Added alternatives for glGetActiveUniform/Attrib.
Added a javadoc comment to all alternative methods.
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2f172a09bf
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@ -48,4 +48,7 @@ public @interface Alternate {
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/** If true, an alternate Java->native call will be created. Useful when the alternate implementation uses different types. */
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boolean nativeAlt() default false;
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/** If true, the alternate method's name will be used for the Java call. */
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boolean javaAlt() default false;
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}
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@ -210,7 +210,7 @@ public class JavaMethodsGenerator {
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StripPostfix strip_annotation = method.getAnnotation(StripPostfix.class);
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String method_name;
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Alternate alt_annotation = method.getAnnotation(Alternate.class);
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method_name = alt_annotation == null ? method.getSimpleName() : alt_annotation.value();
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method_name = alt_annotation == null || alt_annotation.javaAlt() ? method.getSimpleName() : alt_annotation.value();
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if (strip_annotation != null && mode == Mode.NORMAL)
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method_name = getPostfixStrippedName(type_map, interface_decl, method);
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writer.print(" " + method_name + "(");
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@ -324,7 +324,7 @@ public class JavaMethodsGenerator {
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}
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String method_name;
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Alternate alt_annotation = method.getAnnotation(Alternate.class);
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method_name = alt_annotation == null ? method.getSimpleName() : alt_annotation.value();
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method_name = alt_annotation == null || alt_annotation.javaAlt() ? method.getSimpleName() : alt_annotation.value();
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String extension_postfix = "NULL".equals(strip_annotation.extension()) ? getExtensionPostfix(interface_decl) : strip_annotation.extension();
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String result;
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@ -154,7 +154,8 @@ public class Utils {
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while (doc_lines.hasMoreTokens())
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writer.println("\t *" + doc_lines.nextToken());
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writer.println("\t */");
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}
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} else if ( (decl instanceof MethodDeclaration) && decl.getAnnotation(Alternate.class) != null )
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writer.println("\t/** Overloads " + decl.getAnnotation(Alternate.class).value() + " */");
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}
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public static AnnotationMirror getParameterAutoAnnotation(ParameterDeclaration param) {
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@ -227,6 +227,22 @@ public interface ARB_shader_objects {
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@OutParameter @GLenum @Check("1") IntBuffer type,
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@OutParameter @GLcharARB ByteBuffer name);
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@Alternate(value = "glGetActiveUniformARB", javaAlt = true)
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@GLreturn(value = "size")
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void glGetActiveUniformSizeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter IntBuffer size,
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@OutParameter @GLenum @Constant("size, 1") IntBuffer type, // Reuse size buffer and ignore
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@GLcharARB @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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@Alternate(value = "glGetActiveUniformARB", javaAlt = true)
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@GLreturn(value = "type")
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void glGetActiveUniformTypeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter @Constant("type, 1") IntBuffer size, // Reuse type buffer and ignore
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@OutParameter @GLenum IntBuffer type,
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@GLcharARB @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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@StripPostfix("params")
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void glGetUniformfvARB(@GLhandleARB int programObj, int location, @OutParameter @Check FloatBuffer params);
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@ -117,7 +117,7 @@ public interface ARB_uniform_buffer_object {
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@GLreturn("params")
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@StripPostfix("params")
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void glGetActiveUniformsiv(@GLuint int program, @Constant("1") @GLsizei int uniformCount,
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@Constant(value = "APIUtils.getBufferInt().put(1, uniformIndex), 1", keepParam = true) int uniformIndex, // index 0 used by return value
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@Constant(value = "params.put(1, uniformIndex), 1", keepParam = true) int uniformIndex, // Reuse params buffer
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@GLenum int pname,
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@OutParameter @GLint IntBuffer params);
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@ -63,15 +63,11 @@ public interface ARB_vertex_shader {
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int GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642;
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int GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643;
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/**
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* Accepted by the <pname> parameter GetObjectParameter{if}vARB:
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*/
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/** Accepted by the <pname> parameter GetObjectParameter{if}vARB: */
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int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89;
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int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A;
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/**
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* Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:
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*/
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/** Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB: */
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int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622;
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int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623;
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int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624;
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@ -79,14 +75,10 @@ public interface ARB_vertex_shader {
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int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A;
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int GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626;
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/**
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* Accepted by the <pname> parameter of GetVertexAttribPointervARB:
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*/
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/** Accepted by the <pname> parameter of GetVertexAttribPointervARB: */
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int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645;
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/**
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* Returned by the <type> parameter of GetActiveAttribARB:
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*/
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/** Returned by the <type> parameter of GetActiveAttribARB: */
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int GL_FLOAT = 0x1406;
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int GL_FLOAT_VEC2_ARB = 0x8B50;
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int GL_FLOAT_VEC3_ARB = 0x8B51;
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@ -122,7 +114,7 @@ public interface ARB_vertex_shader {
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void glVertexAttrib4NubARB(@GLuint int index, @GLubyte byte x, @GLubyte byte y, @GLubyte byte z, @GLubyte byte w);
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void glVertexAttribPointerARB(@GLuint int index, int size, @AutoType("buffer") @GLenum int type, boolean normalized, @GLsizei int stride,
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@CachedReference(index="index",name="glVertexAttribPointer_buffer")
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@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
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@BufferObject(BufferKind.ArrayVBO)
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@Check
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@Const
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@ -145,18 +137,34 @@ public interface ARB_vertex_shader {
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void glBindAttribLocationARB(@GLhandleARB int programObj, @GLuint int index, @NullTerminated CharSequence name);
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void glGetActiveAttribARB(@GLhandleARB int programObj, @GLuint int index, @AutoSize("name") @GLsizei int maxLength,
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@OutParameter @GLsizei @Check(value = "1", canBeNull = true) IntBuffer length,
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@OutParameter @Check("1") IntBuffer size,
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@OutParameter @GLenum @Check("1") IntBuffer type,
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@OutParameter @GLcharARB ByteBuffer name);
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@OutParameter @GLsizei @Check(value = "1", canBeNull = true) IntBuffer length,
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@OutParameter @Check("1") IntBuffer size,
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@OutParameter @GLenum @Check("1") IntBuffer type,
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@OutParameter @GLcharARB ByteBuffer name);
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@Alternate("glGetActiveAttribARB")
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@GLreturn(value = "name", maxLength = "maxLength")
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void glGetActiveAttribARB2(@GLhandleARB int programObj, @GLuint int index, @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("name_length, 0") IntBuffer length,
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@OutParameter @Check("1") IntBuffer size,
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@OutParameter @GLenum @Check("1") IntBuffer type,
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@OutParameter @GLcharARB ByteBuffer name);
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@OutParameter @GLsizei @Constant("name_length, 0") IntBuffer length,
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@OutParameter @Check("1") IntBuffer size,
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@OutParameter @GLenum @Check("1") IntBuffer type,
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@OutParameter @GLcharARB ByteBuffer name);
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@Alternate(value = "glGetActiveAttribARB", javaAlt = true)
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@GLreturn(value = "size")
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void glGetActiveAttribSizeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter IntBuffer size,
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@OutParameter @GLenum @Constant("size, 1") IntBuffer type, // Reuse size buffer and ignore
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@GLcharARB @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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@Alternate(value = "glGetActiveAttribARB", javaAlt = true)
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@GLreturn(value = "type")
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void glGetActiveAttribTypeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter @Constant("type, 1") IntBuffer size, // Reuse type buffer and ignore
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@OutParameter @GLenum IntBuffer type,
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@GLcharARB @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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int glGetAttribLocationARB(@GLhandleARB int programObj, @NullTerminated @Const @GLcharARB ByteBuffer name);
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@ -250,6 +250,22 @@ public interface GL20 {
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@OutParameter @GLenum @Check("1") IntBuffer type,
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@OutParameter @GLchar ByteBuffer name);
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@Alternate(value = "glGetActiveUniform", javaAlt = true)
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@GLreturn(value = "size")
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void glGetActiveUniformSize(@GLuint int program, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter IntBuffer size,
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@OutParameter @GLenum @Constant("size, 1") IntBuffer type, // Reuse size buffer and ignore
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@GLchar @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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@Alternate(value = "glGetActiveUniform", javaAlt = true)
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@GLreturn(value = "type")
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void glGetActiveUniformType(@GLuint int program, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter @Constant("type, 1") IntBuffer size, // Reuse type buffer and ignore
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@OutParameter @GLenum IntBuffer type,
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@GLchar @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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@StripPostfix("params")
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void glGetUniformfv(@GLuint int program, int location, @OutParameter @Check FloatBuffer params);
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@ -386,6 +402,22 @@ public interface GL20 {
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@OutParameter @GLenum @Check("1") IntBuffer type,
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@OutParameter @GLchar ByteBuffer name);
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@Alternate(value = "glGetActiveAttrib", javaAlt = true)
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@GLreturn(value = "size")
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void glGetActiveAttribSize(@GLuint int program, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter IntBuffer size,
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@OutParameter @GLenum @Constant("size, 1") IntBuffer type, // Reuse size buffer and ignore
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@GLchar @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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@Alternate(value = "glGetActiveAttrib", javaAlt = true)
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@GLreturn(value = "type")
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void glGetActiveAttribType(@GLuint int program, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter @Constant("type, 1") IntBuffer size, // Reuse type buffer and ignore
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@OutParameter @GLenum IntBuffer type,
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@GLchar @Constant("APIUtils.getBufferByte(0), 0") ByteBuffer name);
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int glGetAttribLocation(@GLuint int program, @NullTerminated @Const @GLchar ByteBuffer name);
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@Alternate("glGetAttribLocation")
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@ -250,7 +250,7 @@ public interface GL31 {
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@GLreturn("params")
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@StripPostfix("params")
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void glGetActiveUniformsiv(@GLuint int program, @Constant("1") @GLsizei int uniformCount,
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@Constant(value = "APIUtils.getBufferInt().put(0, uniformIndex), 0", keepParam = true) int uniformIndex,
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@Constant(value = "params.put(1, uniformIndex), 1", keepParam = true) int uniformIndex, // Reuse params buffer
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@GLenum int pname,
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@OutParameter @GLint IntBuffer params);
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