Workaround for weird Intel driver behavior.

This commit is contained in:
Ioannis Tsakpinis 2013-06-20 15:20:45 +03:00
parent 76a977777e
commit fe0f7b3d26
1 changed files with 1 additions and 1 deletions

View File

@ -279,7 +279,7 @@ public interface GL20 {
/** Overloads glGetActiveUniform. This version returns only the uniform size. */
@Alternate(value = "glGetActiveUniform", javaAlt = true)
@GLreturn(value = "size")
void glGetActiveUniformSize(@GLuint int program, @GLuint int index, @Constant("0") @GLsizei int maxLength,
void glGetActiveUniformSize(@GLuint int program, @GLuint int index, @Constant("1") @GLsizei int maxLength,
@OutParameter @GLsizei @Constant("0L") IntBuffer length,
@OutParameter IntBuffer size,
@OutParameter @GLenum @Constant("MemoryUtil.getAddress(size, 1)") IntBuffer type, // Reuse size buffer and ignore