that folders build file">
<!-- Check that files do not exist BEFORE doing the CVS build -->
<available file="LWJGL/build.xml" property="lwjgl.preexistingfiles"/>
<available file="${lwjgl.src}/java/org/lwjgl/Sys.java" property="lwjgl.preexistingfiles"/>
<fail if="lwjgl.preexistingfiles" message="Cannot perform webbuild from nonempty folder"/>
<available file="${lwjgl.lib}/lwjgl_d.dll" property="lwjgl.lwjgl_d_dll.exists"/> <!-- checkout files and build using checked out buildfiles 'all' target -->
<fail unless="lwjgl.lwjgl_d_dll.exists" message="Missing lwjgl_d.dll in lib directory"/> <cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/build.xml" dest="."/>
<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/src" dest="."/>
<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/doc" dest="."/>
<ant dir="LWJGL" target="all"/>
</target>
<!-- Generates the native headers from source files -->
<target name="headers" description="invokes javah on java classes, producing the headers needed for native compilation" depends="compile">
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}" force="yes">
<class name="org.lwjgl.Display"/>
<class name="org.lwjgl.Sys"/>
<class name="org.lwjgl.Window"/>
<class name="org.lwjgl.input.Controller"/>
<class name="org.lwjgl.input.Cursor"/>
<class name="org.lwjgl.input.Keyboard"/>
<class name="org.lwjgl.input.Mouse"/>
<class name="org.lwjgl.openal.ALC"/>
<class name="org.lwjgl.openal.BaseAL"/>
<class name="org.lwjgl.openal.CoreAL"/>
<class name="org.lwjgl.openal.eax.BaseEAX"/>
<class name="org.lwjgl.openal.eax.CoreEAX"/>
<class name="org.lwjgl.openal.eax.EAXBufferProperties"/>
<class name="org.lwjgl.openal.eax.EAXListenerProperties"/>
<class name="org.lwjgl.opengl.CoreGL11"/>
<class name="org.lwjgl.opengl.CoreGL12"/>
<class name="org.lwjgl.opengl.CoreGL13"/>
<class name="org.lwjgl.opengl.CoreGL14"/>
<class name="org.lwjgl.opengl.GL"/>
<class name="org.lwjgl.opengl.GLU"/>
<class name="org.lwjgl.opengl.GLCaps"/>
<class name="org.lwjgl.opengl.GLWindow"/>
<class name="org.lwjgl.opengl.Pbuffer"/>
</javah>
</target>
<!-- Creates a versioned distribution for all supported platforms -->
<target name="distribution_application">
<!-- check each platform, and run their copy target -->
<condition property="lwjgl.platform.windows">
<os family="windows"/>
</condition>
<antcall target="distribute_win32"/>
<available file="${lwjgl.lib}/lwjgl.jar" property="lwjgl.lwjgl_jar.exists"/> <condition property="lwjgl.platform.linux">
<fail unless="lwjgl.lwjgl_jar.exists" message="Missing lwjgl.jar in lib directory"/> <os name="Linux"/>
</condition>
<available file="${lwjgl.lib}/lwjgl_test.jar" property="lwjgl.lwjgl_test_jar.exists"/> <antcall target="distribute_linux"/>
<fail unless="lwjgl.lwjgl_test_jar.exists" message="Missing lwjgl_test.jar in lib directory"/>
<mkdir dir="${lwjgl.temp}/lwjgl-${lwjgl.version}"/>
<!-- copy files to lwjgl directory for proper zipping -->
<copy todir="${lwjgl.temp}/lwjgl-${lwjgl.version}">
<fileset dir="${lwjgl.lib}/">
<include name="lwjgl.dll"/>
<include name="lwjgl_d.dll"/>
<include name="lwjglaudio.dll"/>
<include name="lwjgl.jar"/>
<include name="lwjgl_test.jar"/>
</fileset>
<fileset dir="${lwjgl.docs}">
<include name="CREDITS"/>
<include name="LICENSE"/>
<include name="README"/>
</fileset>
</copy>
<!-- zip 'em up --> <condition property="lwjgl.platform.mac">
<zip destfile="${lwjgl.dist}/lwjgl-${lwjgl.version}.zip" basedir="${lwjgl.temp}/"/> <os name="Mac OS X"/>
</target> </condition>
<antcall target="distribute_macosx"/>
<!-- Creates a versioned distribution for linux --> </target>
<target name="distribution_application_linux">
<!-- check for file presence --> <!-- Distributes win32 files -->
<available file="${lwjgl.lib}/libopenal.so" property="lwjgl.libopenal_so.exists"/> <target name="distribute_win32" description="Distributes win32 files" if="lwjgl.platform.windows">
<fail unless="lwjgl.libopenal_so.exists" message="Missing libopenal.so in lib directory"/> <!-- copy files from lib/platform to temp -->
<copy todir="${lwjgl.temp}/lwjgl-win32-${lwjgl.version}">
<fileset dir="${lwjgl.lib}">
<patternset refid="lwjgl-win32.fileset"/>
<patternset refid="lwjgl-common.fileset"/>
</fileset>
<fileset dir="${lwjgl.docs}">
<patternset refid="lwjgl-common.fileset"/>
</fileset>
</copy>
<zip destfile="${lwjgl.dist}/lwjgl-win32-${lwjgl.version}.zip" basedir="${lwjgl.temp}" includes="**"/>
</target>
<!-- Distributes linux files -->
<target name="distribute_linux" description="Distributes linux files" if="lwjgl.platform.linux">
<!-- copy files from lib/platform to temp -->
<copy todir="${lwjgl.temp}/lwjgl-linux-${lwjgl.version}">
<fileset dir="${lwjgl.lib}">
<patternset refid="lwjgl-linux.fileset"/>
<patternset refid="lwjgl-common.fileset"/>
</fileset>
<fileset dir="${lwjgl.docs}">
<patternset refid="lwjgl-common.fileset"/>
</fileset>
</copy>
<zip destfile="${lwjgl.dist}/lwjgl-linux-${lwjgl.version}.zip" basedir="${lwjgl.temp}" includes="**"/>
</target>
<!-- Distributes macosx files -->
<target name="distribute_macosx" description="Distributes macosx files" if="lwjgl.platform.macosx">
<!-- copy files from lib/platform to temp -->
<copy todir="${lwjgl.temp}/lwjgl-macosx-${lwjgl.version}">
<fileset dir="${lwjgl.lib}">
<patternset refid="lwjgl-macosx.fileset"/>
<patternset refid="lwjgl-common.fileset"/>
</fileset>
<fileset dir="${lwjgl.docs}">
<patternset refid="lwjgl-common.fileset"/>
</fileset>
</copy>
<zip destfile="${lwjgl.dist}/lwjgl-macosx-${lwjgl.version}.zip" basedir="${lwjgl.temp}" includes="**"/>
</target>
<available file="${lwjgl.lib}/liblwjgl.so" property="lwjgl.liblwjgl_so.exists"/> <!-- Creates a versioned distribution of javadocs -->
<fail unless="lwjgl.liblwjgl_so.exists" message="Missing liblwjgl.so in lib directory"/> <target name="distribution_javadoc">
<zip destfile="${lwjgl.dist}/lwjgl-docs-${lwjgl.version}.zip" basedir="${lwjgl.docs}" includes="javadoc/**"/>
<available file="${lwjgl.lib}/liblwjgl_d.so" property="lwjgl.liblwjgl_d_so.exists"/> </target>
<fail unless="lwjgl.liblwjgl_d_so.exists" message="Missing liblwjgl_d.so in lib directory"/>
<available file="${lwjgl.lib}/lwjgl.jar" property="lwjgl.lwjgl_jar.exists"/>
<fail unless="lwjgl.lwjgl_jar.exists" message="Missing lwjgl.jar in lib directory"/>
<available file="${lwjgl.lib}/lwjgl_test.jar" property="lwjgl.lwjgl_test_jar.exists"/>
<fail unless="lwjgl.lwjgl_test_jar.exists" message="Missing lwjgl_test.jar in lib directory"/>
<mkdir dir="${lwjgl.temp}/lwjgl-${lwjgl.version}"/>
<!-- copy files to lwjgl directory for proper zipping -->
<copy todir="${lwjgl.temp}/lwjgl-${lwjgl.version}">
<fileset dir="${lwjgl.lib}/">
<include name="lwjgl.so"/>
<include name="lwjgl_d.so"/>
<include name="libopenal.so"/>
<include name="lwjgl.jar"/>
<include name="lwjgl_test.jar"/>
</fileset>
<fileset dir="${lwjgl.docs}">
<include name="CREDITS"/>
<include name="LICENSE"/>
<include name="README"/>
</fileset>
</copy>
<!-- zip 'em up -->
<zip destfile="${lwjgl.dist}/lwjgl-${lwjgl.version}.zip" basedir="${lwjgl.temp}/"/>
</target>
<!-- Creates a versioned distribution of javadocs --> <!-- Creates a versioned distribution of the source code -->
<target name="distribution_javadoc"> <target name="distribution_source">
<zip destfile="${lwjgl.dist}/lwjgl-docs-${lwjgl.version}.zip" basedir="${lwjgl.docs}" includes="javadoc/**"/> <zip destfile="${lwjgl.dist}/lwjgl-source-${lwjgl.version}.zip">
</target> <fileset refid="lwjgl.source.fileset"/>
</zip>
</target>
<!-- Creates a versioned distribution of the resource files -->
<target name="distribution_resources">
<zip destfile="${lwjgl.dist}/lwjgl-media-${lwjgl.version}.zip">
<fileset refid="lwjgl.media.fileset"/>
</zip>
</target>
<!-- Creates a versioned distribution of the source code --> <!-- clean internal temporary directories -->
<target name="distribution_source"> <target name="internal_clean">
<zip destfile="${lwjgl.dist}/lwjgl-source-${lwjgl.version}.zip"> <delete dir="${lwjgl.temp}" taskname="cleanup"/>
<fileset dir="${lwjgl.src}/"> </target>
<patternset>
<include name="**/*.java"/>
<include name="**/*.cpp"/>
<include name="**/*.c"/>
<include name="**/*.h"/>
<include name="**/*.am"/>
<exclude name="**/*CVS*"/>
<exclude name="**/.*"/>
</patternset>
</fileset>
</zip>
</target>
<!-- clean internal temporary directories -->
<target name="internal_clean">
<delete dir="${lwjgl.temp}" taskname="cleanup"/>
</target>
</project> </project>