Added EXT_Cg_shader constants

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Ioannis Tsakpinis 2004-09-28 13:45:12 +00:00
parent 91efa96d95
commit fc605e4501
1 changed files with 48 additions and 0 deletions

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/*
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package org.lwjgl.opengl;
public final class EXTCgShader {
/**
* You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShaderARB instead of GL_VERTEX_SHADER_ARB to create a vertex shader object
* that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. Likewise, you
* can pass GL_CG_FRAGMENT_SHADER_EXT to glCreateShaderARB instead of GL_FRAGMENT_SHADER_ARB to create a fragment shader object
* that will parse and compile its shader source with the Cg front-end rather than the GLSL front-end.
*/
public static final int GL_CG_VERTEX_SHADER_EXT = 0x890E;
public static final int GL_CG_FRAGMENT_SHADER_EXT = 0x890F;
private EXTCgShader() {
}
}