Elias Naur
7ee398fe4e
Added support for non-direct buffers to Cursor
2007-04-23 16:47:25 +00:00
Elias Naur
31aa4355ca
Inline optimizations to state trackers by MatthiasM
2007-04-22 21:29:28 +00:00
Brian Matzon
fdb0d2cd1d
re-enabled missing ALC error check
2007-04-19 22:54:25 +00:00
Brian Matzon
69f24e8f23
output capture devices
2007-04-19 22:44:07 +00:00
Brian Matzon
f7d2966370
remove debug
2007-04-19 22:43:38 +00:00
Brian Matzon
1d920fb4ef
updated to ALC10 instead of ALC
2007-04-19 22:26:19 +00:00
Brian Matzon
d16d77f30d
updated to ALC10 instead of ALC
2007-04-19 22:25:47 +00:00
Brian Matzon
a6ce837564
openal 1.1
2007-04-19 22:25:13 +00:00
Brian Matzon
23ad78416f
exposing context and device
...
updated to ALC10 instead of ALC
removed getImplementations - alcGetString now works as "expected"
2007-04-19 22:24:36 +00:00
Brian Matzon
3b5064f229
updated to ALC10 instead of ALC
2007-04-19 22:23:40 +00:00
Brian Matzon
54eefcb876
exposing context and device
2007-04-19 22:23:20 +00:00
Brian Matzon
2481ce4356
updated to ALC10 instead of ALC
2007-04-19 22:23:04 +00:00
Brian Matzon
9d67fe978c
Capture test for OpenAL 1.1
2007-04-19 22:22:18 +00:00
Elias Naur
e6b9cb1a90
Cut VBO/PBO sanity checks from two to one glGetInteger call by exploiting GL enum value aliasing (once again inspired by MatthiasM). Additionally, support PBO calls added in OpenGL 2.1.
2007-04-19 07:42:01 +00:00
Elias Naur
d9373a798a
Move null parameter checks from check classes to the generated classes, since calculateImageSize assumes the buffer being non-null
2007-04-15 19:43:35 +00:00
Elias Naur
ca35f3b2b4
Don't add border when checking image sizes
2007-04-15 19:33:03 +00:00
Brian Matzon
5d15006837
1.1 version string
2007-04-11 20:32:12 +00:00
Elias Naur
7c6511cf66
Added support for non-direct buffers for all functions that doesn't cache the buffer address at the native side (e.g. glVertexPointer). Reasons:
...
1. We can now support calls like "glLight(..., ..., FloatBuffer.wrap(new float[] {...}));" without worrying about running out of direct memory heap,
since both the FloatBuffer and the array are allocated on the java heap. Future JVMs with stack allocation support could improve this even further.
2. We avoid getting in the way of users that doesn't (yet) know why direct buffers are important.
Obviously, we'd like direct support for arrays, but non-direct buffers are a nice compromise that avoids the API bloat that results when almost all
functions gain an overloaded versions that take arrays instead of buffers.
Notes:
1. Non-direct buffer support should not affect the performance in the direct buffer case, since the non-direct buffer code path is only activated
when the isDirect() check fails, and we were already checking isDirect() for sanity checking.
2. When using non-direct buffers, the buffer contents (remaining() bytes) are copied to a resizable ThreadLocal cached direct buffer (which is
resized as needed) and used instead of the non-direct buffer. Thus, performance of non-direct buffers is lower than direct buffers.
2007-04-11 17:30:13 +00:00
Elias Naur
5a2c33423a
Moved null check from generated code to BufferChecks and removed unused buffer checks
2007-04-11 16:13:05 +00:00
Brian Matzon
2b8f56021f
1.0.1 version string
2007-04-07 19:10:22 +00:00
Elias Naur
3899e6828f
Windows: Correct testing of wParam when a WM_SYSCOMMAND is received
2007-03-30 19:35:37 +00:00
Elias Naur
360a9a0827
WindowsRegistry: Make sure the native library is loaded by calling Sys.initialize()
2007-03-22 14:05:41 +00:00
Elias Naur
d6207572c6
Added a Pbuffer constructor that omits the RenderTexture parameter, and added a note that FBOs should be used instead, if available. Render-to-texture pbuffers can only be available on Windows platforms and is thus not portable.
2007-02-24 18:41:41 +00:00
Elias Naur
4bf4a385f3
Linux: When creating a window don't loop waiting for the MapNotify event. Instead, make sure we don't immediately go from fullscreen to minimized by checking if the window has been focused at least once before minimizing (and resetting display mode).
2007-02-23 10:14:18 +00:00
Elias Naur
56178d97fd
Make the rest of LWJGL thread safe. No attempt have been done to make the locking minimal. Instead, one global lock is shared by Display, Mouse, Keyboard and Cursor. The lock surrounds all public methods.
2007-02-12 12:18:26 +00:00
Brian Matzon
c880c689ff
fixed test to use -1 in freq
2007-02-04 21:46:29 +00:00
Brian Matzon
79a8cf82bd
1.0 version string
2007-02-03 12:22:25 +00:00
Elias Naur
763d9cce7c
Linux: Make sure the first Mouse.poll() return correct absolute X and Y values
2007-01-31 14:07:20 +00:00
Elias Naur
46ce5679c8
Windows AWTInput: Make sure the cursor is contained within the window when the Mouse is grabbed.
2007-01-30 13:08:51 +00:00
Brian Matzon
e8d032973f
updated streams
2007-01-23 19:55:46 +00:00
Elias Naur
1602a74f42
Tweaked comment for Display.getAvailableDisplayModes to make it clear that invalid modes can be returned and that create() won't always detect such modes
2007-01-22 10:14:13 +00:00
Elias Naur
5d13607699
Changed version to RC2
2007-01-22 09:24:06 +00:00
Elias Naur
083137884b
Remove the rest of the implementation reflection
2007-01-17 12:58:38 +00:00
Elias Naur
7742185e34
Sys.java: Don't use reflection to create platform specific implementations
2007-01-17 12:49:20 +00:00
Elias Naur
4a1b565c74
Bumped native version because of internal linux API change
2007-01-17 08:22:31 +00:00
Elias Naur
4b13bb10d3
Linux: Fixed wrong return type in LinuxEvent.nGetKeyAddress
2007-01-17 08:16:16 +00:00
Elias Naur
7adffdb0cc
Display: Fixed a NPE when create() fails on context creation
2007-01-13 19:24:05 +00:00
Elias Naur
31079a10c1
AWTInput: Don't create the Robot before it is needed
2007-01-10 13:55:42 +00:00
Brian Matzon
00db5fcb85
added Display.create/destroy. Fixes an error on mac, since OpenGL has to be initialized before creating ILUT
2007-01-07 20:41:45 +00:00
Brian Matzon
48fe0910a1
osx cursor animation emulation enabled
2007-01-04 23:28:33 +00:00
Elias Naur
b7b203d29a
Windows: Clear the window with OpenGL to replace UpdateWindow(HWND) and run message loop once in Display.create().
2007-01-04 14:12:36 +00:00
Elias Naur
97db4ca4b2
Windows: Don't use UpdateWindow after all. Instead, don't use a background brush at all to avoid windows clearing windows with non OpenGL drawing commands. Hopefully this will improve compatibility (The NeHe tutorials also don't specify a background brush).
2007-01-04 14:00:45 +00:00
Elias Naur
0234336feb
Windows: Re-add UpdateWindow to make sure fullscreen windows are cleared faster
2007-01-04 13:44:23 +00:00
Elias Naur
1bc9ac0aad
AWTGLCanvas: Release the lock before calling exceptionOccurred
2007-01-03 09:16:13 +00:00
Elias Naur
1005813acc
AWTGLCanvas: Added exceptionOccurred to allow users to be notified of unhandled LWJGLExceptions in paint()
2007-01-03 09:13:38 +00:00
Brian Matzon
de0a724da7
use precalculated widths and heights, else we crash in cursor constructor because of buffer underflow
2007-01-02 19:02:25 +00:00
Elias Naur
ede23fc9a3
HWCursorTest: Cap cursor size
2007-01-02 11:12:37 +00:00
Elias Naur
861421e16c
Fix HWCursorTest
2007-01-02 11:09:05 +00:00
Elias Naur
662e9c7e7a
Mac OS X: Add support for fake cursor animation
2007-01-02 10:55:44 +00:00
Elias Naur
d4ea142f89
Windows: Make window visible after pixel format selection and move code from native WindowsDisplay.nCreate to java side.
2006-12-22 10:45:39 +00:00
Elias Naur
175ac13445
Fix VBO tests and bump Sys native JNI library version
2006-12-20 19:24:25 +00:00
Elias Naur
116a603572
Add GLChecks support methods for GL15 and ARB_buffer_object
2006-12-20 19:22:33 +00:00
Elias Naur
eaed716958
Generator: Support arbitrary @AutoResultSize expressions. Make Buffer result sizes long instead of int
2006-12-20 19:19:56 +00:00
Brian Matzon
69e52d3361
1.0-rc1 version string
2006-12-18 18:27:15 +00:00
Brian Matzon
891902e4d6
version screw-up
2006-12-12 21:44:46 +00:00
Brian Matzon
1011b614e5
added getVersion like lwjgl
...
bumped native version
2006-12-12 21:30:58 +00:00
Brian Matzon
fcb1f55eb9
fixed comment for getVersion
2006-12-12 21:30:21 +00:00
Brian Matzon
dd5ac45a66
added getVersion like lwjgl
2006-12-12 21:29:08 +00:00
Elias Naur
66466b6d39
Bumped Sys.JNI_VERSION because of earlier OpenGL function changes
2006-12-06 14:01:29 +00:00
Elias Naur
93eabcf999
Generator: Make sure that @GLvoid types result in proper address calculations at the native side, even though the parameter java type is not java.nio.Buffer
2006-11-27 23:01:01 +00:00
Elias Naur
9709e6da2b
Remove GL.java and GLImpl.java as they're not updated automatically anyway
2006-11-27 22:45:28 +00:00
Elias Naur
f7b0c5c1b2
Linux: Tweak LinuxAWTInput
2006-11-24 15:30:36 +00:00
Elias Naur
c6ba2c66b1
Windows: Make sure that the cursor position doesn't jump when switching grab mode
2006-11-24 15:21:02 +00:00
Elias Naur
92b3a7d282
Windows: Fix potential NPE
2006-11-24 15:10:15 +00:00
Elias Naur
4c817d4145
Compile fix
2006-11-24 15:03:05 +00:00
Elias Naur
63532ca647
Make sure that the cursor position doesn't jump when switching grab mode
2006-11-24 14:53:01 +00:00
Elias Naur
57a8067a88
Fix locking in MouseEventQueue
2006-11-24 12:05:46 +00:00
Elias Naur
2577827e4a
Synchronize Keyboard and Mouse to avoid problems with AWTInputAdapter based usage
2006-11-24 10:18:36 +00:00
Elias Naur
6abfeb4df2
Made LWJGLUtil.getLibraryPaths support multiple library names. Now AL.create on linux tries both libopenal.so and libopenal.so.0, which is the name of the system library
2006-11-20 20:07:29 +00:00
Elias Naur
f62f11b437
Made LWJGLUtil.getPathFromClassLoader private
2006-11-20 19:28:50 +00:00
Elias Naur
287861ec89
Windows: Dont use DirectInput for keyboard input. This fixes shifted typing.
2006-11-20 09:26:44 +00:00
Elias Naur
993885b9de
Added AWTInputAdapter testing to applet/OpenGL.java
2006-11-20 08:39:22 +00:00
Elias Naur
6bac5f8bfa
Windows: Destroy the keyboard when we create a new one
2006-11-20 08:14:50 +00:00
Elias Naur
34e5ce2080
Twekaed tests
2006-11-20 08:04:56 +00:00
Elias Naur
d75d00666a
Windows: Make sure AWTInputAdapter is not reporting events twice after a grab change
2006-11-19 23:02:25 +00:00
Elias Naur
f56ebc21a9
AWTInputAdapter: Destroy Keyboard/Mouse before destroying the adapter
2006-11-19 21:49:10 +00:00
Elias Naur
d2de70f2d9
Make sure that Mouse.destroy ungrabs the cursor
2006-11-19 21:41:34 +00:00
Elias Naur
3fc91a641c
AWTInputAdapter: unregister event listeners on destroy()
2006-11-19 21:15:51 +00:00
Elias Naur
0e10718b16
AWTInputAdapter.destroy() now destroys the Keyboard and Mouse to mimic the behaviour of Display.destroy() more closely.
2006-11-19 16:24:18 +00:00
Elias Naur
2502496b2d
Made all GL functions only query ContextCapabilities.getCapabilities() once. Now all GLCheck checks will take the ContextCapabilities instance as an argument instead of querying for it. Inspired by MatthiasM, who just don't seem to be content with LWJGL performance, ever ;)
2006-11-19 13:33:45 +00:00
Elias Naur
905aec0877
Shave off one ThreadLocal access in StateTracker.push/popAttrib()
2006-11-19 12:48:57 +00:00
Elias Naur
7ca70d8c5e
Display: Don't add the shutdown hook twice when a previous create() call has failed
2006-11-19 11:43:00 +00:00
Brian Matzon
d1cd4b851c
beta4
2006-11-18 22:22:41 +00:00
Brian Matzon
fa242848af
JNI_VERSION restructure
2006-11-18 22:03:02 +00:00
Brian Matzon
1e806b9188
JNI_VERSION restructure
2006-11-18 21:56:31 +00:00
Kevin Glass
007fe5999e
Updated Controllers event queue to make use of the new JInput
...
event queue, including adding getEventNanoseconds() to the
Controllers interface. TestControllers against Logitech pad on
Win32 confirms that no behaviour changes are evident.
2006-11-17 08:08:21 +00:00
Kevin Glass
15fd0f6d81
Updated to return the controller name unmodified from JInput.
2006-11-17 07:17:12 +00:00
Elias Naur
70e3294b7b
Restore old Mouse.create/Keyboard.create behavior which is to ignore create() when already created.
2006-11-16 12:29:52 +00:00
Elias Naur
cd67b97e7c
Made LWJGLUtil.getPathFromClassLoader run the protected ClassLoader.findLibrary in a privileged context. This is apparently necessary to get a valid path in some cases. This fixes (at least) a problem where OpenAL failed to locate the native openal library in a web start program.
2006-11-13 12:21:31 +00:00
Elias Naur
14b68631c9
Windows: Use WindowsKeyboard in WindowsAWTInput to ensure keyboard input.
2006-11-10 15:12:49 +00:00
Elias Naur
3a12b4bdd2
Remove AWTInputAdapter.update() and let users poll() Mouse and Keyboard directly
2006-11-10 13:52:18 +00:00
Elias Naur
216044ffa4
AWTGLCanvas: Make sure we don't paint while destroying the canvas
2006-11-10 11:44:00 +00:00
Elias Naur
c0248a7ee4
AWTGLCanvas: Ignore failure to lock drawing surface, since that can happen when the component is being destroyed
2006-11-10 10:20:44 +00:00
Elias Naur
17e4a755de
Don't use threads to repaint in test.applet.* tests
2006-11-09 11:10:59 +00:00
Elias Naur
9f3de4fd81
AWTGLCanvas: Synchronize paintGL() to avoid destroyContext while painting
2006-11-07 15:14:31 +00:00
Elias Naur
b2e21da777
Windows: Implemented AWTInputAdapter.
2006-10-30 15:46:42 +00:00
Elias Naur
4c5a2fe644
Fixed AWTUtil.setCursorPosition. Added check to LinuxAWTInput.
2006-10-28 22:06:24 +00:00
Elias Naur
b449fff026
Mac OS X: Fixed cursor warping coordinates
2006-10-27 08:15:31 +00:00
Elias Naur
d396992cc5
Fixed potential NPE from Cursor.getCapabilities()
2006-10-27 06:27:58 +00:00
Elias Naur
d4d39bf869
Made the AWT setCursorPosition garbage free
2006-10-27 06:04:55 +00:00