Fixed MapBufferRange signature.
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6e5355bc83
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@ -47,8 +47,8 @@ public interface ARB_map_buffer_range {
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@CachedResult
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@CachedResult
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@GLvoid
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@GLvoid
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ByteBuffer
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@AutoResultSize("length")
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glMapBufferRange(@GLenum int target, @GLintptr long offset, @GLsizeiptr long length, @GLbitfield int access);
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ByteBuffer glMapBufferRange(@GLenum int target, @GLintptr long offset, @GLsizeiptr long length, @GLbitfield int access);
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void glFlushMappedBufferRange(@GLenum int target, @GLintptr long offset, @GLsizeiptr long length);
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void glFlushMappedBufferRange(@GLenum int target, @GLintptr long offset, @GLsizeiptr long length);
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@ -1286,6 +1286,7 @@ public interface EXT_direct_state_access {
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@Dependent("OpenGL30")
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@Dependent("OpenGL30")
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@CachedResult
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@CachedResult
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@GLvoid
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@GLvoid
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@AutoResultSize("length")
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ByteBuffer glMapNamedBufferRangeEXT(@GLuint int buffer, @GLintptr long offset, @GLsizeiptr long length, @GLbitfield int access);
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ByteBuffer glMapNamedBufferRangeEXT(@GLuint int buffer, @GLintptr long offset, @GLsizeiptr long length, @GLbitfield int access);
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@Dependent("OpenGL30")
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@Dependent("OpenGL30")
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@ -242,8 +242,8 @@ public interface GL30 {
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@CachedResult
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@CachedResult
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@GLvoid
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@GLvoid
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ByteBuffer
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@AutoResultSize("length")
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glMapBufferRange(@GLenum int target, @GLintptr long offset, @GLsizeiptr long length, @GLbitfield int access);
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ByteBuffer glMapBufferRange(@GLenum int target, @GLintptr long offset, @GLsizeiptr long length, @GLbitfield int access);
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void glFlushMappedBufferRange(@GLenum int target, @GLintptr long offset, @GLsizeiptr long length);
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void glFlushMappedBufferRange(@GLenum int target, @GLintptr long offset, @GLsizeiptr long length);
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