Added a comment that a context must be current before calling GLContext.useContext()
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@ -214,7 +214,8 @@ public final class GLContext {
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}
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/**
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* Makes a GL context the current context. This method does not make the context current though!
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* Makes a GL context the current LWJGL context by loading GL function pointers.
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* The context must be current before a call to this method!
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* Instead it simply ensures that the current context is reflected accurately by GLContext's
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* extension caps and function pointers. Use useContext(null) when no context is active.
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* <p>If the context is the same as last time, then this is a no-op.
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