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@ -160,12 +160,6 @@ public final class VBOTest {
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mapped_float_buffer.put(vertices);
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if (GL.glUnmapBufferARB(GL.GL_ARRAY_BUFFER_ARB))
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GL.glDrawArrays(GL.GL_QUADS, 0, 4);
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/* GL.glBegin(GL.GL_QUADS);
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GL.glVertex2i(-50, -50);
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GL.glVertex2i(50, -50);
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GL.glVertex2i(50, 50);
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GL.glVertex2i(-50, 50);
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GL.glEnd();*/
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GL.glPopMatrix();
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}
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@ -197,7 +191,7 @@ public final class VBOTest {
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GL.glBindBufferARB(GL.GL_ARRAY_BUFFER_ARB, buffer_id);
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vertices = ByteBuffer.allocateDirect(2*4*4).order(ByteOrder.nativeOrder()).asFloatBuffer();
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vertices.put(-50).put(-50).put(50).put(-50).put(50).put(50).put(-50).put(50);
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GL.glBufferDataARB(GL.GL_ARRAY_BUFFER_ARB, 2*4*4, vertices/*Sys.NULL*/, GL.GL_STREAM_DRAW_ARB);
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GL.glBufferDataARB(GL.GL_ARRAY_BUFFER_ARB, 2*4*4, Sys.NULL, GL.GL_STREAM_DRAW_ARB);
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ByteBuffer index_buffer = Sys.createIndexBuffer(0);
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GL.glEnableClientState(GL.GL_VERTEX_ARRAY);
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GL.glVertexPointer(2, GL.GL_FLOAT, 0, index_buffer);
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