fix: updated to reflect changes in new mouse
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@ -120,9 +120,9 @@ public final class Game {
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angle = 0.0f;
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Mouse.poll();
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if (Mouse.dx != 0 || Mouse.dy != 0 || Mouse.dz != 0)
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System.out.println("Mouse moved " + Mouse.dx + " " + Mouse.dy + " " + Mouse.dz);
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for (int i = 0; i < 8; i++)
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if (Mouse.dx != 0 || Mouse.dy != 0 || Mouse.dwheel != 0)
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System.out.println("Mouse moved " + Mouse.dx + " " + Mouse.dy + " " + Mouse.dwheel);
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for (int i = 0; i < Mouse.buttonCount; i++)
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if (Mouse.isButtonDown(i))
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System.out.println("Button " + i + " down");
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/* Keyboard.poll();
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