fix minor javadoc typo's
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@ -399,9 +399,7 @@ public final class Display {
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}
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/**
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* An accurate sync method that will attempt to run an application loop
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* at a constant frame rate.
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*
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* An accurate sync method that will attempt to run at a constant frame rate.
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* It should be called once every frame.
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*
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* @param fps - the desired frame rate, in frames per second
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@ -32,6 +32,7 @@
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package org.lwjgl.opengl;
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import org.lwjgl.Sys;
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import org.ninjacave.framework.Sync.RunningAvg;
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/**
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* A highly accurate sync method that continually adapts to the system
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@ -51,15 +52,13 @@ class Sync {
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/** whether the initialisation code has run */
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private static boolean initialised = false;
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/** stored results of how long sleep/yields took to calculate averages */
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/** for calculating the averages the previous sleep/yield times are stored */
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private static RunningAvg sleepDurations = new RunningAvg(10);
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private static RunningAvg yieldDurations = new RunningAvg(10);
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/**
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* An accurate sync method that will attempt to run an application loop
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* at a constant frame rate.
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*
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* An accurate sync method that will attempt to run at a constant frame rate.
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* It should be called once every frame.
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*
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* @param fps - the desired frame rate, in frames per second
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@ -75,7 +74,7 @@ class Sync {
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sleepDurations.add((t1 = getTime()) - t0); // update average sleep time
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}
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// slowly dampen sleep average if too high to avoid over yielding
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// slowly dampen sleep average if too high to avoid yielding too much
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sleepDurations.dampenForLowResTicker();
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// yield until the average yield time is greater than the time remaining till nextFrame
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@ -93,9 +92,9 @@ class Sync {
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/**
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* This method will initialise the sync method by setting initial
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* values for sleepDurations/yieldDurations and nextFrame variables.
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* values for sleepDurations/yieldDurations and nextFrame.
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*
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* If running windows on windows it will start the sleep timer fix.
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* If running on windows it will start the sleep timer fix.
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*/
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private static void initialise() {
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initialised = true;
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