Added linux specific build.xml for building liblwjgl.so. Moved FMOD and Devil native builds to compile_native_optional ant target
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34
build.xml
34
build.xml
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@ -1,4 +1,4 @@
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<project name="LWJGL" default="compile" basedir=".">
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<project name="LWJGL" default="all" basedir=".">
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<!-- ================================================================== -->
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<!-- Global properties for build -->
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@ -249,10 +249,7 @@
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<target name="clean" description="Cleans the diectories controlled by this ant script">
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<delete dir="${lwjgl.temp}" quiet="true" failonerror="false" taskname="cleaning temp folder" />
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<delete dir="${lwjgl.docs}/javadoc" quiet="true" failonerror="false" taskname="cleaning javadoc folder" />
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<delete dir="${lwjgl.bin}/org" quiet="true" failonerror="false" taskname="cleaning bin folder" />
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<delete taskname="cleaning bin folder" failonerror="false">
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<fileset dir="${lwjgl.bin}" includes="*.class" />
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</delete>
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<delete dir="${lwjgl.bin}" quiet="true" failonerror="false" taskname="cleaning bin folder" />
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</target>
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<!-- Creates a distribution of LWJGL -->
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<antcall target="-distribute" />
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</target>
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<target name="all" description="Creates the Java archives and the natives for the current platform" depends="jars, compile_native"/>
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<!-- Create ONLY the jar archives -->
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<target name="jars" description="Creates the Java archives ONLY and places them in libs/" depends="-initialize, compile, -createjars">
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<move todir="libs/">
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</target>
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<!-- Compiles the Java source code -->
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<target name="compile" description="Compiles the java source code">
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<target name="compile" description="Compiles the java source code" depends="-initialize">
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<javac debug="yes" destdir="${lwjgl.bin}" includes="org/lwjgl/opengl/**" source="1.4" target="1.4" classpath="${lwjgl.lib}/jinput.jar" taskname="core">
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<src path="${lwjgl.src}/java/"/>
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<src path="${lwjgl.src}/generated/"/>
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@ -632,6 +631,8 @@
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</apply>
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</target>
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<target name="compile_native_all" depends="compile_native, compile_native_optional" description="Compiles the native files"/>
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<!-- Compiles the native files -->
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<target name="compile_native" depends="headers" description="Compiles the native files">
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<!-- check each platform, and run their build target -->
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</condition>
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<antcall target="-compile_native_mac" />
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</target>
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<target name="compile_native_optional" depends="headers" description="Compiles the native files">
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<!-- check each platform, and run their build target -->
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<condition property="lwjgl.platform.linux">
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<os name="Linux" />
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</condition>
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<antcall target="-compile_native_linux_optional" />
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</target>
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<!-- Compiles LWJGL on Win32 platforms -->
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<target name="-compile_native_win32" if="lwjgl.platform.windows">
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<!-- Compiles LWJGL on Linux platforms -->
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<target name="-compile_native_linux" if="lwjgl.platform.linux">
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<echo>Compiling Linux LWJGL version</echo>
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<ant antfile="platform_build/linux_ant/build.xml" inheritAll="false"/>
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<copy file="${lwjgl.bin}/liblwjgl.so" tofile="${lwjgl.lib}/linux/liblwjgl.so" />
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</target>
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<!-- check for required properties -->
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<target name="-compile_native_linux_optional" if="lwjgl.platform.linux">
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<!-- check for required properties -->
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<property environment="env"/>
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<fail message="Missing JAVA_HOME path environment property" unless="env.JAVA_HOME"/>
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<fail message="Missing FMOD path environment property" unless="env.FMOD"/>
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@ -709,7 +722,6 @@
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<exec executable="make" dir="${lwjgl.src.native}/common/fmod3">
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<arg line="-f Makefile.linux"/>
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</exec>
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<move file="${lwjgl.src.native}/linux/liblwjgl.so" tofile="${lwjgl.lib}/linux/liblwjgl.so" />
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<move file="${lwjgl.src.native}/common/devil/liblwjgl-devil.so" tofile="${lwjgl.lib}/linux/liblwjgl-devil.so" />
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<move file="${lwjgl.src.native}/common/fmod3/liblwjgl-fmod3.so" tofile="${lwjgl.lib}/linux/liblwjgl-fmod3.so" />
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</target>
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<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/build.xml" dest="." />
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<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/src" dest="." />
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<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/doc" dest="." />
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<ant dir="LWJGL" target="compile_native" />
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<ant dir="LWJGL" target="compile_native_all" />
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<ant dir="LWJGL" target="release" />
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</target>
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<!-- -->
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<target name="sign" description="Using relased files, creates the nescesarry files used for jnlp demos">
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<target name="sign" description="Using released files, creates the necessary files used for jnlp demos">
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<!-- delete existing temp -->
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<delete dir="${lwjgl.temp}"/>
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<?xml version="1.0"?>
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<project name="lwjgl native code, linux" basedir="../../bin" default="compile">
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<property name="native" location="../src/native"/>
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<property name="libname" value="liblwjgl.so"/>
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<property name="libs" value="-L/usr/X11R6/lib -L/usr/X11/lib -lm -lX11 -lXext -lpthread -L${java.home}/lib/i386 -ljawt -Wl,-static,-lXxf86vm,-lXcursor,-lXrender,-lXrandr,-lXfixes,-call_shared"/>
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<property name="cflags" value="-O2 -Wall -c -fPIC -std=c99 -pthread"/>
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<property name="linker_flags" value="-Wl,--version-script=${native}/linux/lwjgl.map -shared -O2 -Wall -o ${libname} ${libs}"/>
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<target name="clean">
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<delete>
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<fileset dir="." includes="*.o"/>
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<fileset file="${libname}"/>
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</delete>
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</target>
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<target name="compile">
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<apply dir="." executable="cc" dest="." skipemptyfilesets="true" failonerror="true">
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<arg line="${cflags}"/>
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<arg value="-I${java.home}/include"/>
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<arg value="-I${java.home}/include/linux"/>
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<arg value="-I${native}/common"/>
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<arg value="-I${native}/linux"/>
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<mapper type="glob" from="*.c" to="*.o"/>
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<fileset dir="${native}/linux" includes="*.c"/>
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<fileset dir="${native}/generated" includes="*.c"/>
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<fileset dir="${native}/common" includes="*.c"/>
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</apply>
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<apply dir="." parallel="true" executable="cc" failonerror="true">
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<srcfile/>
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<arg line="${linker_flags}"/>
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<fileset dir="." includes="*.o"/>
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</apply>
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<apply dir="." parallel="true" executable="strip" failonerror="true">
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<fileset file="${libname}"/>
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</apply>
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</target>
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</project>
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