Brian Matzon
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bb16ec7492
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updated and added license where needed
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2008-04-07 18:36:09 +00:00 |
Brian Matzon
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21b2cc0c21
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cleaning imports
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2007-10-20 21:31:52 +00:00 |
Elias Naur
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26c6de6363
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Implemented variable sized events in preparation of timestamped input events
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2006-07-03 23:16:26 +00:00 |
Elias Naur
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436fcbea89
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Fixed comment
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2006-07-03 19:22:20 +00:00 |
Elias Naur
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3902c69c7a
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Now that no native side event_queue_t type is used anymore, convert input read() semantics to use normal nio Buffer semantics - that is, move the position when writing events
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2006-07-03 19:09:47 +00:00 |
Elias Naur
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b20423aa62
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Fixed comment
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2006-07-03 18:56:15 +00:00 |
Elias Naur
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6cf49718db
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Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
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2006-06-26 13:50:48 +00:00 |
Ioannis Tsakpinis
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83dd8b6bbc
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Code cleanup
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2004-11-25 22:31:38 +00:00 |
Elias Naur
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ab6433c004
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Added missing files
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2004-11-11 16:04:28 +00:00 |