Windows: Use standard environment variables for build paths

This commit is contained in:
Elias Naur 2006-07-10 22:26:39 +00:00
parent b9c965ff0b
commit f5fd1c3de1
1 changed files with 8 additions and 10 deletions

View File

@ -2,18 +2,23 @@
<project name="lwjgl native code, native code" basedir="../../bin" default="compile">
<property name="native" location="../src/native"/>
<property environment="env"/>
<property name="dxhome" location="${env.DXSDK_DIR}"/>
<property name="sdkhome" location="${env.MSSDk}"/>
<property name="program_files" location="${env.ProgramFiles}"/>
<property name="alhome" location="${program_files}\OpenAL 1.1 with EFX SDK"/>
<property name="dllname" value="lwjgl.dll"/>
<target name="compile_dir">
<apply dir="." failonerror="true" executable="cl" dest="." skipemptyfilesets="true">
<arg line="/Ox /Wp64 /W2 /nologo /Ox /Ob2 /Oi /Ot /Oy /FD /EHsc /MT /Gy /W2 /nologo /c /D WIN32 /c"/>
<arg value="/I${toolkithome}\include"/>
<arg value="/I${sdkhome}\include"/>
<arg value="/I${dxhome}\include"/>
<arg value="/I${alhome}\include"/>
<arg value="/I${java.home}\..\include"/>
<arg value="/I${java.home}\..\include\win32"/>
<arg value="/I${native}/common"/>
<arg value="/I${native}/win32"/>
<arg value="/I${native}\common"/>
<arg value="/I${native}\win32"/>
<srcfile/>
<fileset dir="${native}/win32" includes="*.c"/>
<fileset dir="${native}/common" includes="*.c"/>
@ -31,7 +36,6 @@
<arg value="/LIBPATH:${dxhome}\lib\x86"/>
<arg value="/LIBPATH:${sdkhome}\lib"/>
<arg value="/LIBPATH:${alhome}\libs"/>
<arg value="/LIBPATH:${toolkithome}\lib"/>
<arg value="/OPT:REF"/>
<arg value="/OPT:ICF"/>
<arg line="/DLL /DELAYLOAD:jawt.dll ${libs}"/>
@ -47,12 +51,6 @@
</target>
<target name="compile">
<property name="program_files" location="c:\Program Files"/>
<property name="dxhome" location="${program_files}\Microsoft DirectX SDK (February 2006)"/>
<property name="toolkithome" location="${program_files}\Microsoft Visual C++ Toolkit 2003"/>
<property name="sdkhome" location="${program_files}\Microsoft Platform SDK"/>
<property name="alhome" location="${program_files}\OpenAL 1.0 Software Development Kit"/>
<property name="dllname" value="lwjgl.dll"/>
<property name="libs" value="Kernel32.lib ole32.lib dinput.lib dxguid.lib OpenGL32.Lib Version.lib user32.lib Gdi32.lib Advapi32.lib jawt.lib delayimp.lib winmm.lib"/>
<antcall target="compile_dir"/>
<antcall target="link"/>