Workaround for weird Intel driver behavior.
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@ -279,7 +279,7 @@ public interface GL20 {
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/** Overloads glGetActiveUniform. This version returns only the uniform size. */
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@Alternate(value = "glGetActiveUniform", javaAlt = true)
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@GLreturn(value = "size")
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void glGetActiveUniformSize(@GLuint int program, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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void glGetActiveUniformSize(@GLuint int program, @GLuint int index, @Constant("1") @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("0L") IntBuffer length,
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@OutParameter IntBuffer size,
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@OutParameter @GLenum @Constant("MemoryUtil.getAddress(size, 1)") IntBuffer type, // Reuse size buffer and ignore
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